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Author Topic: Corpse butchery  (Read 2870 times)

Luraien

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Corpse butchery
« on: July 28, 2010, 05:18:57 pm »

'Ability to butcher corpses with an appropriate tool'. What tool do I need to do this? It's done and released apparently but I've not heard anything about it other than very briefly on the devlog. Wouldn't mind adding to my list of horrendous happenings with a few eaten children 8)
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Organum

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Re: Corpse butchery
« Reply #1 on: July 28, 2010, 07:47:48 pm »

What you NEEED to do is get a sharp object and press x while standing over a corpse, head, leg, etc. Choose the butchery option. That'll butcher the animal, giving you the same stuff you'd get had a butcher done this in fort mode.
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If dwarves decided to live in trees like hippies, they'd still do it better than the elves.

Luraien

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Re: Corpse butchery
« Reply #2 on: July 28, 2010, 07:57:35 pm »

Now that's just awesome, thanks
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Organum

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Re: Corpse butchery
« Reply #3 on: July 28, 2010, 08:01:09 pm »

TEN THOUSAND WELCOMES TO YOU.
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If dwarves decided to live in trees like hippies, they'd still do it better than the elves.

Luraien

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Re: Corpse butchery
« Reply #4 on: July 29, 2010, 07:47:47 am »

It's saying "You are not that hungry" when standing over a child, though I can tell you I have a hunger which can only be sated via the thoracic cavity of a three year old.
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3

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Re: Corpse butchery
« Reply #5 on: July 29, 2010, 07:57:04 am »

From my understanding it's currently difficult (impossible?) to get adventurers to butcher creatures that speak regardless of supposed civ ethics and whatnot (the same way that it's impossible to get your adventurer to drink anything other than water and booze, regardless of whether you're actually carnivourous or whatever else).
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Luraien

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Re: Corpse butchery
« Reply #6 on: July 29, 2010, 08:04:35 am »

Just edited the ethics, that failed :< Looks like I'll be settling for vulture brains for now.
« Last Edit: July 29, 2010, 08:08:42 am by Luraien »
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rex mortis

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Re: Corpse butchery
« Reply #7 on: July 29, 2010, 01:00:03 pm »

Interesting. Did you generate a new world?

At least in fortress mode my modded dwarves happily butcher aspiring kobold thieves.
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Because death is peaceful and magma is lovely.

Luraien

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Re: Corpse butchery
« Reply #8 on: July 29, 2010, 02:47:54 pm »

I know where I went wrong, I edited Dwarves then played as a Human /facepalm
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Antsan

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Re: Corpse butchery
« Reply #9 on: July 29, 2010, 02:53:31 pm »

(the same way that it's impossible to get your adventurer to drink anything other than water and booze, regardless of whether you're actually carnivourous or whatever else).
That's strange, i actually drank blood the one time when all my water was frozen.
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Taste my Paci-Fist

3

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Re: Corpse butchery
« Reply #10 on: July 29, 2010, 02:55:52 pm »

Perhaps it's changed then.
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vipre01

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Re: Corpse butchery
« Reply #11 on: July 29, 2010, 02:59:35 pm »

Just edited the ethics, that failed :< Looks like I'll be settling for vulture brains for now.

What area is the "ethics" located? I'm looking through the 'creature_standard' file.
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3

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Re: Corpse butchery
« Reply #12 on: July 29, 2010, 03:01:26 pm »

It's in the entity entry.
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Comrade

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Re: Corpse butchery
« Reply #13 on: July 29, 2010, 08:30:58 pm »

The butchering works fine, you just have to roam the wilderness some time until you become hungry.
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Dbuhos

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Re: Corpse butchery
« Reply #14 on: July 30, 2010, 02:15:26 am »

Yes, also lizard devil, 12 brains and 28 lungs, holy shit.
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