Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 92 93 [94] 95 96 ... 168

Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 490060 times)

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Adventure Guy! - Update 13.0
« Reply #1395 on: November 04, 2010, 02:54:28 pm »

Crawl onto the ceiling and fall on AG's face until AG wakes up.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Adventure Guy! - Update 13.0
« Reply #1396 on: November 04, 2010, 02:54:55 pm »

Hey! It thinks in emotions, I communicate with it in emotions!
But those don't actually tell it what to DO.

Search for help!
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

lordnincompoop

  • Bay Watcher
  • Allusionist
    • View Profile
Re: Adventure Guy! - Update 13.0
« Reply #1397 on: November 04, 2010, 03:07:43 pm »

Follow the mustachioed robot to wherever it went.

And nice art Retro. Nice game.
Logged

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 13.0
« Reply #1398 on: November 04, 2010, 07:18:51 pm »

Consider taking mnemnem to the place it took the damaged one.

Try to hide mnemnem.

Seek help.

Don hat!

Seek items of repairing.

Restore mnemnem.

Be hero!
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Update 13.1
« Reply #1399 on: November 05, 2010, 12:00:05 pm »

Crawl onto the ceiling and fall on AG's face until AG wakes up.





It doesn’t budge. Maybe it needs more than some smacking around to get up? You’re not much of a roboticist.

Search for help!

You figure you are going to need help on this one. You wonder who is around to consult.

Follow the mustachioed robot to wherever it went.

You were hiding when the monster was out! Which is good because you really don’t want to follow it.

Consider taking mnemnem to the place it took the damaged one.



You probably could not move mnemnem if you tried. Maybe you will try to find the smaller monster!



mnemnem took the smaller monster into this room. This room is a bad place. You are scared.

lordnincompoop

  • Bay Watcher
  • Allusionist
    • View Profile
Re: Adventure Guy! - Update 13.1
« Reply #1400 on: November 05, 2010, 12:25:00 pm »

Probe around inside your eye.
Logged

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Adventure Guy! - Update 13.1
« Reply #1401 on: November 05, 2010, 01:07:56 pm »

Feel the following series of  emotions to motivate you to enter the room:

[worry][determination][resolution][action][inability to fail][ACTION][<3 mnemnem][Save][hurry][wake up! wake up!][do stuff][determination][resolution]
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

lordnincompoop

  • Bay Watcher
  • Allusionist
    • View Profile
Re: Adventure Guy! - Update 13.1
« Reply #1402 on: November 05, 2010, 01:13:19 pm »

Not this again.  ::)
Logged

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Adventure Guy! - Update 13.1
« Reply #1403 on: November 05, 2010, 01:51:03 pm »

Just go visit the other robot. Mnemnem is more important than the scary room!
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Adventure Guy! - Update 13.1
« Reply #1404 on: November 05, 2010, 02:05:15 pm »

Jeez, man up Skree, the room's empty, just go to the other robot. Unless you want mnemnem to die.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Adventure Guy! - Update 13.1
« Reply #1405 on: November 05, 2010, 02:29:59 pm »

With the Adventure Hat on, no task will prove to scary to accomplish.Don hat.
Logged
Love, scriver~

RAM

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Update 13.1
« Reply #1406 on: November 05, 2010, 03:51:32 pm »

Recover the rock thing that AG didn't want to fall into the water-that-is-hopefully-harmless-to-oculoids.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Tarran

  • Bay Watcher
  • Kind of back, but for how long?!
    • View Profile
Re: Adventure Guy! - Update 13.1
« Reply #1407 on: November 05, 2010, 03:56:16 pm »

water-that-is-hopefully-harmless-to-oculoids.
The water's likely acid. I doubt oculoids are immune to acids considering they've got a fleshy eye with basically no protection.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Terrahex

  • Bay Watcher
  • The Bee's Knees
    • View Profile
Re: Adventure Guy! - Update 13.1
« Reply #1408 on: November 05, 2010, 11:02:35 pm »

this is soooooo awesome. I'm currently reading everything over and located on page 24, but I look forward to playing. save a badly come up with pun for me.

EDIT: I laughed like hell at part where coccoon room lit up

HOLY F...
« Last Edit: November 06, 2010, 12:33:53 am by Terrahex »
Logged
What do you think? Yes? No?

Nivim

  • Bay Watcher
  • Has the asylum forgotten? Are they still the same?
    • View Profile
Re: Adventure Guy! - Live
« Reply #1409 on: November 06, 2010, 01:15:12 am »


 Remember that thing on the wall in the top right corner? You don't know what object might help, so go grab as much of that one as you can.
Logged
Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.
Pages: 1 ... 92 93 [94] 95 96 ... 168