Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 144 145 [146] 147 148 ... 168

Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 494647 times)

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Adventure Guy! - Final Round 16.17: Endgame.
« Reply #2175 on: February 13, 2011, 06:18:33 pm »

Run towards gentleman, sword swinging.
((Armok LOW-gravity environment.))

Agreed.

Exact vengeance.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

mnjiman

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Final Round 16.17: Endgame.
« Reply #2176 on: February 13, 2011, 08:39:46 pm »

Maybe the other robot wants us to exact vengeance. What would that get us? 
Logged
I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Jim Groovester

  • Bay Watcher
  • 1P
    • View Profile
Re: Adventure Guy! - Final Round 16.17: Endgame.
« Reply #2177 on: February 13, 2011, 09:02:40 pm »

...Vengeance.

I don't see your point.
Logged
I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Adventure Guy! - Final Round 16.17: Endgame.
« Reply #2178 on: February 13, 2011, 09:05:09 pm »

Wait carp don't. He can't attack us unless we start it. He won against others too....
Don't attack. Just calmly get onto the ramp infront of him.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

mnjiman

  • Bay Watcher
    • View Profile
Re: Adventure Guy! - Final Round 16.17: Endgame.
« Reply #2179 on: February 13, 2011, 10:21:07 pm »

Wait carp don't. He can't attack us unless we start it. He won against others too....
Don't attack. Just calmly get onto the ramp infront of him.

Yes, I would go and inform the good doctor what the robot has done. I would not go blindly attacking him. Good idea.
Logged
I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Adventure Guy! - Final Round 16.17: Endgame.
« Reply #2180 on: February 14, 2011, 12:10:12 am »

The doctor clearly feels some regret for what she's done. We can still try to get through to her, especially since we clearly can't beat gentleman.
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Soadreqm

  • Bay Watcher
  • I'm okay with this. I'm okay with a lot of things.
    • View Profile
Re: Adventure Guy! - Final Round 16.17: Endgame.
« Reply #2181 on: February 14, 2011, 11:13:39 am »

>Ask Gentleman whether he is still forbidden from attacking us.

We're going to have to deal with him eventually, to keep him from single-handedly hunting down every oculoid on the planet, but that can wait for later. First, ask Feringus just what she is planning to do with this irreplaceable natural wonder.

Also of note: The music box summons storms and enrages oculoids, so using it inside the "window into the eye of skygod" might do something really dramatic. I suggest we don't try, just in case it makes all the spaceship fuel blobs explode or something like that.
Logged

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: Adventure Guy! - Final Round 16.17: Endgame.
« Reply #2182 on: February 14, 2011, 04:20:00 pm »

I agree with above posters that we should not attack Gentleman just yet.
Logged
Love, scriver~

Cecilff2

  • Bay Watcher
  • PikaaAAAAあああああ
    • View Profile
Re: Adventure Guy! - Final Round 16.17: Endgame.
« Reply #2183 on: February 14, 2011, 05:54:47 pm »

We don't seem to be able to attack Feringus directly, Let's send the oculoids into the ship while we occupy Gentleman.
Logged
There comes a time when you must take off the soft, furry slippers of a boy and put on the shoes of a man.
Unless of course they don't fit properly and your feet blister up like bubble wrap.
Oh ho ho, but don't try to return the shoes, because they won't take them back once you've worn them.
Especially if that fat pig Tony is at the desk.

Terrahex

  • Bay Watcher
  • The Bee's Knees
    • View Profile
Re: Adventure Guy! - Final Round 16.17: Endgame.
« Reply #2184 on: February 14, 2011, 06:30:14 pm »

gentleman can hurt the oculoids, but he can't hurt us unless feringus tells him to, or we strike first. weather we do it now or later, we will have to fight gentleman

I'm split between attacking now or later.

Let's go for feringus first and try to take her out. she needs to be put down, she doesn't beleive that these beings are sentient because of pride and is going to use oculoids as rescourses if we don't stop her.
Logged
What do you think? Yes? No?

Retro

  • Bay Watcher
  • o7
    • View Profile
Re: Adventure Guy! - Final Round 16.18: Endgame.
« Reply #2185 on: February 14, 2011, 06:47:56 pm »

Run towards gentleman



You jump across the void towards the ship, which is slowly moving further towards the center of the area.



You land on the ramp, noticing that it appears to have some sort of personal gravitational force keeping your feet on it. Gentleman is waiting at the other end. You cannot help but feel that he is grinning behind the moustache.

Ask Gentleman whether he is still forbidden from attacking us.



You ask Gentleman if his orders to not attack you are still in place.

“Well hello there, friend! Where’s your little companion?”



You grit your teeth and repeat the question.

“Right to the point, huh? Sure, I’ll tell you. There’s just one condition on the order: If I feel that my or the doctor’s personal safety is in danger, I’m admitted to use self-defense.”

He is certainly grinning now. “And my, you look mighty worked up, don’t you! Charging in here unsummoned, and with a sword tucked away no less! After all that speaking up for the creatures’ rights… Could it be that you’re on an assassination attempt to defiantly take out our master and protect your friends once and for all? Why, if I didn’t know better, I’d say you’re going rogue, auxiliary robot.”

Spoiler (click to show/hide)

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Adventure Guy! - Final Round 16.18: Endgame.
« Reply #2186 on: February 14, 2011, 06:52:13 pm »

Throw the sword away. Do it. We know it isn't going to do much here...
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Adventure Guy! - Final Round 16.18: Endgame.
« Reply #2187 on: February 14, 2011, 06:53:33 pm »

Throw the sword away. Do it. We know it isn't going to do much here...

No, we should keep it in case we will need it later.
Hmm.. I wonder what we should plan for this turn..
Logged

Ochita

  • Bay Watcher
  • Doofus ghostus
    • View Profile
Re: Adventure Guy! - Final Round 16.18: Endgame.
« Reply #2188 on: February 14, 2011, 06:56:35 pm »

I believe that we tested it on ourself, it clanged off.
Logged
Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Adventure Guy! - Final Round 16.18: Endgame.
« Reply #2189 on: February 14, 2011, 07:13:47 pm »

Well, you never know when a sword might come in handy. Even if it already worked once.
Logged
Pages: 1 ... 144 145 [146] 147 148 ... 168