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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 324198 times)

Porpoisepower

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #315 on: July 18, 2010, 01:04:14 pm »

I think it's more of an adamantine tooth pick. The world is an olive in Armok's Martini.
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TheDJ17

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #316 on: July 18, 2010, 01:10:15 pm »

Which must meen that if we dig deep enough we'll reach a Giant Sea of Beer!!!
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ZJVavrek

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #317 on: July 18, 2010, 01:18:43 pm »

What do you think a martini is made of?  :o
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Porpoisepower

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #318 on: July 18, 2010, 01:26:12 pm »

Well Armok's Martini's are probably river spirits, sweet pod rum, magma. Shaken, not stirred.
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MetalSlimeHunt

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #319 on: July 18, 2010, 01:31:45 pm »

And Gnomeblight. Just so it has some explainable use in this version.
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MaximumZero

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #320 on: July 18, 2010, 02:06:29 pm »

Just so you guys know, Everest is 8,848 m (29,029 ft) high. That puts each z-level to be 22.12 m/72.57 ft high.

That means that the Dwarven Space Elevator is 48929m/160,524ft/30.40 miles high. We're in the upper Stratosphere, but we haven't totally left the atmosphere.

Space, folks, is Z-Level 4520 (at 100km, or 62 miles).
« Last Edit: July 18, 2010, 02:15:02 pm by MaximumZero »
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Haspen

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #321 on: July 18, 2010, 03:17:03 pm »

Just so you guys know, Everest is 8,848 m (29,029 ft) high. That puts each z-level to be 22.12 m/72.57 ft high.

That means that the Dwarven Space Elevator is 48929m/160,524ft/30.40 miles high. We're in the upper Stratosphere, but we haven't totally left the atmosphere.

Space, folks, is Z-Level 4520 (at 100km, or 62 miles).

There was other counting system, with full 7/7 of water being just above human's head.

Given this, one z-level is... uh. 1.8m I think?

*goes to fail at math somewhere else*
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thijser

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #322 on: July 18, 2010, 03:20:40 pm »

if we link human size to full water then we are talking about some 2 meters each tile which in turn means that the "space ellivator" is a mere 4424 meters high on the other hand if we compare it to an adult tree which is about 15 meters high then we are much higher again.
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MaximumZero

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #323 on: July 18, 2010, 03:29:48 pm »

I think we should all agree that the Dwarven Space Elevator is awesome, even though the z-level measurement is wonky, and not give a damn how tall it would be in real life. Agreed?
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Scaraban

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #324 on: July 18, 2010, 03:30:41 pm »

Actually, using new saves on an old version would be forwards compatibility.
thts wat im saying
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denito

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #325 on: July 18, 2010, 03:45:50 pm »

Guys think about this:  if the spire meanders in the XY plane as it goes up, and cave-ins make every column of stone fall separately from its original attachment...  Do you see where I'm going with this?  If we were able to mine it, removing the complete ground floor level wouldn't drop the spire as-is one Z level, it would make the whole jumble come crashing down in the most fantastic cave-in known to dwarfkind, leaving an adamantine mountain behind.

In the Red Mars trilogy, there is a scene in which someone cuts the geostationary counterweight off a space elevator that was built on Mars.  This causes destruction of cataclysmic proportions as the space elevator material falls to the ground, eventually wrapping around the equator of Mars three times over as the planet turns beneath the falling elevator.
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KWSN

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #326 on: July 18, 2010, 04:42:40 pm »

I think we should all agree that the Dwarven Space Elevator is awesome, even though the z-level measurement is wonky, and not give a damn how tall it would be in real life. Agreed?

Considering the game tends to throw physics out the window (perpetual motion machines anyone?), I say we throw the "standard" definition of space out the window here.  It reaches their version of space.
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denito

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #327 on: July 18, 2010, 05:26:48 pm »

Considering the game tends to throw physics out the window (perpetual motion machines anyone?), I say we throw the "standard" definition of space out the window here.  It reaches their version of space.

This.
Edit:  Especially when you consider that our technical term for a platform that can drop magma from the sky is "orbital magma cannon" and those are not usually built at even 100 Z levels.  Geostationary orbit on Earth is about 22,000 miles up.  Wikipedia says Low Earth orbit is 100 to 1200 miles up.  If we accept the premise that a 2,200 Z level space elevator reaches the DF version of geosynchronous, then low Earth orbit for DF would be between 10 and 120 Z-levels up, which sounds about right for the range people would build orbital magma cannons at.
« Last Edit: July 18, 2010, 05:33:47 pm by denito »
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AzureAngelic

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #328 on: July 18, 2010, 06:05:21 pm »

Considering the game tends to throw physics out the window (perpetual motion machines anyone?), I say we throw the "standard" definition of space out the window here.  It reaches their version of space.

This.
Edit:  Especially when you consider that our technical term for a platform that can drop magma from the sky is "orbital magma cannon" and those are not usually built at even 100 Z levels.  Geostationary orbit on Earth is about 22,000 miles up.  Wikipedia says Low Earth orbit is 100 to 1200 miles up.  If we accept the premise that a 2,200 Z level space elevator reaches the DF version of geosynchronous, then low Earth orbit for DF would be between 10 and 120 Z-levels up, which sounds about right for the range people would build orbital magma cannons at.

10 is low orbit?

So basically, dwarves dig underground because if they jump they die of atmospheric conditions?

Does this mean that elves are actually aliens capable of thriving off the ozone layer?
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breadbocks

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #329 on: July 18, 2010, 06:21:14 pm »

Who says Dwarf's atmosphere's are the same as ours?
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