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Author Topic: Future of the Fortress: The Development Page  (Read 1562758 times)

iceball3

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Re: Future of the Fortress: The Development Page
« Reply #2745 on: December 21, 2010, 03:59:22 pm »

Don't forget: this is the "Future of the Fortress: The Development Page", and I'd assume that means any and all discussion/questions about the future of Dwarf Fortress are fair game. Then again, loads of "Can you put this in?" are kind of distracting.
Which is what the suggestion forum is for.
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harborpirate

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Re: Future of the Fortress: The Development Page
« Reply #2746 on: December 22, 2010, 06:32:25 pm »

Sir Toad,
Do you find the recent trend of megathreads that unite all known suggestions on a given topic into a single post to be helpful?
If so, are there any topics that you wish had a megathread that you haven't seen one for yet?

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MrWiggles

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Re: Future of the Fortress: The Development Page
« Reply #2747 on: December 22, 2010, 10:26:55 pm »

Sir Toad,
Do you find the recent trend of megathreads that unite all known suggestions on a given topic into a single post to be helpful?
If so, are there any topics that you wish had a megathread that you haven't seen one for yet?


I think this question would be severed better in Dwarf Fortress Talk.
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Cruxador

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Re: Future of the Fortress: The Development Page
« Reply #2748 on: December 23, 2010, 05:52:36 am »

Now that we have a readily available source of feathers, will arrows and bolts require them? Will they not be required, but provide an advantage if used? If that won't be the case in this update, will it be eventually/soon?
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Askot Bokbondeler

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Re: Future of the Fortress: The Development Page
« Reply #2749 on: December 23, 2010, 08:04:48 am »

do our crossbows require pig tail strings?

G-Flex

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Re: Future of the Fortress: The Development Page
« Reply #2750 on: December 23, 2010, 08:15:49 am »

I don't know why you're asking that here, but no, crossbows only require a single material (wood, metal, etc.).
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Lord Shonus

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Re: Future of the Fortress: The Development Page
« Reply #2751 on: December 23, 2010, 08:16:45 am »

He was responding to the "will arrows need feathers" question.


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caknuck

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Re: Future of the Fortress: The Development Page
« Reply #2752 on: December 23, 2010, 02:41:08 pm »

Better yet, when will "Decorate with feathers" be added as an option to the Craftsdwarf Workshop?

(For the record, I'm cool with it using the Bonecrafter or Leatherworker skills.)
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Skid

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Re: Future of the Fortress: The Development Page
« Reply #2753 on: December 23, 2010, 03:04:34 pm »

Better yet, when will "Decorate with feathers" be added as an option to the Craftsdwarf Workshop?

(For the record, I'm cool with it using the Bonecrafter or Leatherworker skills.)
Building on this, when will tar-and-feathering go in? 
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SalmonGod

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Re: Future of the Fortress: The Development Page
« Reply #2754 on: December 23, 2010, 04:49:53 pm »

Better yet, when will "Decorate with feathers" be added as an option to the Craftsdwarf Workshop?

(For the record, I'm cool with it using the Bonecrafter or Leatherworker skills.)
Building on this, when will tar-and-feathering go in?

Or tickling, which could serve multiple purposes?  :D
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Re: Future of the Fortress: The Development Page
« Reply #2755 on: December 23, 2010, 05:46:55 pm »

These are dwarves. I think you meant "magma-and-feathering".
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Mel_Vixen

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Re: Future of the Fortress: The Development Page
« Reply #2756 on: December 23, 2010, 06:47:17 pm »

I know its most likely the wrong place but here (in germany) its, almost for an hour now, the 24th so i wanted to say: Merry Christmas to you toady Toady and Threetoe. And merry Christmas to everyone else, i hope you have all some pleasent days with lots a fun with your beloved ones. 

edit: DF goes "War of the worlds"! The red grass is comming!

I hope some underwater grasses, lichens and mosses get added too so that other animals like manatees can grass too. Flowers for birds and bees would be nice.

Will only cows grass or other animals like horses and goats too? Do you have a food/meat gathering ratio as tag (i.e. a cow that grazes down 3 tiles grows 30kg of meat)? Do animals need water now too?
« Last Edit: December 23, 2010, 09:36:28 pm by Heph »
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Dante

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Re: Future of the Fortress: The Development Page
« Reply #2757 on: December 23, 2010, 08:59:10 pm »

Looks like animal grazing is in... I hope that implies animals are going to be eating again. That'd be pretty cool.

monk12

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Re: Future of the Fortress: The Development Page
« Reply #2758 on: December 23, 2010, 09:10:19 pm »

Holy carp, EIGHTEEN new types of grass!?!

Oh man the need for outdoor pastures is going to make me need to build topside again.

Is cattle herding in for adventure mode? Will we be able to rustle cattle in the next version? Will there be organized raids on herd animals in the future? Specifically in regards to quest giving- will the important historical figures recognize the importance of stealing the enemies herds and assign quests or bounties on enemy cattle.

Now I want to play a Bovine Bounty Hunter.
« Last Edit: December 23, 2010, 10:52:57 pm by monk12 »
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Footkerchief

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Re: Future of the Fortress: The Development Page
« Reply #2759 on: December 23, 2010, 09:25:25 pm »

Is cattle herding in for adventure mode? Will we be able to rustle cattle in the next version? Will there be organized raids on herd animals in the future? Specifically in regards to quest giving- will the important historical figures recognize the importance of stealing the enemies herds and assign quests or bounties on enemy cattle.

None of that has yet been implemented for the next version (as is generally true for features not mentioned in the dev log).  Herding and other livestock stuff is planned, though:

Quote
Basic Adventure Mode Skills
    * Raising livestock
          o Farms associated to entity population sprawl
          o Ability to buy a livestock animal and lead it around
          o Keep track of your animals as with hunted animals so they are not easily and permanently lost
          o Ability to build fences (more than one fence tile per tree used, as opposed to wall)
          o Ability to perform decisive attacks on unsuspecting or heavily injured opponent (a cow being slaughtered, for instance)
          o Tracking livestock breeding/pregnancy information
          o Grazing and drinking for livestock
          o Eggs, chickens and associated objects
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