Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Military System  (Read 746 times)

Yocas

  • Bay Watcher
    • View Profile
    • http://www.eraforums.illiniwebdesign.com
Military System
« on: July 11, 2010, 08:42:58 am »

I may have missed it on the release notes but has the -Military training system and weapon- / -armor equipment for squad- bugs been taken care of or do I still need to rely on mainly traps to defend my fort?  :-\
Logged

Illeist

  • Bay Watcher
    • View Profile
Re: Military System
« Reply #1 on: July 11, 2010, 10:30:12 am »

If it's been fixed, I didn't notice. I think most of what changed (as far equipment goes) was the way that ammo is equipped. But who knows? That could've changed something little and fixed the entire problem.
Logged
Toxic Blood: For all your FPS worries

RabidRabbit

  • Bay Watcher
    • View Profile
Re: Military System
« Reply #2 on: July 11, 2010, 10:41:07 am »

active training is still buggy - stick to individual combat training and spike-filled training rooms

[edit] actually, stick to traps and maybe marksdwarves, because your dwarves might as well all be naked against any bow or crossbow fire, for all the good that armor does now.
« Last Edit: July 11, 2010, 10:44:28 am by RabidRabbit »
Logged

Yocas

  • Bay Watcher
    • View Profile
    • http://www.eraforums.illiniwebdesign.com
Re: Military System
« Reply #3 on: July 11, 2010, 10:43:16 am »

active training is still buggy - stick to individual combat training and spike-filled training rooms

Yikes, that sucks. Does the equip system still work? Can I safely switch from training swords to actual swords when ever I choose or is that feature still buggy as well?
Logged