This mod makes farming more realistic by adjusting the growth durations and growing seasons such that crops are grown on an annual basis (i.e sow seeds in Spring, harvest in Autumn). The growing seasons of the crops are roughly similar to those of their real-life counterparts.Crops:
Plump helmets, pig tails, cave wheat, muck roots, bloated tubers, longland grass, rope reed, hide roots, silver barbs and whip vines are planted in Spring and harvested in Autumn.
Quarry bushes, kobold bulbs, rat weeds, blade weeds and dimple cups are planted in Winter and harvested in Summer.
Sweet pods, valley herbs, prickle berries, fisher berries, wild strawberries and sun berries are planted in Early Spring and harvested in Late Spring.Notes:
When it is too late to plant a crop, the field listing will display the crop name in red.
As crop yield per tile is now lower, a larger farm area will be required to adequately provide for the fortress.
Genning a new world or starting a new save is probably not required.Installation instructions:
After unzipping the archive, copy plant_standard.txt to your raws folder (for an existing game/region, use the raws folder within the region's save folder). Optionally, entity_default.txt may be copied over to give dwarves access to aboveground crops from embark, and create_standard.txt may also be copied over to make dwarves learn farming at five times the normal rate so as to compensate for the reduced amount of time they spend planting and harvesting crops.Changelog:
v2.1 - Dwarves learn farming at five times the normal rate so as to compensate for the reduced amount of time they spend planting and harvesting crops. Thanks, Xen0n!
v2.0 - Updated for DF2012Download