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Author Topic: Modded Succesion fort, Pre-Game  (Read 2387 times)

Gwolfski

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Re: Modded Succesion fort, Pre-Game
« Reply #30 on: March 25, 2016, 05:49:45 am »

Mechanic/duke please
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why kill elves if you could torture them, make them betray their friends, denounce their "force", make them watch trees being chopped down, feed them meat and throw them in magma as a sacrifice for almighty Armok?

Eventually when you go far enough the insane start becoming the sane

TheImmortalRyukan

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Re: Modded Succesion fort, Pre-Game
« Reply #31 on: March 25, 2016, 05:54:51 am »

*shudders* If I every have a kid that starts to talk to an imaginary friend named Tobi ...

(I watched Ghost Dimension last night)
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After 400 years the bucket disintegrated from wear.
Never in the history of Dwarf Fortress has anyone else ever had this problem.

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

SeiggrainHart

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Re: Modded Succesion fort, Pre-Game
« Reply #32 on: March 25, 2016, 04:32:03 pm »

Mechanic/duke please

No guarantee about you being the Duke, but sure, you'll be a Mechanic.

*shudders* If I every have a kid that starts to talk to an imaginary friend named Tobi ...

(I watched Ghost Dimension last night)

Is it any good?

EDIT: My next post here, will start the game. I'll probably make a post for each season, then Send it off to the next person.
« Last Edit: March 25, 2016, 04:39:17 pm by SeiggrainHart »
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Sanctume

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Re: Modded Succesion fort, Pre-Game
« Reply #33 on: March 25, 2016, 04:42:35 pm »

Hammerdwarf; Sheriff / Captain of the Guard is you fill that position.

SeiggrainHart

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Re: Modded Succesion fort, Pre-Game
« Reply #34 on: March 25, 2016, 05:03:29 pm »

Hammerdwarf; Sheriff / Captain of the Guard is you fill that position.

Sure...

Okay, I just have to ask... You guys are aware that you'll be one of the initial seven dwarfs right?

TheImmortalRyukan

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Re: Modded Succesion fort, Pre-Game
« Reply #35 on: March 25, 2016, 05:33:48 pm »

Mechanic/duke please

No guarantee about you being the Duke, but sure, you'll be a Mechanic.

*shudders* If I every have a kid that starts to talk to an imaginary friend named Tobi ...

(I watched Ghost Dimension last night)

Is it any good?

EDIT: My next post here, will start the game. I'll probably make a post for each season, then Send it off to the next person.

Yes it was, as good as the first

Hammerdwarf; Sheriff / Captain of the Guard is you fill that position.

Sure...

Okay, I just have to ask... You guys are aware that you'll be one of the initial seven dwarfs right?

I know, just make me a planter then noble me as a bookkeeper
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After 400 years the bucket disintegrated from wear.
Never in the history of Dwarf Fortress has anyone else ever had this problem.

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

Sanctume

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Re: Modded Succesion fort, Pre-Game
« Reply #36 on: March 25, 2016, 05:38:19 pm »

Hammerdwarf; Sheriff / Captain of the Guard is you fill that position.

Sure...

Okay, I just have to ask... You guys are aware that you'll be one of the initial seven dwarfs right?

Yes, well, hmmm... how about I start off as an herbalist / wood cutter / butcher / tanner and maybe that peon that makes food containers like wood barrels of stone large pots, and/or wood burner?  Yeah, something not too specialist so when we need a military, he/she can pickup the hammer and train.

SeiggrainHart

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Raliton, SilverHalls. The Merchant Fort
« Reply #37 on: March 25, 2016, 06:28:17 pm »

From the diary of 'Seiggrain Hart' Tekkudkadol:

"15th of Granite, year 100. The years have begun to grow weary on me. They told us that going out to be the merchants would be a good thing. That The Dwarven Kingdoms need as many as they could. We disagreed. We found ourselves on an seemingly abandoned island, it had plenty of Trees to chop down, that's for sure.

Spoiler (click to show/hide)

"We decided to set up shop here. 'There's no harm in another Fortress after all.' Adil would say. I disagree, though the others agreed with his optimism. Before setting up shop, both me and Ryukan took stock of the wares we had left, from when we were merchants... Things, did look good. But we'll need to dig in quickly, if we think that we'll survive."

Spoiler (click to show/hide)

"At least, due to us having a breeding pair of Turkeys, we'll not be strapped for food in that regard. After much deliberation, and discussion, we decided to name our new fortress Silverhalls, as Ushrir insists that we'll be finding plenty of Silver underground. I doubt this."

Spoiler (click to show/hide)

"After taking a look around our surroundings... I discovered that there's a few pools of drinkable water around us. But, There are spider webs near the closest one. We may have to avoid it until we can dig an area to deposit the water inside the fort. Though, both Gwolfski and Sanctume both insist that only Lizards are in the area. I pray that this is so."

"As for how we spread out the labors, both me and Ushrir picked up the pickaxes, Moony and Ryukan went to work on the farms, Sanctume and Adil began chopping down as many trees as they could get to, and Gwolfski insisted on being a mechanic. We didn't need anything else at the time, so we've let him do as he pleases."

~~~~

Well, initial post to start the fortress is done. Any thoughts on which direction we should go after the initial groundwork is done?

TheImmortalRyukan

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Re: Modded Succesion fort, Pre-Game
« Reply #38 on: March 25, 2016, 06:36:09 pm »

START a new thread!!!

And the direction... Colonize hell!

In all seriousness, I say we build a huge hoard of treasure, stashing it all (since trade is all but not possible)
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After 400 years the bucket disintegrated from wear.
Never in the history of Dwarf Fortress has anyone else ever had this problem.

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

SeiggrainHart

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Re: Modded Succesion fort, Pre-Game
« Reply #39 on: March 25, 2016, 06:52:49 pm »

START a new thread!!!

And the direction... Colonize hell!

In all seriousness, I say we build a huge hoard of treasure, stashing it all (since trade is all but not possible)

Yeah, I can start a new thread for the actual Game.
As I said before, Colonizing Hell, or breaching Hell, or fighting Hell, or etc etc. Is over and done with for me.

Here's a link to the Game's Thread!
« Last Edit: March 25, 2016, 07:01:08 pm by SeiggrainHart »
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