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Author Topic: World Viewer - Supports Mods + Graphical Map! (8/12)  (Read 53859 times)

yarr

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Re: World Viewer - Supports Mods + Graphical Map! (8/12)
« Reply #255 on: October 21, 2010, 06:15:48 am »

It seems the author has disappeared :(
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Fieari

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Re: World Viewer - Supports Mods + Graphical Map! (8/12)
« Reply #256 on: October 21, 2010, 10:57:13 am »

Just when I have a world I really want to analyze too...

Getting the same crash everyone else is reporting.
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Victuz

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Re: World Viewer - Supports Mods + Graphical Map! (8/12)
« Reply #257 on: October 23, 2010, 02:01:22 pm »

Oh well I guess going back to .12 is the only solution :P.

I personally just got back to it since it's the most reliable version so far. Working cities in adventure mode, working tools, stonesense and all that.

Now all I need is .12 genesis mod and THIS to have fun ;).
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I once flung a migrant off a bridge. He collided with the brook cliff and died.
A year later, my legendary engraver engraved him colliding with an obstacle and dying.

anallyst

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Re: World Viewer - Supports Mods + Graphical Map! (8/12)
« Reply #258 on: November 19, 2010, 07:24:26 am »

i can't find the sourcecode ...
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how to be first one to get mayday tileset after toady released a new version: https://github.com/rofl0r/df-mayday
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