There's still no substitute for Side Proposal 2, the "collect" flag. That is, a designation similar to dump that allows specific items to be directed to G1 stockpiles.
Although with the other changes in DF2012, that proposal may no longer be enough. Now that wheelbarrows and other changes make it less efficient to ship all raw stone to a central processing area, I feel the need for a way to define "catchments" for stockpiles, so that I can have a stockpile and block-making workshop at the beginning of a tunneling project, and have the dwarves only haul stone "inwards" to this node, never pulling stone away from the core of the fort.
Catchments could be defined using the burrows infrastructure. Using burrows directly would not suffice for two reasons. First, the Wiki says there's a bug that causes job cancellation spam if you try to do this by assigning haulers to a burrow. Second, a sustainable burrow has to include access to sleeping and eating points, which you may explicitly not want to include in a stockpile's catchment.