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Author Topic: Wanderer's Friend [0.97b]: Now with elixirs.  (Read 107688 times)

Lofn

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #345 on: March 24, 2013, 08:53:42 am »

I see. That rather makes my mod pretty pointless, then. I guess I'll wait for the next release before I get back into it.

EDIT: After doing a bit of reading, scratch that. This could be pretty incredible.
« Last Edit: March 24, 2013, 09:06:16 am by Lofn »
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Manture

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #346 on: August 19, 2013, 08:56:37 am »

is this for 0.37.11?
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Putnam

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #347 on: August 19, 2013, 12:05:19 pm »

No, but it should work with 34.11.

Ruttiger

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #348 on: November 25, 2013, 09:49:21 pm »

Is this still being updated?  Great mod, even if it's a bit buggy in places.
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Lofn

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #349 on: December 11, 2013, 05:51:57 am »

It is not being maintained anymore, no.
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Isher

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #350 on: July 17, 2014, 08:02:21 am »

Necro...

Can't play adventure mode without this mod. Is there another mod that might be updated soon that does what this does? I saw someone mention Advfort but can't find a thread for it. And I'd rather be able to start with banging out a sharp rock and advanced to being all badass hunter dude. So, Lofn, if you get notices about posts to this thread, I need you back :D

Don't make me stop modding Skyrim to come and figure out how to mod DF.
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Knight Otu

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #351 on: July 17, 2014, 09:33:21 am »

I'm hoping that I'll get Direforged updated in the next few days, which includes a chunk of Wanderer's friend, but not all of it. Which are the parts that are important to you? You might be able to use most reactions as they are. Advfort is a DFHack utility - I think it might be a core part of DFHack, but my understanding is that DFHack isn't updated yet.
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Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
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Isher

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #352 on: July 17, 2014, 06:06:43 pm »

Knapping stone stuff, making bone/wood weapons, leather armor, etc.

I used to play with another mod, Genesis maybe?

Started with low skills, threw my starting stuff away, wandered out into the wilderness, then made a sharp rock, went up the ranks (throwing sharp rocks was a little op) killing animals for hides and bone weapons, got decked out, killed random bandits or whatever, got decent stuff, killed some dragons, made hide armor and a dragonbone spear, got real badass, went up against a frost dragon, dodged in and out while he breathed frost at me, was backed away taking potshots after finally disabling him but since at that time a crossbow took a bunch of turns while you stood there an alligator came out of the stream behind me, dragged me in the water and tore my arm off (all while I waited for a crossbow reload), whereupon I bled out.

Was the most awesome game of anything I ever played. And you can see the dependence on wanderer's friend. So I would be forever grateful if you could do a little on the hunting side of things :) thanks for offering.
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Deon

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #353 on: July 18, 2014, 02:23:36 am »

That's a big necro :) And what you describe sounds like Genesis. I will definitely update that ASAP and include similar reactions  to Wanderer's friend.
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Isher

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #354 on: July 18, 2014, 01:10:39 pm »

Thanks Deon!
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Nathail

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #355 on: July 18, 2014, 06:46:41 pm »

Is this actually broken? I don't think reactions have changed at all since .34, so it should still work fine.
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Isher

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #356 on: July 18, 2014, 11:33:44 pm »

 :o I assumed so but perhaps not? Putting off playing until the next patch is up. Maybe I started this over nothing. Sounds like me.
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Knight Otu

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #357 on: July 19, 2014, 05:01:05 am »

As I recall, parts of Wanderer's Friend require edits to creatures, which would be broken at the moment, but not the parts you seem to be most interested in. As I said earlier, you should be able to use most of those with no problem. You'll want to put attack speeds on the tools, though, most likely.
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Deon

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #358 on: July 21, 2014, 06:45:37 am »

I started a new mod for 0.40.04 with the similar wibe: http://www.bay12forums.com/smf/index.php?topic=140950.0
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

hermes

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Re: Wanderer's Friend [0.97b]: Now with elixirs.
« Reply #359 on: August 10, 2014, 08:13:00 pm »

Well Deon's mod looks cool, but it really isn't Wanderer's Friend at all.  I think there must (?!) be a lot of people looking for a pure WF update, so... erm... is one in the works?  I didn't realize that WF changed the creatures, so I guess this might be a bigger job than I thought, but perhaps all the changes required would be regular/uniform?  e.g. all the Reactions now need x, all the Creatures now need y, and so on.  I have no idea what these new things would be so I would only really do this if I HAD to look into it...  :'(
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