On the other hand I had several miners fall 1 z-level and die dirrectly or later. So I think my fall damage might overal be somewhat messed up.
When digging my aforementioned well, I went down the route of designating a vertical stack of channels, knowing that having dug the top one out, one or other of the miners would jump into it to channel out the next one down, land on the next level's channelling square, etc, until reaching the point at the lowest point that I could give them a release.
No injuries, that I know, despite being a large number of drops (with an accompanying stunning effect, whenever I checked on the little blighter)... Perhaps 40 levels?
Of course, I was probably immensely lucky.
(Prior to 2010, I'd have assigned a staircase one tile to the side for them to dig and access the channelling from, although I could have arranged the "non-DownRamp" channelling in the same way, I know, if I had somehow managed to persuade the miner to start the whole thing off, which might have involved something like door-building and nefariously attracting the miner into the 1x1 to force the first undermining of themselves. But because I had to aim 'through' the pillars in the top caverns, I was rather limited for a handy open vertical space, never mind some space to one side to add the construction and access shaft facilities, so I seized upon the new behaviour.)