Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 13

Author Topic: Dwarf Fortress 0.31.11 Released  (Read 51050 times)

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Dwarf Fortress 0.31.11 Released
« on: July 23, 2010, 06:43:55 am »

Download (Click refresh on your browser if it doesn't show up)

Combat was the focus last time, and this time I moved over to equipment and training.  There are a number of bugs left to fix, but a lot of the largest problems should be cleaned up and training should be somewhat usable now.  I wanted to shift ammunition over to a default system where it doesn't get tied to particular squads/hunters (with the old way left as a default for people that want to control it more), since that remains one of the more annoying things, but I didn't have time to finish it up.  Just make sure you have some extra bolts sitting around, and 'm'-'f' should show you how your squads are doing ammo-wise.  Barracks should also probably default to a non-reserved/non-purposed system, though that's not as bad as ammunition reservation is.  In any case, I'll be moving on to the month-end project and entity populations, though I'll release again sooner if something comes up.

Crash fixes
   (*)stopped crash when individual squad members were selected in 's' and you go back to 's' after leaving
   (*)fixed crash moving from ammo assignment creation to material assignment
   (*)fixed reclaim crash
   (*)fixed text mode crash in SDL version (Baughn)

Major bug fixes
   (*)freed up assigned items properly when uniforms are overwritten
   (*)freed up equipment properly from empty positions when squad is disbanded
   (*)made civilian jobs respect attributes properly
   (*)fixed turtle (vermin) shell crafts/helms/gauntlets/etc.
   (*)stopped squad/off-time training activities from persisting when guy goes off to eat, do squad orders, die, etc.
   (*)made inactive/ordered squads free up their old training activities more quickly
   (*)stopped off-time training from gumming up squad training barracks assignment
   (*)removed dead/crazy/etc. dwarves from squads
   (*)dropped injured dwarves out of their activities properly
   (*)stopped bleeding dwarves from thinking they need to jump on the ground and be dragged to the hospital
   (*)stopped miners/woodcutters coming out of the military from thinking they had a claim to old tools
   (*)made people doing off-time training stop if it becomes inappropriate (kicked out of squad, etc.)
   (*)made quota countdown respect reactions again

Other bug fixes/tweaks
   (*)stopped body-component-based artifacts from defaulting out to iron figurines
   (*)made skill rust display properly on 'v' and made temporary skill loss conditions not display on military screen
   (*)changed rust display for skills
   (*)restricted shell moods to dwarves with shell prefs
   (*)stopped metal goblet/flask construction jobs from shuffling metal of product
   (*)fixed up idle strings for non-soldiers vs. lingering squad activities
   (*)decreased effect of low self-discipline on individual training
   (*)sped up training organization
   (*)WINDOWEDX/Y values respected when moving to windowed mode from full screen (Baughn)
   (*)fixed problem with skill demonstration session timer
   (*)added timers for sparring and individual combat drills
   (*)adjusted sparring pulled shots for recent combat balancing
   (*)adjusted skill rates for all practice activities
   (*)put forest start biome on humans (for proactive forest clearing)
   (*)changed hauling encumbrance speed formula and made hauling build atts slowly
   (*)stopped picks from being available to indiv choice soldiers
   (*)required subtype match for armor even under "partial match"
   (*)made off-duty archery training occur for indiv choice ranged weapons (not just crossbow)
   (*)cleaned up various raw typos (see file_changes.txt)
   (*)fixed a bunch of the "you" announcements in dwarf mode
   (*)made counter to stop excessive party attendence work properly
   (*)made it set up default ammo profiles for ranged squads
Logged
The Toad, a Natural Resource:  Preserve yours today!

yarr

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.11 Released
« Reply #1 on: July 23, 2010, 06:45:26 am »

Yes, finally, thank you Toady :D
Logged

Lawec

  • Bay Watcher
  • Dabbling Goblinslayer
    • View Profile
Re: Dwarf Fortress 0.31.11 Released
« Reply #2 on: July 23, 2010, 06:55:49 am »

