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Author Topic: 2212 z-level above-ground Adamantine Spire  (Read 322658 times)

elfhater

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Re: It was the best embark, it was the worst embark...
« Reply #45 on: July 15, 2010, 12:20:31 am »

SLADE : 1008197

I don't know what to make of that. Does it mean the map has over a million tiles of slade?
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nbonaparte

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Re: It was the best embark, it was the worst embark...
« Reply #46 on: July 15, 2010, 12:27:02 am »

Yep. The entire bottom levels are made of it.
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A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

Patchy

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Re: It was the best embark, it was the worst embark...
« Reply #47 on: July 15, 2010, 12:30:57 am »

Like completely?

Spoiler (click to show/hide)
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nbonaparte

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Re: It was the best embark, it was the worst embark...
« Reply #48 on: July 15, 2010, 12:34:42 am »

Spoiler (click to show/hide)
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A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

Dearnen

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Re: It was the best embark, it was the worst embark...
« Reply #49 on: July 15, 2010, 12:37:05 am »

The dwarves won't mine because they are in such utter awe.  :o

Any idea how tall that thing would be in real scale?  If 1z is about 10 feet, we're looking at 22,120 feet!
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cbpye

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Re: It was the best embark, it was the worst embark...
« Reply #50 on: July 15, 2010, 12:46:02 am »

It's so unfair... all that adamantine, and (relatively) safely accessible, too.

cbpye

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #51 on: July 15, 2010, 12:47:43 am »

Updated the thread title to more accurately reflect the subject matter.  And to generate more buzz.

GL12

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #52 on: July 15, 2010, 12:48:21 am »

So... build an above ground outpost, and survive until you hit the popcap.
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sir labreck

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #53 on: July 15, 2010, 12:49:57 am »

Agreed, bad enough...

For the slade, quite surprising, but not that much, it seem to me that some world param. are weird at least, made to generate a lot of fun :)
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sir labreck, how you manage to mangle English so much yet still manage to keep your posts comprehensible is beyond me. Well done.

elfhater

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #54 on: July 15, 2010, 12:57:02 am »

Yep. The entire bottom levels are made of it.

Yes, I know that, but... a million slade tiles? That would be 48 layers of solid slade, with some left over.

I generated this world successfully, and found the spot successfully, but no spire.

Spoiler (click to show/hide)

Maybe the year you stop world gen matters? I stopped around 60ish. On further inspection, that lake just north of where cbpye starts is already eroded away in my embarks.
« Last Edit: July 15, 2010, 01:19:15 am by elfhater »
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Nil Eyeglazed

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #55 on: July 15, 2010, 02:01:26 am »

Save's crashing on load for me too.  What seems really weird to me is that black spot at the base of the adamanite-- like it's unrevealed.

Abandoned fortress for reclaim-- and crashed on attempt to create new game in region 13.

Tried to make an adventurer, and it crashed.

Legends works though.
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.

happydog23

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Re: It was the best embark, it was the worst embark...
« Reply #56 on: July 15, 2010, 02:02:56 am »

SLADE : 1008197

I don't know what to make of that. Does it mean the map has over a million tiles of slade?


I used reveal and scrolled through the bottom of the maps...  There were something like 30 levels that were almost identical... slade and "open space" at the bottom.  mostly slade.

nbonaparte

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #57 on: July 15, 2010, 02:13:14 am »

Yeah, if there are 2000+ levels aboveground, I think a few hundred below is more than reasonable.
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A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

Supermikhail

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #58 on: July 15, 2010, 02:19:34 am »

So, suppose the universe really loops on itself on its edges? Like, if there is cave-in that goes through one edge, it appears on the opposite edge. What's more when stuff goes through an edge, it gets warped like in a singularity, and changes its physical properties.
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Nil Eyeglazed

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Re: 2212 z-level above-ground Adamantine Spire
« Reply #59 on: July 15, 2010, 02:27:29 am »

When I reveal it, it doesn't crash.
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.
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