Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 9

Author Topic: How realistic worldgen really is  (Read 41145 times)

Dood

  • Bay Watcher
  • !!piggy!!
    • View Profile
How realistic worldgen really is
« on: July 13, 2010, 05:15:15 pm »

So, while toying around with the excellent PerfectWorldDF trying to create a reasonably believable map of Europe to embark to, I inevitably had an experiment to test out how realistic results the DF worldgen creates. So after importing a heightmap of europe and fiddling with the rainfall, drainage, volcanism and savagery maps in order to create worldgen settings that would output a playable, yet mostly realistic world, I let toadys programming do its magic.
To elaborate a little bit, while elevation, rainfall and drainage are set via PerfectWorldDF, temperature, erosion, running rivers, placing civs, etc. are all done by DF.
When I looked at the final map I was quite surprised about how many of the major real world rivers are present in the DF world. Compare the attached maps with the one shown at http://www.worldatlas.com/webimage/countrys/euriv.htm.

Worldmap large version:
Spoiler (click to show/hide)

Worldmap small version:
Spoiler (click to show/hide)

The interesting thing is that all the major rivers draining big parts of the continent (Rhine, Danube, Po, Loire, Rhone, Tajo/Tagus) are there. They are even taking pretty much the same routes as their real counterparts. I think that shows how well the rainfall/drainage/rivers mechanism of DF works.

I think it's really fascinating how the DF worldgen generates results like that. It's things like that that keep the science nerd in me hooked to Dwarf Fortress. The inner child is then kept in by all the murdering kittens and whatnot. ;D

Thanks for the great work Toady.
Logged

freeformschooler

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #1 on: July 13, 2010, 06:07:38 pm »

-
« Last Edit: December 21, 2020, 01:38:26 am by freeformschooler »
Logged

abculatter_2

  • Bay Watcher
  • HOPE!
    • View Profile
Re: How realistic worldgen really is
« Reply #2 on: July 13, 2010, 06:26:40 pm »

I wasn't really sure what that large mass of brown tiles with red ones mixed in was near the bottom, but perhaps I need to play more to understand.

I just realized it's an evil ocean, or the Mediterranean.

Also, that's interesting, but not all that surprising if you used an accurate heightmap.
Logged
Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

Funtimes

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #3 on: July 13, 2010, 07:38:22 pm »

I just realized it's an evil ocean, or the Mediterranean.

It's prescient.  :o
Logged

Mel_Vixen

  • Bay Watcher
  • Hobby: accidently thread derailment
    • View Profile
Re: How realistic worldgen really is
« Reply #4 on: July 13, 2010, 07:50:31 pm »

.... now mod some races so the fit the Historic Human factions and see if the Roman empire can arise and if the roads are also correct.
Logged
[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

Cruxador

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #5 on: July 13, 2010, 08:02:35 pm »

Something's wrong with Jutland.
Logged

Rotten

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #6 on: July 13, 2010, 08:15:30 pm »

I imagine Britain has the always raining bug?  :P

Anyways, that's pretty cool. I think I'll check out PerfectWorld...
Logged
True, but at a certain velocity the resulting explosion expels invader-bits at fatal speeds. You don't want to be dropping trogdolyte-shaped shrapnel bombs into your boneworks.
Only in Dwarf Fortress...

PsyberianHusky

  • Bay Watcher
  • The best at being the worst at video games.
    • View Profile
Re: How realistic worldgen really is
« Reply #7 on: July 13, 2010, 08:32:37 pm »

Why is Switzerland evil?
Logged
Thank you based dwarf.

Hugehead

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #8 on: July 13, 2010, 08:34:47 pm »

Why is Switzerland evil?
We all know its true.  8)
Logged
We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

GaxkangtheUnbound

  • Bay Watcher
  • To the skies!
    • View Profile
Re: How realistic worldgen really is
« Reply #9 on: July 13, 2010, 08:48:34 pm »

Why is Switzerland evil?
Switzerland=Banking=Banks=Money=Evil
So, Switzerland is evil.
Logged
Proud of my heritage.
Prepare to lose your sanity.

Sizik

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #10 on: July 13, 2010, 08:53:14 pm »

Why is Switzerland evil?
Switzerland=Banking=Banks=Money=Evil
So, Switzerland is evil.

Neutral Evil.
Logged
Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

mnjiman

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #11 on: July 13, 2010, 09:54:34 pm »

Someone do this with another big country.
Logged
I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

FuzzyDoom

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #12 on: July 13, 2010, 11:44:28 pm »

Someone do this with another big country.

Can't...stop...laughing...at...post...
Logged
Also bear in mind that dwarves have their heads at a perfect height for a good face-kicking.
That's the great thing about this forum. We can derail any discussion into any other topic.

yarr

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #13 on: July 14, 2010, 12:54:31 am »

 :D
Logged

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: How realistic worldgen really is
« Reply #14 on: July 14, 2010, 01:11:23 am »

Someone do this with another big country.
See, there's a really good example of subtle humour. :D
Pages: [1] 2 3 ... 9