Awesome. Finally no more iron figurine artifacts! :D
Logged
In order to improve the universe's frame rate, we must all throw rocks into volcanoes and then do absolutely nothing, worldwide, for a week, to take pressure off pathfinding.

bobbens

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.11 Released
« Reply #3 on: July 23, 2010, 07:14:43 am »

   (*)dropped injured dwarves out of their activities properly

This mean resting dwarves will stay resting and surgery will work again? Need to test.
Logged

Chattox

  • Bay Watcher
    • View Profile
    • Changeling Web Design
Re: Dwarf Fortress 0.31.11 Released
« Reply #4 on: July 23, 2010, 07:15:15 am »

This is awesome. Much love, Toady.
Logged
"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Thoth

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.11 Released
« Reply #5 on: July 23, 2010, 07:16:04 am »

Woo, excellent, now to see if the adamantine spire dwarves like 31.11. :D
Logged
"Do not offend the chair leg of Truth. It is wise and terrible" - (Urist) Spider Jerusalem

Brian

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.11 Released
« Reply #6 on: July 23, 2010, 07:32:54 am »

So unfair. Toady releases in the morning, I'm at work in the morning.  I'll be wondering all day if my squads will automatically clear up or if I'll have to manually clear out the already dead/insane.
Logged

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Dwarf Fortress 0.31.11 Released
« Reply #7 on: July 23, 2010, 07:34:15 am »

YES.

*downloads immediately*

Rather large bugfix, that's good, very, very good.

*nosebleeds a little*
Logged
SigFlags!
Fire Emblem on Forums: 8! + 6re!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

cephalo

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.31.11 Released
« Reply #8 on: July 23, 2010, 07:35:39 am »

There were alot of issues with turtle shells, which one was fixed?
Logged
PerfectWorldDF World creator utility for Dwarf Fortress.

My latest forts:
Praisegems - Snarlingtool - Walledwar

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Dwarf Fortress 0.31.11 Released
« Reply #9 on: July 23, 2010, 07:38:47 am »

* Japa does a little dance.

* Japa braces for loads of people complaining that stonesense doesn't work.
Logged

Dariush

  • Bay Watcher
  • I don't think I !!am!!, therefore I !!am!! not
    • View Profile
Re: Dwarf Fortress 0.31.11 Released
« Reply #10 on: July 23, 2010, 07:41:38 am »

Hooray!

Josephus

  • Bay Watcher
  • The Immortal Historian
    • View Profile
Re: Dwarf Fortress 0.31.11 Released
« Reply #11 on: July 23, 2010, 07:42:51 am »

Woo!
Logged
Solar Rangers: Suggestion Game in SPAAAAACE
RPG Interest Check Thread
i had the elves bring me two tigermen, although i forgot to let them out of the cage and they died : ( i was sad : (

eclipsetail

  • Bay Watcher
  • [HIGH_FIVES]
    • View Profile
Re: Dwarf Fortress 0.31.11 Released
« Reply #12 on: July 23, 2010, 07:45:18 am »

~woot

Dogun

  • Escaped Lunatic
  • Will live in a cave someday
    • View Profile
Re: Dwarf Fortress 0.31.11 Released
« Reply #13 on: July 23, 2010, 07:46:42 am »

Indeed, awesome!

Toady One, can you add a note on the bug database 'report issue' asking people to make an effort to see if the bug they are reporting is already reported? You've had hundreds of duplicates.
Logged

Zaerosz

  • Bay Watcher
  • ☼sperm whale leather thong☼
    • View Profile
Re: Dwarf Fortress 0.31.11 Released
« Reply #14 on: July 23, 2010, 07:48:12 am »

(*)restricted shell moods to dwarves with shell prefs

*commences worship*
Logged
くコ:彡
Pages: [1] 2 3 ... 13