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Author Topic: How realistic worldgen really is  (Read 41108 times)

Mel_Vixen

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Re: How realistic worldgen really is
« Reply #30 on: July 16, 2010, 04:42:14 am »

could you upload the detailed map? Also maybe you could import a temperature map as well this way you could take the warming effect of the gulf-stream into account.
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SmileyMan

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Re: How realistic worldgen really is
« Reply #31 on: July 16, 2010, 04:43:09 am »

Looks like the Dutch elves didn't learn how to build dykes!

This is one of my favourite things in the whole world today.  Thanks!
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

zwei

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Re: How realistic worldgen really is
« Reply #32 on: July 16, 2010, 06:39:12 am »

Prague being elven forest retreat? Not on my watch!

Neyvn

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Re: How realistic worldgen really is
« Reply #33 on: July 16, 2010, 07:20:28 am »

Yep. elves took over France, Germany, and Poland.
Just look at the Elves as Gaulish. The Umans as the Brits and the Dwarves as the Vikings and then have the Dwarves start their Invasion of the Uman Coastline, before spreading to the Rest of Europe after concurring the Isle...

Where are the Gobbos???
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Dood

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Re: How realistic worldgen really is
« Reply #34 on: July 16, 2010, 09:58:21 am »

could you upload the detailed map? Also maybe you could import a temperature map as well this way you could take the warming effect of the gulf-stream into account.

Here you go.

Sadly PerfectWorldDF doesn't do temperature maps. On some worldgen runs I've had glaciers in Africa, while Norway got to enjoy a nice tropical ocean.

If anyone is interested, I also uploaded the worldgen parameters here.

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Afthartos

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Re: How realistic worldgen really is
« Reply #35 on: July 16, 2010, 12:19:56 pm »

Someone do this with another big country.

Thus spoke the american
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cephalo

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Re: How realistic worldgen really is
« Reply #36 on: July 16, 2010, 01:17:58 pm »

Someone do this with another big country.

Thus spoke the american

Yeah, like the country of Africa..  ;)
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PerfectWorldDF World creator utility for Dwarf Fortress.

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KaelGotDwarves

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Re: How realistic worldgen really is
« Reply #37 on: July 16, 2010, 01:24:14 pm »

At least no one here has asked me "do you speak asian"?

I got that one once and the guy was serious.

Quantum Toast

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Re: How realistic worldgen really is
« Reply #38 on: July 16, 2010, 02:59:20 pm »

Looks like the Dutch elves didn't learn how to build dykes!
Now there's a megaproject. Drain a chunk of the North Sea (or "the Interpretations of Salt" or whatever DF decided to call it), and build the Netherlands.

Y'know, I went on holiday to western Ireland once, and I never noticed that volcano near Galway.
« Last Edit: July 16, 2010, 03:24:58 pm by Quantum Toast »
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Mephansteras

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Re: How realistic worldgen really is
« Reply #39 on: July 16, 2010, 03:05:33 pm »

could you upload the detailed map? Also maybe you could import a temperature map as well this way you could take the warming effect of the gulf-stream into account.

Here you go.

Sadly PerfectWorldDF doesn't do temperature maps. On some worldgen runs I've had glaciers in Africa, while Norway got to enjoy a nice tropical ocean.

If anyone is interested, I also uploaded the worldgen parameters here.

Awesome. I so want to play with this!
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TBot Alpha

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Re: How realistic worldgen really is
« Reply #40 on: July 16, 2010, 03:07:06 pm »

Could you try it with a smaller area? Like, say, just the British Isles?

I'd really like to see a more detailed version of Dwarven!Britain. :P
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Re: How realistic worldgen really is
« Reply #41 on: July 16, 2010, 03:16:14 pm »

Could you try it with a smaller area? Like, say, just the British Isles?

I'd really like to see a more detailed version of Dwarven!Britain. :P

You could, but without the possibility for a custom temperature map it would be quite silly. There would be glaciers in Scotland and scorching deserts and jungles in Cornwall or vice versa.

So its getting less realistic for smaller maps. A heightmap of the whole northern hemisphere would be perfect. Now lets see if I can find one...
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ProZocK

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Re: How realistic worldgen really is
« Reply #42 on: July 16, 2010, 03:51:17 pm »

Cant you just modify min and max temperature to avoid that?
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SmileyMan

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Re: How realistic worldgen really is
« Reply #43 on: July 16, 2010, 07:12:44 pm »

Looks like the Dutch elves didn't learn how to build dykes!
Now there's a megaproject. Drain a chunk of the North Sea (or "the Interpretations of Salt" or whatever DF decided to call it), and build the Netherlands.

Y'know, I went on holiday to western Ireland once, and I never noticed that volcano near Galway.
Oh yes, using windmill-powered pumps as well!
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

Lord Inquisitor

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Re: How realistic worldgen really is
« Reply #44 on: July 16, 2010, 08:10:33 pm »

 I like this and am new at changing worldgen stuff.

Whats requireds to use the map with worldgen, perfect world and just change the worldgen txt.?

Irish guy wants to embar/invade places.
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