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Author Topic: Interconnected community pixel art, the second  (Read 4626 times)

qwertyuiopas

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Interconnected community pixel art, the second
« on: July 19, 2010, 09:06:18 pm »












This one shall be more freform, with the only condition that submitted images will only be removed/replaced with the author's permission or community consensus.

However, the coordinates should be fairly evident this time. In the intrest of saving time, I have not made a unique version of each unknown tile, but the letterbar should help people know where everything is. The rows are 1 to 8, 1 at the top, 8 at the bottom.

No .jpg, as it loses quality, animations should be discussed prior to creating them, as the end image will be a higher quality if it isn't forced to use .gif. I'll accept them, but remember that PNG does not animate, and GIF has a 255 colour maximum(256 without transparency, but that might be required for animation). If a palette of 255 colours is decided on, of course, everything will look consistant without any lost quality, and animations will have no impact on the final image quality.

The dimensions are 64x64.
« Last Edit: March 22, 2011, 01:13:39 am by qwertyuiopas »
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Heron TSG

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Re: Interconnected community pixel art, the second
« Reply #1 on: July 19, 2010, 10:38:59 pm »

3rd from the bottom, row B. A deserted isle!

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Est Sularus Oth Mithas
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qwertyuiopas

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Re: Interconnected community pixel art, the second
« Reply #2 on: July 19, 2010, 10:58:34 pm »

There? 6B?
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Heron TSG

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Re: Interconnected community pixel art, the second
« Reply #3 on: July 20, 2010, 12:20:47 am »

Yup! Looks great there, in the middle of a field of ? marks.
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Est Sularus Oth Mithas
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Qloos

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Re: Interconnected community pixel art, the second
« Reply #4 on: July 20, 2010, 12:43:52 am »

6A

A ship approaches.
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cerapa

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Re: Interconnected community pixel art, the second
« Reply #5 on: July 20, 2010, 06:58:00 am »

Qloos, thats jpg, use png.

I think im gonna make something. Possibly a spaceship.
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Halindir

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Re: Interconnected community pixel art, the second
« Reply #6 on: July 20, 2010, 07:02:47 am »

I claim G7-G8-H7-H8



Halindir and his damned castles
« Last Edit: July 20, 2010, 07:04:34 am by Halindir »
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cerapa

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Re: Interconnected community pixel art, the second
« Reply #7 on: July 20, 2010, 08:09:19 am »



I was drawing a ship, but it broke.

I claim E and F 2.

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Outcast Orange

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Re: Interconnected community pixel art, the second
« Reply #8 on: July 20, 2010, 08:17:05 am »

You should list the required dimensions in the first post for possible newcomers,
 and those of us that may have forgotten.

EDIT:

C8
« Last Edit: July 20, 2010, 08:35:34 am by Outcast Orange »
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Qloos

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Re: Interconnected community pixel art, the second
« Reply #9 on: July 20, 2010, 08:35:48 am »

Qloos, thats jpg, use png.

God damn photobucket.
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qwertyuiopas

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Re: Interconnected community pixel art, the second
« Reply #10 on: July 20, 2010, 08:41:09 am »

Everything has been added.
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Robsoie

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Re: Interconnected community pixel art, the second
« Reply #11 on: July 20, 2010, 10:21:21 am »

you're not making things easy for a connection with the way the castle perspective has been done in comparison to how the other tiles are :D

Anyways, trying a connection tile in E8 (bottom)

kudos to who see the reference ;)

edit : it can go to F8 if really needed, as it can connect apparently well enough to G8, but i suggest E8 so someone can do something near the castle if he wants.
« Last Edit: July 20, 2010, 12:35:43 pm by Robsoie »
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Apple Master

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Re: Interconnected community pixel art, the second
« Reply #12 on: July 20, 2010, 03:22:39 pm »

POTC?
Also imma make one.
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Retro

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Re: Interconnected community pixel art, the second
« Reply #13 on: July 20, 2010, 06:19:52 pm »

You should list the required dimensions in the first post for possible newcomers,
 and those of us that may have forgotten.

I think it's 64x64, don't recall for certain though.

Robsoie

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Re: Interconnected community pixel art, the second
« Reply #14 on: July 20, 2010, 06:33:20 pm »

Yes, the tiles must be 64x64
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