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Author Topic: 2 sets of questions: Glass and Wood  (Read 1981 times)

dualR

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2 sets of questions: Glass and Wood
« on: July 23, 2010, 12:29:08 am »

Hey there, just a few modding questions, apologies if these are repeats but I have tried searching for relevant info.

Glass:
I've successfully converted the first part of the old glass mod, I can now make beds, barrels, bins and mechanisms from green/clear/crystal glass blocks. Is there any way to use bags of sand as the reagent instead of a glass block?

Furthermore is it possible to have these reactions occur in the glass furnace? I understand you can use the kiln, kitchen, smelter and tanner's workshop, but not sure about glass furnace.

Wood:
I'm looking to do a growable wood mod. Plant seeds, grown plant gets used in a reaction (possibly in a custom building) that produces wood and more seeds. Any help with this is appreciated.

Oh just in case, I'm trying this for 0.31
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Patchouli

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Deon

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Re: 2 sets of questions: Glass and Wood
« Reply #2 on: July 23, 2010, 02:08:56 am »

Glass:
You can't use glass furnace for custom reactions, but you can make a custom furnace.

There, instead of [BUILDING_WORKSHOP:YOURBUILDING] use [BUILDING_FURNACE:YOURBUILDING].


Wood:

[REACTION:PROCESS_PLANT_A_TO_LOGS]
[NAME:process ** to logs]
[BUILDING:YOURWORKSHOP:CUSTOM_P]
[REAGENT:A:1:PLANT:NONE:PLANT_MAT:**:PLANT]
[PRODUCT:100:1:WOOD:NONE:PLANT_MAT:***:WOOD]
[PRODUCT:100:1:SEEDS:NONE:PLANT_MAT:**:SEED]
[SKILL:HERBALISM]

Where ** is a plant you want (i.e. WEED_BLADE) and *** is a wood type you want (i.e. OAK).
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Shukaro

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Re: 2 sets of questions: Glass and Wood
« Reply #3 on: July 23, 2010, 01:21:26 pm »

Concerning glass, the only substance that you can call from a container right now is lye. You might put the reagent as a bag, leave out the [EMPTY] tag and hope for sand. Or you could create a reaction that creates a sand placeholder toy or something from rock, then use the toy as the reagent. Maybe call the toy a sand bag or something.

As for the wood, Deon has a good reaction, you'll just need to mod in a custom plant (and possibly wood) to grow and put it in. The two topics Patchouli linked are quite helpful.
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Deon

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Re: 2 sets of questions: Glass and Wood
« Reply #4 on: July 23, 2010, 01:28:21 pm »

Huh, 0.31.10 listed in a changelog:
 (*)made reaction job interface/automation check inside barrels/etc. (stuff manager jobs did right)
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Shukaro

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Re: 2 sets of questions: Glass and Wood
« Reply #5 on: July 23, 2010, 02:37:56 pm »

Holy llama, that changes everything. Many offerings of burnt goblins are placed at your feet, Deon.
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Mephansteras

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Re: 2 sets of questions: Glass and Wood
« Reply #6 on: July 28, 2010, 01:36:56 pm »

Huh, 0.31.10 listed in a changelog:
 (*)made reaction job interface/automation check inside barrels/etc. (stuff manager jobs did right)

Has anyone confirmed that this works properly for all reactions? Can you, for example, use an extract from a vial in a reaction now?
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Deon

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Re: 2 sets of questions: Glass and Wood
« Reply #7 on: July 28, 2010, 02:03:00 pm »

I was asking myself the same. I didn't have time to test it, only to change my mods, but I plan to do it.
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