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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 324264 times)

elfhater

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #75 on: July 15, 2010, 04:38:47 am »

I broke elevation 4000 with no ceiling, and at that point the program was using 1.4 gigs of ram paused.
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Nil Eyeglazed

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #76 on: July 15, 2010, 04:50:23 am »

Ground floor is at 140 in export local image.  That's not normal, is it?

0 is a picture of hell.  -30 is an identical image.  Deep pits.

The highest export local image goes is 29864.  That's kind of a problem.  Would make an impressive waterfall though, if you could find the water for it.
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Xenoc

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #77 on: July 15, 2010, 04:55:36 am »

program was using 1.4 gigs of ram paused.

Being paused or not will make diddly squat difference to the amount of ram used.  All pausing does is stop the CPUrunning cycles - the program itself still has to be stored in memory.
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Eduren

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #78 on: July 15, 2010, 04:56:13 am »

Such a crazy glitch. I love this game.
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elfhater

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #79 on: July 15, 2010, 05:00:09 am »

program was using 1.4 gigs of ram paused.

Being paused or not will make diddly squat difference to the amount of ram used.  All pausing does is stop the CPUrunning cycles - the program itself still has to be stored in memory.

That doesn't explain why the memory usage goes up as elevation increases, except that it's allocating more memory the higher you go. Which it shouldn't be doing?

Edit: nah, you're right. It's this map itself. The memory usage is 5 times higher than what it ever is with other maps I use, despite being 3x3 and my typical maps being 5x5.
« Last Edit: July 15, 2010, 05:03:19 am by elfhater »
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Dariush

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #80 on: July 15, 2010, 05:00:47 am »

Just downloaded, loaded and WTFed. About 10 levels from surface begins "unknown stone", unpausing prings 1 FPS, somewhere there's "unknown stone" right next to open land and nothing is to be dug, but otherwise it all seems *cough*normal*cough*.
BUT DAMMIT THIS THING IS ALMOST TWICE AS EPIC AS BOATMURDERED!!!

Jetsquirrel

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #81 on: July 15, 2010, 06:00:05 am »

it would be more eipc thatn boatmurdered if you could paly IN it without crashing otherwise i consider it the same level as boatmurdered

Dorten

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #82 on: July 15, 2010, 06:19:25 am »

Cmon, it's just a big tattered rope of adamantine, stretched from the skies. No rampaging elephants, no world magma floods...

Its maximum one quarter as awesome as Boatmurdered.
That still would be infinity, though.
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Quantum Toast

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #83 on: July 15, 2010, 06:44:23 am »

So we've got a massive spire pointing to the sky, and apparently no top z-level limit.

Maybe the game's trying to tell you that this time the HFS is heaven.
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I am Leo

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #84 on: July 15, 2010, 06:59:31 am »

Build a staircase all the way up the middle of the monolith and STRIKE THE SKY.
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atomicthumbs

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #85 on: July 15, 2010, 07:03:25 am »

REALITY IS TORN ASUNDER. STILL, WE MUST MINE. STRIKE THE EARTH.
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Lord Herman

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #86 on: July 15, 2010, 07:07:13 am »

Engrave the whole thing, top to bottom. Only with legendary engravers, of course. Can't have mere +engravings+ on this thing.
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atomicthumbs

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #87 on: July 15, 2010, 07:13:40 am »

This is a world. It menaces with a spike of adamantine.
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Jetsquirrel

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #88 on: July 15, 2010, 07:30:00 am »

Build a staircase all the way up the middle of the monolith and STRIKE THE SKY.

according to the things the spike makes a looping coming out underground.... so you would basicly if possible strike the earth from under the sky

maybe this spike goes infinite into the sky passing clouds going into the stars!

slink

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #89 on: July 15, 2010, 07:43:49 am »

A space elevator to the moon?   :D
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