Dwarf Fortress > DF Suggestions

Travelers and a more fluid trading system

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WillNZ:
Caravans and migrants are not the only people traveling in the world. Most people on the road (when those get implemented) are just average people getting from place to place. Dwarves should be able to build roads and capitalize on the ensuing steady traffic. Here's some ideas:1)Inns & Taverns
Here, dwarves sell room and board for travelers. Weary travelers gather by hearthfire and sing tales. Dwarven citizenry sometimes come here to socialize and do some informal trading.2) General Store
Travelers can buy necessary goods and food here.3) Trading Post
While the dwarves will have three big caravans a year, much trading is done with basic traveling merchants. Here, the trading is automated. A full time broker automatically trades stocks of crafts for goods that you specify. Do this enough, nearby towns might switch production to match demand. Meanwhile, your own dwarves can be sent out in bands with stocks of goods to trade with nearby goods to bring back... for a profit for themselves, of course.4) Adventurers
Bands of vicious armed mercenaries, known as "adventurers", will stop by and make their services available for a price. They're very skilled in ridding caves of creeps but are volatile and prone to killing cities for no real good reason.

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