Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 9

Author Topic: How realistic worldgen really is  (Read 41149 times)

Cespinarve

  • Bay Watcher
  • Lege lege lege relege labora et invenies
    • View Profile
Re: How realistic worldgen really is
« Reply #15 on: July 14, 2010, 02:21:27 am »

Something's wrong with Jutland.

Jutland? What about poor Wessex? Dull, maybe, but hardly a den of evil.
Logged
Nice one, not sure when I'll be feeling like killing a baby but these things are good to know.
This is why we can't have nice things... someone will just wind up filling it with corpses.
Arrakis teaches the attitude of the knife — chopping off what's incomplete and saying: "Now it's complete because it's ended here."

Dood

  • Bay Watcher
  • !!piggy!!
    • View Profile
Re: How realistic worldgen really is
« Reply #16 on: July 14, 2010, 02:45:37 am »

Jutland? What about poor Wessex? Dull, maybe, but hardly a den of evil.

Well, that's what they want you to think.
Logged

Lawec

  • Bay Watcher
  • Dabbling Goblinslayer
    • View Profile
Re: How realistic worldgen really is
« Reply #17 on: July 14, 2010, 04:59:44 am »

I also noticed Jutland has become an island, it's quite impressive though.
Logged
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.

ghosteh

  • Bay Watcher
  • Free Charles Bronson
    • View Profile
Re: How realistic worldgen really is
« Reply #18 on: July 14, 2010, 07:58:24 am »

Something's wrong with Jutland.

Jutland? What about poor Wessex? Dull, maybe, but hardly a den of evil.

a wretched hive of scum and villainy
Logged
I've killed enough humans to know their patterns.

Cardinal

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #19 on: July 14, 2010, 10:00:02 am »

Dude, Italy?
Logged
Engraved is an image of a Human and a video game. The Human is making a plaintive gesture.

Lawec

  • Bay Watcher
  • Dabbling Goblinslayer
    • View Profile
Re: How realistic worldgen really is
« Reply #20 on: July 14, 2010, 10:54:52 am »

Italy looks nice? Except for the evil ocean surrounding it :P
Logged
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.

Starver

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #21 on: July 14, 2010, 11:19:16 am »

Hmm.  with the distinct lack of rivers in my area, and the tiles boundaries with the coastlines being a bit odd at that resolution as well (coastal features on one side don't quite match up level with similar latitude features on the other, but no sign that it's a spherical projection issue) so I'm not completely sure where I live, but I'm going to say somewhere around the middle of
Spoiler: this area (click to show/hide)

Doesn't quite look like that, but I could live there.  FBs permitting.
Logged

Starver

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #22 on: July 14, 2010, 11:22:34 am »

I imagine Britain has the always raining bug?  :P

Quiet!  It started to thunder and hail.  Just as I was about to close down and head home.  I reckon that's your fault.

(Me <= T-shirt, jeans, trainers.  But I've got a Tilley Hat.  And skin dries fairly quickly.)
Logged

Stargrasper

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #23 on: July 14, 2010, 02:39:41 pm »

I imagine Britain has the always raining bug?  :P

Quiet!  It started to thunder and hail.  Just as I was about to close down and head home.  I reckon that's your fault.

(Me <= T-shirt, jeans, trainers.  But I've got a Tilley Hat.  And skin dries fairly quickly.)

Thunder storm out, but I'm good 'cause I've got a hat.
~~
And here I though Americans were optimistic.
Logged

Funtimes

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #24 on: July 14, 2010, 02:45:39 pm »

It's not just any old hat. It's a ≡hat≡.
Logged

Deimos56

  • Bay Watcher
  • [PREFSTRING: unicorpion]
    • View Profile
Re: How realistic worldgen really is
« Reply #25 on: July 15, 2010, 10:50:18 pm »

Oh dear, are those elves populating a large chunk of the continent?

Time for a crusade.

Edit: ...The humans decided to build a city in the general London area. Interesting.
« Last Edit: July 15, 2010, 10:53:29 pm by Deimos56 »
Logged
I'm curious what the barely conscious ai wrote about.
Well that went better than expected.  He went nuts and punched a rabbit to death, then the dogs and the whole dining hall ripped him to shreds.

nbonaparte

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #26 on: July 15, 2010, 11:05:09 pm »

Yep. elves took over France, Germany, and Poland.
Logged
A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

Thief^

  • Bay Watcher
  • Official crazy person
    • View Profile
Re: How realistic worldgen really is
« Reply #27 on: July 16, 2010, 02:45:46 am »

France I could understand, but surely Germany should be dwarf-populated? Fix it!
Logged
Dwarven blood types are not A, B, AB, O but Ale, Wine, Beer, Rum, Whisky and so forth.
It's not an embark so much as seven dwarves having a simultaneous strange mood and going off to build an artifact fortress that menaces with spikes of awesome and hanging rings of death.

nbonaparte

  • Bay Watcher
    • View Profile
Re: How realistic worldgen really is
« Reply #28 on: July 16, 2010, 02:53:31 am »

As to be expected, Scandinavia remains Dwarven.
Logged
A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

Lawec

  • Bay Watcher
  • Dabbling Goblinslayer
    • View Profile
Re: How realistic worldgen really is
« Reply #29 on: July 16, 2010, 04:31:29 am »

As to be expected, Scandinavia remains Dwarven.

It makes me proud to be a Dane now.
Logged
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.
Pages: 1 [2] 3 4 ... 9