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Author Topic: Dwarf Fortress 0.31.12 Released  (Read 75978 times)

Toady One

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Dwarf Fortress 0.31.12 Released
« on: July 25, 2010, 07:37:12 am »

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Aside from the major bug fixes listed below, I made skill increases a little faster during training.  Part of the problem is with how classes work -- the teacher and student skills are important, and they can heavily amplify the effects, so the gains for people without those skills were small.  Now it'll be even more extreme that the base rate has increased, so we'll have to see how that plays out in forts that get good teachers.

If your old fort has a dead liaison, your replacement liaison will be named after one of the standard professions most likely, but they should still perform their job.  New worlds should have dead liaisons kicked out completely and get new liaisons.

Crash fixes
   (*)fixed military training crash
   (*)fixed a crash during dwarf creation in arena mode after dwarf mode game had been played
   (*)fullscreen/windowed mode switch crash fixed (Baughn)

Major bug fixes
   (*)fixed new liaison coming when previous liaison is unavailable for any reason
   (*)fixed problem which stopped the liaison from talking about making a barony

Other bug fixes/tweaks
   (*)adjusted skill rates up a bit on indiv training and demonstrations
   (*)made att/skill rate loader treat 0s like NONE instead of the fastest rate
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Rhenaya

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Re: Dwarf Fortress 0.31.12 Released
« Reply #1 on: July 25, 2010, 07:39:06 am »

and nearly i thought .11 is an odd release without an even crash fix release following shortly
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From "Angroshs Kinder" Das schwarze Auge Zwergenhandbuch - (Angrosh Children, the dark eye, german pen&paper, dwarven handbook):
"Elves!? Their men dont wear beards, and their women bathe nacked to lure you into the water and drown you. Thank Angrosh they are as ugly as the day and all big and skinny."

Orkel

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Re: Dwarf Fortress 0.31.12 Released
« Reply #2 on: July 25, 2010, 07:42:43 am »

and nearly i thought .11 is an odd release without an even crash fix release following shortly

Ahaha, so true. Thanks Toady, now I can let my military train without having to save every 5 minutes out of paranoia.
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Lord Snow

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Re: Dwarf Fortress 0.31.12 Released
« Reply #3 on: July 25, 2010, 07:52:15 am »

Sounds awesome, thanks a lot :)
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OmnipotentGrue

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Re: Dwarf Fortress 0.31.12 Released
« Reply #4 on: July 25, 2010, 08:01:38 am »

Gosh darnit, I just got into bed!
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devek

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Re: Dwarf Fortress 0.31.12 Released
« Reply #5 on: July 25, 2010, 08:03:22 am »

I accidentally abandoned my main fort last night, heh.

Looks like I get to make a new one with an actual military this time.
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Toady One

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Re: Dwarf Fortress 0.31.12 Released
« Reply #6 on: July 25, 2010, 08:09:18 am »

We'll see.  It could be time for the odd-even-odd parity switch which is bound to happen sometime.
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Rhenaya

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Re: Dwarf Fortress 0.31.12 Released
« Reply #7 on: July 25, 2010, 08:16:27 am »

you would break appart our worlds for that? :(
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From "Angroshs Kinder" Das schwarze Auge Zwergenhandbuch - (Angrosh Children, the dark eye, german pen&paper, dwarven handbook):
"Elves!? Their men dont wear beards, and their women bathe nacked to lure you into the water and drown you. Thank Angrosh they are as ugly as the day and all big and skinny."

dwarfguy2

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Re: Dwarf Fortress 0.31.12 Released
« Reply #8 on: July 25, 2010, 08:22:58 am »

toady, you truly ARE a god. by the way, what do you think of my cult of you?
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Daenyth

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Re: Dwarf Fortress 0.31.12 Released
« Reply #9 on: July 25, 2010, 08:28:44 am »

Arch linux package updated :)
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Rafal99

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Re: Dwarf Fortress 0.31.12 Released
« Reply #10 on: July 25, 2010, 09:13:36 am »

ALL GLORY TO THE HYPNOTOAD!

I suggest we name the next release 0.31.14 so even-numbered crash fixes won't be needed this time. ;)
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smjjames

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Re: Dwarf Fortress 0.31.12 Released
« Reply #11 on: July 25, 2010, 09:28:09 am »

We'll see.  It could be time for the odd-even-odd parity switch which is bound to happen sometime.

What do you mean by that?

ALL GLORY TO THE HYPNOTOAD!

I suggest we name the next release 0.31.14 so even-numbered crash fixes won't be needed this time. ;)

I agree. Theres something going on with odd numbered releases and murphys law keeps hitting them, been happening since .07 .
« Last Edit: July 25, 2010, 09:31:02 am by smjjames »
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Mandaril

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Re: Dwarf Fortress 0.31.12 Released
« Reply #12 on: July 25, 2010, 09:32:16 am »

Thanks! :D

--

Just wait you guys, if Toady skips a number and makes an even-number normal release... then we suddenly need two hotfix patches :P
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beefy

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Re: Dwarf Fortress 0.31.12 Released
« Reply #13 on: July 25, 2010, 09:46:22 am »

This is so awesome, thanks!
Did anybody manage to get Dwarf Therapist working with .12?
Any help would be greatly appreciated! :)
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greycat

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Re: Dwarf Fortress 0.31.12 Released
« Reply #14 on: July 25, 2010, 09:48:47 am »

Whee!  Since my dwarf civ's liaison arrived dead last autumn (I have no idea why -- I saw a dwarf carrying his body to the graveyard, and there were no combat messages at all), this update is promising.
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