== Playing as Humans in Fortress Mode ==
To start a "Human Town" (or, alternately, an Elven Forest Retreat, {{L|Goblin}} Tower or {{L|Kobold}} Cave) one need only add the tag [CIV_CONTROLLABLE] to the entity_default.txt file in the /raw/objects folder, under whichever race you wish to play. You should only do this after having already generated a world, otherwise you may encounter bugs. It's also advisable to only have one race playable at a time by removing the [CIV_CONTROLLABLE] tag from all but the race you wish to play, for similar reasons.
In order to build trap components, you will also need to add the following to the Human entry in entity_default:
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
Gameplay adapts remarkably well, as if Toady intended us to do this, although there are a few bugs mostly relating to traders from certain races not arriving at your fort. The Elves can carry with them many different {{L|pet}}s upon embarking, and the races will start with the appropriate food and {{L|plants}} (for example, humans have {{L|prickle berry|prickle berries}} instead of {{L|plump helmet}}s by default).
Straight from:
http://df.magmawiki.com/index.php/40d:Human