Trade caravans have arrived without wagons since 0.31.01, is this intentional? I mean, were wagons removed because of something upcoming related to multi-tile creatures, or are they supposed to work but don't due to some other bug, or don't arrive because of e.g. a missing entity tag, or something else?
Edit: By the way, I don't expect a full detailed answer, I'd just like a "they're supposed to work" or "they're intentionally removed/disabled".
They're supposed to work.
[Skill_Rates: : : : ] functionality was changed huh?
Still getting (rusty) after a half a season when setting the assumed rust counters to :none:none:none
Yea, my fort is in its first winter and everyone already has rusty skills.
Toady, is it possible to get a flag to disable skill rust entirely without editing the (possibly broken) skill_rates? Speaking only for myself I hate it and will never use it. I'm sure others agree/disagree. Thanks!
I don't think I changed the skill rate loading this time. If it's broken, it has probably been broken for a while. The "rusty" display is new.
If somebody has a novice or competent skill, and they get 1 level of rust, that is at least 50% rust so they get "rusty" displayed. I don't quite remember, but that'll happen after half a year or something. It would still only take just one learning event (like a finished job) to get rid of all the rust at that level. So this isn't really a serious effect, but it looks bad I guess. It would take much more time to get a "rusty" on a higher skill, and even in that case it's not a permanent loss and would only take a few jobs to work off. Permanent loss takes years even for one level.
That said, I wouldn't mind putting in an init option.
I have yet to test out everything, but judging from what I'm hearing about the training crashes sounds like Toady's got another session of quick fixing to do. So I guess I wait and see about a .12 which I guess could be in.... a few hours...or tomorrow maybe?
I don't have any of these crashing saves yet unless there are some on the tracker now, so I can't fix the problem. I did some training on old saves and a lot of training on new games during the course of the release, and it hasn't come up for me, so I'm going to need a save that is broken before I have a chance to fix it, unless I get really lucky.
I'm getting a crash when I try to switch between full screen and windowed mode--which I do regularly, because if the game saves or does any long calculation while in full screen mode, it makes my entire system refuse to let me do anything else. If it's windowed I can alt+tab to other programs fine.
There was a change there about updating the resolution for 0.31.11. Is this crash new for this version? It would probably be that change then, although I'm not sure.
Oh Oh Oh! An image of someone's deity on their artifact! YAY!
He he he, I snuck it in. Statues/figurines should have it quite a bit, depending on how devout the artist is (which I don't think you can see in dwarf mode? don't remember). I didn't finish the sphere links to actions since I figured I'd probably want some actual mythology first (since not all death gods would be the same or whatever, and you'd want statues of Saturn eating his kids and stuff instead of just looking mean), but I put some in for each sphere so that it wouldn't be completely bare. There will be a lot of boring contemplation and prostrating and praying though, until there's more meat to work with.
Soon after migrating by save (generated in 31.10) to 31.11 I finally got upgraded to a barony.
Hmmm... I don't remember actually getting to that bug yet, so it looks like you just earned it over the strength of the bug. I notice your exports look like they just hit 100,000. Perhaps those numbers are flipped? It was supposed to be 100,000 wealth and 10,000 exports, but maybe I have exports checking the wealth number through a load error or a conditional typo... I'll have to check when I'm back on my computer (at Zach's now). I wonder if people drop the land holder requirement in the entity raws to 10000:10000 if the Baron comes sooner.