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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 490210 times)

Ochita

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Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2115 on: February 10, 2011, 12:42:13 pm »

Dammit adventure guy, stop hurting skree!

LOGIC

use

LOGIC.

for LOGIC

you need
INFORMATION.
TOUCH SCREE.
WE HAVE TOUCHED SKREE. LOOK AT THE UPDATES. I THINK TOUCHING HIM IS NOT A GOOD THING.

Please. Read though updates.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

eerr

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Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2116 on: February 10, 2011, 12:43:58 pm »

Spoiler (click to show/hide)

Fine, he knows what the pack and sword does.

Point the sword at him.
« Last Edit: February 10, 2011, 12:47:06 pm by eerr »
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Soadreqm

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Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2117 on: February 10, 2011, 12:58:20 pm »

I think the point of no return was about the time we enraged Scree with the music box.
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USEC_OFFICER

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Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2118 on: February 10, 2011, 02:36:24 pm »

Keep at it.

Really, what else can we do.

Also, I support the broken bottle idea.
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Argembarger

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Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2119 on: February 10, 2011, 02:57:15 pm »

I think the point of no return was around the time Gentleman smashed the chemical vial and mutated Skree.

Just my opinion.
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Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

rarborman

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Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2120 on: February 10, 2011, 03:12:10 pm »

I'm so making fan art...the opportunity is just too sweet.
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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Armok

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Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2121 on: February 10, 2011, 04:07:05 pm »

Attacking Scree was juat abaut the worst thing we could have done.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Ochita

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Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2122 on: February 10, 2011, 04:09:02 pm »

No. It wasn't.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Ultimuh

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Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2123 on: February 10, 2011, 04:09:58 pm »

Well this adventure is dead to me now.. Altough I will still check on it once in a while to see if it improves.
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dragnar

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Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2124 on: February 10, 2011, 04:11:59 pm »

Attacking Scree was juat abaut the worst thing we could have done.
You have any better ideas? I still think hiding on the dock might have worked, but apart from that possibility? Sometimes there is no non-violent solution. And time is of the essence.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Ochita

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Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2125 on: February 10, 2011, 04:14:34 pm »

Yeah. If you pacifists can't see the bigger picture lots more octoloids would die right now. Do want skree happening all over again? Its like refusing to push a button that would kill a close relationship but it would save the rest of humanity or such. Are you that selfish?
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

rarborman

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Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2126 on: February 10, 2011, 04:42:12 pm »

Deep Ochita, but I wasnt pasifict I was pessimisic about us even being able to stop Scree...

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"But to that second circle of sad hell, Where ‘mid the gust, the whirlwind, and the flaw Of rain and hail-stones, lovers need not tell Their sorrows. Pale were the sweet lips I saw, Pale were the lips I kiss’d, and fair the form I floated with, about that melancholy storm."

Armok

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Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2127 on: February 10, 2011, 04:45:15 pm »

No. In reality I personally would just kill the thing. However, AG is not me and lives in a fictional universe.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Ochita

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Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2128 on: February 10, 2011, 05:03:52 pm »

And yet you argue so passionately, In OOC style.
If I was AG then it would be hard. But adventurers have to be able to deal with stuff like this.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

mnjiman

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Re: Adventure Guy! - Final Round 16.13: Endgame.
« Reply #2129 on: February 10, 2011, 05:30:16 pm »

The point of no return imo is when people wanted to play the music box, and we did.


To those people pissed off that we attacked Skree... well, in an Adventure not everything is going to be happy and fluffy. Hard choices are needed to be made that are life and death! The only choice right now might be to kill Skree... other wise we may die ourselves. If you think attacking Skree is a bad idea, i think you may have no 'self preservation' when it comes to AG.

I would LOVE to be able to save Skree if it was possible.

The only thing i can think of is dumping out our pack back, in hopes something will make Skree react to it.
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.
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