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Author Topic: [ISG] Adventure Guy! - Epilogue  (Read 490123 times)

Argembarger

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2250 on: February 18, 2011, 02:02:30 am »

Thrust-kick Gentleman to propel us back to the platform
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This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Jim Groovester

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2251 on: February 18, 2011, 02:03:23 am »

Thrust-kick Gentleman to propel us back to the platform

Yep. The classic way to defeat somebody in a low gravity environment.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

mnjiman

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2252 on: February 18, 2011, 02:06:36 am »

Thrust-kick Gentleman to propel us back to the platform

Agreed.

If we can reach our sword and grab it, we should do that as well.

But our main priority is exucuting the "Thrust-Kick"

Use the rage within for a epic Thrust-Kick
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Soadreqm

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2253 on: February 18, 2011, 02:21:00 am »

Grab the arm with our remaining hand and hit Gentleman with it, trying to propel him down and yourself back up to the ramp.

Or, if that is too complex a maneuver, just kick him.

I suppose we could just face-stab him again, now that he seems to be missing all his protective casing, but that would leave the problem of getting back to the ship. Maybe we could steady ourselves against his (hopefully) inert body and try to jump? Or somehow get the oculoids to carry us up?

Well, whatever the action ends up being, make a quip. Some kind of pun about losing face? Facing off? Or maybe something about his eyes. Hmm.
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USEC_OFFICER

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2254 on: February 18, 2011, 08:22:54 am »

Thrust-kick Gentleman to propel us back to the platform

Just hope he doesn't grab on.
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SHAD0Wdump

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2255 on: February 18, 2011, 09:06:23 am »

I suggest a witty quip involving throwing the dapper dan's pomade at the Gentleman, probably involving how he looks much less dapper.
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Ultimuh

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2256 on: February 18, 2011, 09:27:12 am »

slash at him with the sword, when he grabs it, let it go and thrust-kick him, then try to get hold of the platform.
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Argembarger

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2257 on: February 18, 2011, 09:59:01 am »

slash at him with the sword, when he grabs it, let it go and thrust-kick him, then try to get hold of the platform.

I like this more than my own.

My vote's for this.
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This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

iceball3

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2258 on: February 18, 2011, 10:53:16 am »

I am for sacrificing stovebrand to take up his grip so we can go back up.
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Silfurdreki

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2259 on: February 18, 2011, 10:56:18 am »

slash at him with the sword, when he grabs it, let it go and thrust-kick him, then try to get hold of the platform.

He slashed off our arm, we are no longer in possession of stovebrand.

I vote for thrust kicking directly, use both legs for best effect.
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Ultimuh

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2260 on: February 18, 2011, 10:57:57 am »

Oh, right.. forgot about that..

Alright then..
Pull your hat over his face, THEN thrust-kick.
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iceball3

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2261 on: February 18, 2011, 10:59:36 am »

Oh, right.. forgot about that..

Alright then..
Well then pull your hat over his face, THEN thrust-kick.
We can just twist around a little and grab our other arm can't we?
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Ultimuh

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2262 on: February 18, 2011, 11:03:32 am »

Oh, right.. forgot about that..

Alright then..
Well then pull your hat over his face, THEN thrust-kick.
We can just twist around a little and grab our other arm can't we?

Ooh, I like that..

Smother him with your hat for distraction, twist around,
grab stovebrand and stab him in the face, leaving Stovebrand there. Then thrust-kick.
« Last Edit: February 18, 2011, 11:07:07 am by Ultimuh »
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Zako

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2263 on: February 18, 2011, 11:11:02 am »

Remember, we can always throw something the opposite way we are going to propel us. That and we have a spare arm and leg, so we can replace those. Wait a second...

The exposed internals! THATS HIS WEAKNESS! GO FOR THE INTERNALS!

Spin him in a circle to get that arm away from you and then punch straight into the exposed internals!
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Argembarger

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Re: Adventure Guy! - Final Round 16.21 Endgame.
« Reply #2264 on: February 18, 2011, 11:21:07 am »

slash at him with the sword, when he grabs it, let it go and thrust-kick him, then try to get hold of the platform.

He slashed off our arm, we are no longer in possession of stovebrand.

I vote for thrust kicking directly, use both legs for best effect.

I believe his intention was to grab our arm grabbing stovebrand with our other arm.

We do need a distraction for Gentleman, though.

Actually,

Fling hat at Gentleman's face, thrust kick to safety

Sometimes an adventurer's gotta make sacrifices.
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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus
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