Here's my gfx mod. It's square, 12x12, and thus needs a resolution of 960x300, which means you need to use windowed mode. The included init file has some settings that work for me. I do not know if the authors like files being distributed like this, but I hope it's okay.
Open directory/ Here is a screenshot:
map crop
(Edit: Made the double lines undotted)
As you can see I just made things square by adding padding. I did not touch the characters much at all. The reason the engraved tiles have little gaps is to make sure other things look okay. I nibbled some on the Dwarf faces, heart, round stones, and well.
Changes in init:
+ Windowed mode.
+ Window size (960x300) and link to my curses *bmp file.
+ Use only . for terrain gravel.
+ More contrast between greys.
+ Brown is brown.
+ Blue and Light Blue are brighter.
+ Red and Light Red are brighter.
// I made these changes because the value (brightness) of the blue channel is lower than green. Red is inbetween. I kept the colors annoyingly saturated though.
Installation:
+ Know what you're doing
+ Back up your data/init/init.txt file
+ Toss in mine after checking that it's okay
+ My curses *bmp file goes in data/art/
+ If the curses file isn't there properly and the init file tries to link it... I do not know what will happen.
+ Pray at your altar and start the game.
[ September 22, 2006: Message edited by: Arne ]
[ September 23, 2006: Message edited by: Arne ]
[ September 24, 2006: Message edited by: Arne ]