Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 75 76 [77] 78 79 ... 168

Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 490126 times)

Doret

  • Bay Watcher
  • I'm an Alien Roomba....
    • View Profile
Re: Adventure Guy! - Update 11.11
« Reply #1140 on: September 27, 2010, 09:55:46 am »

Go look in the shack, our sweet loot has to be somewhere. If not there check, uh, the Doctors room and len's room. Look in the burned ashes of skrees lost race. We can't do anything without your loooot! If all fail, coax skree into the bag where we had the tiles. Hopefully it is big enough. THEN go to the piano and play a haunting tune with which to bring sorrow to all that hear.
Logged
Could I ever find a signature as catchy as that?

Spectre

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 11.11
« Reply #1141 on: September 27, 2010, 10:42:45 am »

No way we are putting Skree into a bag!
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Adventure Guy! - Update 11.11
« Reply #1142 on: September 27, 2010, 04:45:46 pm »

What did the notebook have on it again?
Logged

cheezy130

  • Bay Watcher
  • Indeed.
    • View Profile
Re: Adventure Guy! - Update 11.11
« Reply #1143 on: September 27, 2010, 05:35:41 pm »

burning metal has a smell?  :o
Logged

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Adventure Guy! - Update 11.11
« Reply #1144 on: September 27, 2010, 05:47:21 pm »

Ask skree to make a mental connection to yourself so he can act sort of like a phantom arm when you need such a thing.
Logged

Evergod41

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 11.11
« Reply #1145 on: September 27, 2010, 06:16:31 pm »

burning metal has a smell?  :o
Aye, depending on the metal, it is a faint..... well..... it's quite unique, like human hair... not comparativly, but in the same sense of uniqueness, nothing smells like burnt human hair...

cheezy130

  • Bay Watcher
  • Indeed.
    • View Profile
Re: Adventure Guy! - Update 11.11
« Reply #1146 on: September 27, 2010, 06:30:10 pm »

burning metal has a smell?  :o
Aye, depending on the metal, it is a faint..... well..... it's quite unique, like human hair... not comparativly, but in the same sense of uniqueness, nothing smells like burnt human hair...
Hmm... How interesting.
Logged

Spade

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 11.11
« Reply #1147 on: September 28, 2010, 07:43:42 pm »

Head back to old shack. See if anything changed.
Logged
DungeonEscape
Will you make it out alive?

Evergod41

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 11.11
« Reply #1148 on: September 28, 2010, 07:51:17 pm »

Head back to old shack. See if anything changed.
Or, for that matter, take our little Occuloid to the ring!

Spade

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 11.11
« Reply #1149 on: September 28, 2010, 07:53:13 pm »

Head back to old shack. See if anything changed.
Or, for that matter, take our little Occuloid to the ring!
Yes!
Logged
DungeonEscape
Will you make it out alive?

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Update 11.12
« Reply #1150 on: September 28, 2010, 09:19:20 pm »

Hug Skree, communicate that you agree about sadness, communicate that you feel ashamed over being human!

This is a bit too complicated for Skree. You don't even know if you are human or not anyway!

Take Skree to the stone circle.



Skree starts jumping around and flipping out. He seems excited! You figure you can leave him here for a bit while you look around.

Go look in the shack, our sweet loot has to be somewhere. If not there check, uh, the Doctors room and len's room. Look in the burned ashes of skrees lost race.



Nope, none of your loose stuff is around. Other than the living room looking a bit tidier, the facility seems largely the same since before you passed out.

Spoiler (click to show/hide)

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 11.12
« Reply #1151 on: September 28, 2010, 09:26:15 pm »

Take the occuloid remains and put them in the analyser.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Spade

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 11.12
« Reply #1152 on: September 28, 2010, 09:26:39 pm »

Take the occuloid remains and put them in the analyser.

Just one.
Logged
DungeonEscape
Will you make it out alive?

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Update 11.12
« Reply #1153 on: September 28, 2010, 10:01:28 pm »

Also, how AG probably would have looked if I had gone the road of MS Paint-esque.

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 11.12
« Reply #1154 on: September 28, 2010, 10:04:22 pm »

AAAAAAArrrrrrrGh! need hat Need Hat NEED HAT NEED HAT NEED HAT!!!
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
Pages: 1 ... 75 76 [77] 78 79 ... 168