Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 132 133 [134] 135 136 ... 168

Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 490165 times)

Ottofar

  • Bay Watcher
  • Wait, spinning?
    • View Profile
Re: Adventure Guy! - Final Round 16.9
« Reply #1995 on: February 06, 2011, 10:22:15 am »

"Why would you even do that?

You're hiding from your own conscience by claiming you don't have one.  Because, you do have one. We are not so different, after all.

Now, please, Put Skree down."

Slowly move closer, and keep speaking.
« Last Edit: February 06, 2011, 10:25:20 am by Ottofar »
Logged

Evergod41

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Final Round 16.9
« Reply #1996 on: February 06, 2011, 12:28:47 pm »

Tackle-pounce?

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: Adventure Guy! - Final Round 16.9
« Reply #1997 on: February 06, 2011, 01:44:07 pm »

Wait... The sword just vanished...
Logged

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Adventure Guy! - Final Round 16.9
« Reply #1998 on: February 06, 2011, 01:47:00 pm »

I think we still need to show him Les' letter. If we act to rash and attack I don't think we'll be able to save Skree.
Logged
Love, scriver~

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Final Round 16.9
« Reply #1999 on: February 06, 2011, 04:05:52 pm »

Wait... The sword just vanished...

Oh, shit. I must've accidentally hidden the layer or something for that panel. I'll go replace it.

e- There, replaced the file. If it's still not there, try shift-refresh.
« Last Edit: February 06, 2011, 04:09:18 pm by Retro »
Logged

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Adventure Guy! - Final Round 16.9
« Reply #2000 on: February 06, 2011, 04:12:18 pm »

Is Gentleman going to turn Skree into one of those giant oculoids?

That probably isn't going to work out very well for him.

Tell Gentleman that's an incredibly stupid idea that's liable to backfire.

I guess it wouldn't hurt to Ask him what, exactly, does the M canister do.
« Last Edit: February 06, 2011, 04:14:06 pm by Jim Groovester »
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

mnjiman

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Final Round 16.9
« Reply #2001 on: February 06, 2011, 06:41:04 pm »

He seems to be ignoring everything we are saying.

We have to act IMHO.

We either toss our sword in the magma and show we truly mean no harm, play the music box, or we do a dynamic attack maneuver that will save Skree.

Logged
I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Adventure Guy! - Final Round 16.9
« Reply #2002 on: February 06, 2011, 07:13:28 pm »

This is just geting better and better.

... I dont really have any sugestions that havn't alredy been said.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

mnjiman

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Final Round 16.9
« Reply #2003 on: February 06, 2011, 11:53:13 pm »

Is Gentleman going to turn Skree into one of those giant oculoids?

That probably isn't going to work out very well for him.

Tell Gentleman that's an incredibly stupid idea that's liable to backfire.

I guess it wouldn't hurt to Ask him what, exactly, does the M canister do.

Maybe he no longer wishes to live..... and now just wants to see us die... >.>
Logged
I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Final Round 16.9
« Reply #2004 on: February 07, 2011, 03:45:06 am »

Working against an altered essay deadline. Update'll come when it comes.

Myroc

  • Bay Watcher
  • Lurking Skeleton
    • View Profile
Re: Adventure Guy! - Final Round 16.9
« Reply #2005 on: February 07, 2011, 07:32:09 am »

Snatch the M-canister from his hand with your whip.
Logged
We all have problems. Some people just have more awesome problems than others.
Getting angry is fun. Getting angry over petty things even better.

mnjiman

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Final Round 16.9
« Reply #2006 on: February 07, 2011, 10:46:34 am »

Snatch the M-canister from his hand with your whip.

With our expert skills, whipping that Canister should be no issue.
Logged
I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Final Round 16.10: Endgame.
« Reply #2007 on: February 07, 2011, 11:20:20 am »

Say: -snip: calming him down-. Slowly move closer, and keep speaking.



You tell Gentleman that his irrational actions are all out of fear to admit that you and him are the same, and that both of you share a caring conscience.

Gentleman is noticeably shaking now. He seems to be having some kind of internal crisis.

“You weren’t… you weren’t supposed to be nice. You weren’t supposed to be nice!

He snaps again, pausing for a quiet moment, then laughing lowly.

“You think I can be ‘saved,’ don’t you. You think all of us can be ‘saved.’ I can’t believe your naïvety. Do you really think I can be reasoned with? Hell, do you even know what I’m holding? You don’t have a clue!”

Ask him what, exactly, does the M canister do.



You nervously ask him what the canister is. He does not directly respond, but a chuckle confirms your fears.

“Do you know how we administered the first doses of the mutagen? We used a syringe. The smallest amounts could cause an intense reaction, you see. The test subjects grew rapidly, both in size and ill-temperment. Incredibly powerful beasts. Not even our restraints were strong enough to contain them.

“I wonder what would happen if I were to administer it all at once.”

You tell him not to do this, your voice betraying your growing panic. He begins to laugh more manicly and continues.

“You know, I would have liked to have killed you far before this. Because you make me sick. And angry. And… and jealous. But I’ve been expressly ordered not to hurt you unless in self-defense. And as I’m sure you know, there’s just no fighting an order.

“But there’s always a way to sidestep one.” He shakes the canister slightly to emphasize his point, jostling the liquid around.

Tell Gentleman that's an incredibly stupid idea that's liable to backfire.



You plead out one last time for him to stop, this time trying to appeal to his own sense of self-preservation. He ignores you entirely. Shit. Time to try a different approach.

Snatch the M-canister from his hand with your whip.



You quickly fumble through your bag for your whip and crack it towards Gentleman. It catches the canister perfectly, but you cannot pull it out of his powerful claw grip. Gentleman continues talking, unconcerned with your failed efforts to stop him.

“I think… I think you’re right, you know. About us. Maybe we are all the same. You, me, the doctor… this creature. But we’re not caring beings, full of love and acceptance.”



“I think we’re all monsters.”



He crushes the canister, his metal claw shredding the end of the whip as well. Liquid bursts out, falling across Skree’s eye and pouring over him.



Gentleman releases his hold and Skree falls to the ground. “Play nice, robot,” he says, slipping away towards the volcano’s entrance.



You immediately rush over. Skree? Little buddy? You’re going to be okay, right?



Skree is shaking, tentacles flailing everywhere. No no no. Okay. Not cool bud. This is not a funny joke. Stop faking this and get up pal.



Buddy. Come on. Get up. Come on now. Come o--



Oh no. oh no oh no oh no oh fuck oh no



skree please don’t do this this is wrong this shouldn’t be happening why is this happening please buddy no




Spoiler (click to show/hide)
« Last Edit: February 07, 2011, 11:22:30 am by Retro »
Logged

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: Adventure Guy! - Final Round 16.10: Endgame.
« Reply #2008 on: February 07, 2011, 11:26:53 am »

> Touch him! Quick! Communicate calming emotions!!
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Adventure Guy! - Final Round 16.10: Endgame.
« Reply #2009 on: February 07, 2011, 11:32:53 am »

Put. It. Down.

In other words: Kill it.
« Last Edit: February 07, 2011, 12:23:09 pm by Ochita »
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita
Pages: 1 ... 132 133 [134] 135 136 ... 168