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Author Topic: Future of the Fortress: The Development Page  (Read 1551681 times)

diefortheswarm

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Re: Future of the Fortress: The Development Page
« Reply #2280 on: November 25, 2010, 03:28:06 pm »

I have a some questions about the new site finder.

1.  The old 40.d version had a parameter for magma pipes.  Is it possible this parameter could be brought back in the current version of the game?  I know that access to magma is guaranteed at any site by the magma sea.  Sometimes I still find myself wanting a magma pipe for easy access to magma at the surface levels without building a 100z level pump stack.

2.  Would it be possible to have site finder parameter for different categories of stone (Sedimentary, Igneous intrusive, Igneous extrusive, Metamorphic).  Having a parameter for every single type of stone would be better but these broad categories would be nice.
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MrWiggles

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Re: Future of the Fortress: The Development Page
« Reply #2281 on: November 25, 2010, 05:19:19 pm »

I dont think Magma pipes exist any more.
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Mechanoid

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Re: Future of the Fortress: The Development Page
« Reply #2282 on: November 25, 2010, 05:43:01 pm »

Generally, if your question is "Did you implement feature X without mentioning it or hinting at it in the devlog," the answer is probably "no."
In which case the first word of my sentence will be "When" :P If metals are going to be like the 40d map features and only present on specific local map squares, there needs to be feature finder setting to pick out specifically what the player wants to have on their map, wether it's just flux, or everything possible.

I dont think Magma pipes exist any more.
Underground magma pipes do exist, and can be found at any cave level. They pass through the lower levels with vertically uniform obsidian walls until they reach the level they're set to stop at. If you've never encountered a magma pipe or deep pit between cave levels, this is exactly why the feature finder needs to be improved as much as possible; some people just never find cool stuff. [Which is why the site finder needs to be improved eventually]
« Last Edit: November 25, 2010, 05:45:03 pm by Mechanoid »
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #2283 on: November 25, 2010, 06:03:33 pm »

Well Metalmines in Worldgen could imply actual veins over multiple Z levels and lengths, maybe strip-mines. I mean more like real life veins and seams. With them i could be easier for a Ai to break into the caverns take the animal-people hostage and use them as slaves. The mined ore will then be used to build 7 metal spires which will trap lightning in a heptagram to open the gates to the plane of storms so Olon Skycraked the god of destruction can step forth to destroy the puny capital of the elves which stole our best names Like Gene or Joe, our Woman and our JOBS!

Toady will people in places with scarce vegetation turn to herding of say sheep* instead of farming? Will some regions begin to specialise theyr products like growing Mulberry for silkworms instead of delivering a certain food surplus for Cities? 

*Btw small herds can help a society to survive the initial years. Also jerky and salted stuff.
« Last Edit: November 25, 2010, 06:13:47 pm by Heph »
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MrWiggles

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Re: Future of the Fortress: The Development Page
« Reply #2284 on: November 25, 2010, 09:36:23 pm »

Why did you use this symbol, ☼, for currency in DF?

I think its because its one of the alchemical symbol for gold, but who knows. That might be weird happenstance.
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iceball3

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Re: Future of the Fortress: The Development Page
« Reply #2285 on: November 25, 2010, 09:58:08 pm »

Once civs become less of a hivemind when you attack a citizen, how would the spread of word be handled if you assaulted someone who lived? Also, how far is it from now before the A.I. of someone decides you are too strong to fight in ways excluding dismemberment?
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diefortheswarm

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Re: Future of the Fortress: The Development Page
« Reply #2286 on: November 25, 2010, 10:16:22 pm »

I dont think Magma pipes exist any more.

Volcanoes are magma pipes that reach the surface and go all the way down to the magma sea.  The are a lot rarer then in 40.d and therefore a site finder parameter for them would be a great help.
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Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #2287 on: November 26, 2010, 12:11:41 am »

I don't think volcanos or magma pipes are rarer than in 40d.
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vogonpoet

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Re: Future of the Fortress: The Development Page
« Reply #2288 on: November 26, 2010, 02:47:59 am »

I don't think volcanos or magma pipes are rarer than in 40d.

Agreed. Rather, the existence of the magma sea means that we no longer *have to* spend hours looking specifically for pipes in order to embark, meaning more people are happily playing all the sites without pipes which were ignored in 40d due to a desire for the hot stuff. So now it just feels like there are less pipes, cos we haven't already gone out of our way to ensure we have them on embark.
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Glanzor

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Re: Future of the Fortress: The Development Page
« Reply #2289 on: November 26, 2010, 08:43:47 am »

Will elf, goblin and koblin civilizations be integrated into the new economy system as well?
If yes, how will they get their food seeing that they don't do farming?
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Lord Shonus

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Re: Future of the Fortress: The Development Page
« Reply #2290 on: November 26, 2010, 08:44:43 am »

Elves farm. Kobolds steal. Goblins don't eat plants.
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Glanzor

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Re: Future of the Fortress: The Development Page
« Reply #2291 on: November 26, 2010, 12:28:40 pm »

Elves farm. Kobolds steal. Goblins don't eat plants.
Exactly. But they do need to eat, don't they? Where do they get their food then? How can they support several thousand people just by hunting wildlife or stealing food from their neighbours?
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Greiger

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Re: Future of the Fortress: The Development Page
« Reply #2292 on: November 26, 2010, 12:33:01 pm »

Elephant hunting?

I mean butcher a couple of those and a fortress of 200 is set for the whole year.  Imagine a full fledged breeding program.
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Askot Bokbondeler

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Re: Future of the Fortress: The Development Page
« Reply #2293 on: November 26, 2010, 12:46:33 pm »

pig farms for goblins, fed with the filthiest things... there's little food to go around, so everybody has to fight for their meal
i never thought of elves as farmers, tough, i imagine them, as nomadic hunter gatherers, patrolling the forests in small groups of elite warriors that had centuries to train their marksmanship to defend the forest against goblins, night creatures and lumberjacks.
kobolds probably hunt for vermin and are outside the economy, they don't trade at all, they don't even steal because it's valuable, they steal because it's shiny.

1freeman

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Re: Future of the Fortress: The Development Page
« Reply #2294 on: November 26, 2010, 12:47:01 pm »

I've got another question for you toady.

Will adventurers ever be able to become a leader of a civ or group?, like becoming a bandit leader and recruiting people into the ranks of your bandit army and have them do raids and give you the goods that they looted. or become a ranking general for a civ and lead raids against enemy forces.

« Last Edit: November 26, 2010, 12:48:42 pm by 1freeman »
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