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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 493134 times)

mnjiman

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Re: Adventure Guy! - Update 13.7
« Reply #1485 on: November 10, 2010, 10:12:29 pm »

We dont even know the location of the Monopoly man at the moment, I do not think that is something we can risk considering how easily he toke us out.
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Derekristow

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Re: Adventure Guy! - Update 13.7
« Reply #1486 on: November 10, 2010, 11:43:50 pm »

He just walked out of an acid vat, I doubt his footprints will be hard to find.

Edit:  Also, it is almost certain that he walked off to the repair lab, which would be incredibly helpful in restoring anyone we find, and discovering our true reason for existance.
« Last Edit: November 11, 2010, 12:09:31 am by Derekristow »
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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

RAM

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Re: Adventure Guy! - Update 13.7
« Reply #1487 on: November 11, 2010, 04:05:43 am »

He just walked out of an acid vat, I doubt his footprints will be hard to find.

Edit:  Also, it is almost certain that he walked off to the repair lab, which would be incredibly helpful in restoring anyone we find, and discovering our true programmed reason for existance.
Maybe something cleans the floors, you would think that there would be obvious dirt everywhere in a constructed area like this. Maybe we should make a mess and wait and see if a cleaning robot comes out of a wall somewhere...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Retro

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Re: Adventure Guy! - Update 13.7
« Reply #1488 on: November 11, 2010, 01:22:32 pm »

In honour of the inconsequential hitting of the 100-page mark, here's some sexy fanart my housemate left on my computer.

Spoiler (click to show/hide)

Real update later today.

Ochita

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Re: Adventure Guy! - Update 13.7
« Reply #1489 on: November 11, 2010, 01:29:19 pm »

Oh god I can't belive you did that.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Kandi Apple

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Re: Adventure Guy! - Update 13.7
« Reply #1490 on: November 11, 2010, 02:13:22 pm »

Bwhahahahahahaha!!
That's hilarious!!!!

Congrats on 100 awesome pages!
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Retro

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Re: Adventure Guy! - Update 13.8
« Reply #1491 on: November 11, 2010, 02:16:21 pm »

Switch the cables back to you for a few moments at the highest power you can take.



You pop one of the wires into your head briefly and feel the surge coming in. Ooh yeah! You’re feeling pretty recharged now.

Play on the Piano with skree.



You play FACADE. Skree wraps himself up in his tentacles and goes to sleep. The little guy must be tuckered right out!

Try forcing the panels in the cremation room open.



You give it your best, but they don’t open. As far as you can tell, they only open when something’s touching the handle. Probably so you don’t accidentally fall in.

Spoiler (click to show/hide)

iceball3

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Re: Adventure Guy! - Update 13.8
« Reply #1492 on: November 11, 2010, 02:37:10 pm »

shuffle through the exploded giant occuloid from before and retrieve the broken arm. Bring it back to the forge  and melt it down and forge A robot arm. Remove wires from random stuff and install it into the arm, installing that into hat thief.
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Derekristow

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Re: Adventure Guy! - Update 13.8
« Reply #1493 on: November 11, 2010, 03:27:54 pm »

Alternately, reattach broken half of arm to Hat Thief.

Use wires from the headless robot to fix the panel in the acid room.  Check in there for footprints burned in to the floor.
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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

Evergod41

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Re: Adventure Guy! - Update 13.8
« Reply #1494 on: November 11, 2010, 03:29:16 pm »

Look through the music book for another reletively short song.

b1gb0y2013

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Re: Adventure Guy! - Update 13.8
« Reply #1495 on: November 11, 2010, 05:16:46 pm »

WAIT! You said we couldnt teach skree to use that handle before because he wouldnt go into that room... So why dont we teach him and get him to pull it while we look inside? (And hope he doesnt betray us and turn it to scorch lol...)
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Armok

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Re: Adventure Guy! - Update 13.8
« Reply #1496 on: November 11, 2010, 05:29:20 pm »

WAIT! You said we couldnt teach skree to use that handle before because he wouldnt go into that room... So why dont we teach him and get him to pull it while we look inside? (And hope he doesnt betray us and turn it to scorch lol...)
This!

Also try to get Scree to play somehting!
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

b1gb0y2013

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Re: Adventure Guy! - Update 13.8
« Reply #1497 on: November 11, 2010, 06:02:27 pm »

How did the music box break again anyway?
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Silfurdreki

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Re: Adventure Guy! - Update 13.8
« Reply #1498 on: November 11, 2010, 07:09:35 pm »

You play FACADE. Skree wraps himself up in his tentacles and goes to sleep.

That's interesting. Remember the plot of occuloid activity vs. weather earlier? Maybe FACADE not only calms weather, but occuloids as well. If AG is a decent singer we could make any future occuloid encounter significantly less hostile.

>Go back to the locker room and press the keypad symbols in the order they appear on the stone door.
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Quote
Entropy is not what it used to be.

RAM

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Re: Adventure Guy! - Update 13.8
« Reply #1499 on: November 11, 2010, 07:26:53 pm »

Recharge Hat-thief
Electrify all ladders
Construct beard from pillow and attach to own face
Play CAFE, FEED, and DEAF...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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