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Author Topic: Future of the Fortress: The Development Page  (Read 858606 times)

Sowelu

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Re: Future of the Fortress: The Development Page
« Reply #3735 on: February 18, 2011, 04:22:41 pm »

Game could let you bootstrap metal indrustry from nothing thou - like making anvil without forge ... clay form from kiln and reaction at smelter to pour iron into it would be rather nice if you have iron-less civ.

wow, this would allow to start with a zero point embark... now, can somebody do it?
pretty please?

Where do you get pickaxes to mine out the iron ore?  --Oh wait.  Goblinite.  Whoa.  If you can survive that long, you really could make an anvil out of goblinite, and use surface magma for your fuel.  Damn.
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Re: Future of the Fortress: The Development Page
« Reply #3736 on: February 18, 2011, 05:01:51 pm »

I think all kobolds are starving during worldgen. I generated a few worlds and they seem to all die on the fourth year.
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Greiger

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Re: Future of the Fortress: The Development Page
« Reply #3737 on: February 18, 2011, 05:40:21 pm »

Yea they are, I think the most recent speculation is that they don't have anybody nearby enough to filch food from and die out.  Some worlds do get surviving kobolds, but it I understand it correctly those kobolds that survive started very close to one of the big 3 civs.
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Willfor

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Re: Future of the Fortress: The Development Page
« Reply #3738 on: February 18, 2011, 05:43:52 pm »

Yea they are, I think the most recent speculation is that they don't have anybody nearby enough to filch food from and die out.  Some worlds do get surviving kobolds, but it I understand it correctly those kobolds that survive started very close to one of the big 3 civs.
Some might call this natural selection.
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Re: Future of the Fortress: The Development Page
« Reply #3739 on: February 18, 2011, 06:38:24 pm »

I suppose they would work better once they can be properly nomadic, so the ones with lots of enemies can flee to the hills for a while, and the starving ones can start sneaking into the cities.
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Re: Future of the Fortress: The Development Page
« Reply #3740 on: February 18, 2011, 09:46:22 pm »

Yeah. The thing is that kobolds are parasites (as Toady said), so spawning them like regular civs is a little odd, because they aren't self-sufficient.
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drvoke

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Re: Future of the Fortress: The Development Page
« Reply #3741 on: February 18, 2011, 10:50:53 pm »

Toady One,

What do you mean "what we once called the Caravan Arc"?  What are we calling it now?
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The Merchant Of Menace

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Re: Future of the Fortress: The Development Page
« Reply #3742 on: February 18, 2011, 10:53:00 pm »

I believe he was referring to the fact that it has been split into a series of mini releases.
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Dwarfu

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Re: Future of the Fortress: The Development Page
« Reply #3743 on: February 19, 2011, 01:09:36 am »

Yea they are, I think the most recent speculation is that they don't have anybody nearby enough to filch food from and die out.  Some worlds do get surviving kobolds, but it I understand it correctly those kobolds that survive started very close to one of the big 3 civs.

If a kobold can take off my commander's head in one swipe of a large dagger, I don't see why they can't at least do some self sustaining foraging for edible raw plants, some fishing, or even rustle up a brace of coneys.  Even vermin would do.
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Untelligent

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Re: Future of the Fortress: The Development Page
« Reply #3744 on: February 19, 2011, 02:17:14 am »

I believe he was referring to the fact that it has been split into a series of mini releases.

I highly doubt any of the arcs were ever intended to come all at once in a single release. I think Toady's just referring to the giant dev page that says "caravan arc" on it being outdated.
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Glanzor

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Re: Future of the Fortress: The Development Page
« Reply #3745 on: February 19, 2011, 05:50:36 am »

If a kobold can take off my commander's head in one swipe of a large dagger, I don't see why they can't at least do some self sustaining foraging for edible raw plants, some fishing, or even rustle up a brace of coneys.  Even vermin would do.
Well, they are carnivores, so plants wouldn't do it. Vermin is actually what they are supposed to live of according to Toady, but that doesn't seem to work right.
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jellsprout

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Re: Future of the Fortress: The Development Page
« Reply #3746 on: February 19, 2011, 06:21:21 am »

Game could let you bootstrap metal indrustry from nothing thou - like making anvil without forge ... clay form from kiln and reaction at smelter to pour iron into it would be rather nice if you have iron-less civ.

wow, this would allow to start with a zero point embark... now, can somebody do it?
pretty please?

I've been doing zero point embarks since 40d. It is not difficult if you start in a forest.
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TolyK

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Re: Future of the Fortress: The Development Page
« Reply #3747 on: February 19, 2011, 10:41:56 am »

he means with getting metal and without caravans ;)
I've done it quite a bit too...
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Footkerchief

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Re: Future of the Fortress: The Development Page
« Reply #3748 on: February 19, 2011, 11:49:29 am »

Toady One,

What do you mean "what we once called the Caravan Arc"?  What are we calling it now?
I believe he was referring to the fact that it has been split into a series of mini releases.

That and the fact that the Arc system was part of the old dev goals, which have obsolete nomenclature, numbering, etc., although the concepts are still relevant.
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metime00

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Re: Future of the Fortress: The Development Page
« Reply #3749 on: February 19, 2011, 05:39:52 pm »

What is going to be the fate of the current market towns that boom and subsequently die during world gen, leaving a myriad of abandoned stores?
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