Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: [44.12]Warhammer Fortress Beta v0.9  (Read 3197 times)

Kraloth

  • Bay Watcher
    • View Profile
Re: [44.12]Warhammer Fortress Beta v0.9
« Reply #15 on: August 07, 2018, 12:38:14 am »

Would it be possible one day to implement Cathay?
almost certainly, yes, but that will be a fair bit down the line, once I get the more recognisable civs in. Rest assured, I want to have every single civ in and playable before I finally put this mod down.
Logged

Metaltooth

  • Bay Watcher
  • Icon of Sin
    • View Profile
Re: [44.12]Warhammer Fortress Beta v0.9
« Reply #16 on: August 07, 2018, 04:43:21 pm »

How will you be handling artillery peices like cannons?

Im very much interested in this mod of yours
Logged
o̗͕̘̯͈̺r̬e̶̻̗̲̹m͎̘̹͓̦̼̟͝o͕̮̦R͇̥̻̭͟ ̕ņ̗h̪̰̱o̢J͚̬̲ ̧͍̫̜̲͔̺é̤̩̫m̗͍̘̟͖͠ l͇̫̪͖͓̰͝l̕i̮k̻͈̺̱̗ ͙̱̠̥̳̱̘t҉̪s̢͈u͙͉̘̮͘m̳̜̞̳̞̝ ̴͖̠̖̤͕̱u̱̬͚̗͍͞o̢y̴ ̶͚̝̳͇̞e̢̠m̥̤̳̙̣̙̭͢a͚̳̞͉̭g ̛͙e̤̫͉̜͉͘h̗̘̱̤͚͘t̜̺͕ ̴͙͍͉̮̯ņ̘͉̼͓̲ͅi̜̻̰̫̘̠͕w̧̲̘ ̧͔̯o̱̳̘T̗͖

Kraloth

  • Bay Watcher
    • View Profile
Re: [44.12]Warhammer Fortress Beta v0.9
« Reply #17 on: August 07, 2018, 07:48:33 pm »

How will you be handling artillery peices like cannons?

Im very much interested in this mod of yours
Artillery pieces are most likely going to work similarly to Ballistas and such. I might be able to do something with creatures, but we'll see once I get there.
Logged

herrschor

  • Bay Watcher
    • View Profile
Re: [44.12]Warhammer Fortress Beta v0.9
« Reply #18 on: August 22, 2018, 06:11:58 pm »

anything going on here?
Logged

Lordsservent-san

  • Bay Watcher
    • View Profile
Re: [44.12]Warhammer Fortress Beta v0.9
« Reply #19 on: September 02, 2018, 08:40:45 am »

How will you be handling artillery peices like cannons?

Im very much interested in this mod of yours
Artillery pieces are most likely going to work similarly to Ballistas and such. I might be able to do something with creatures, but we'll see once I get there.
I regretfully infirm you that you cannot code siege weapons in at the moment, as the current ones are hard coded into the game with no coding access. You can make artillery creatures as a substitute until you can make artillery guns however.
Logged

Metaltooth

  • Bay Watcher
  • Icon of Sin
    • View Profile
Re: [44.12]Warhammer Fortress Beta v0.9
« Reply #20 on: October 22, 2018, 09:27:04 am »

Would it be possible to impliment artillery creatures to only appear in sieges?
Logged
o̗͕̘̯͈̺r̬e̶̻̗̲̹m͎̘̹͓̦̼̟͝o͕̮̦R͇̥̻̭͟ ̕ņ̗h̪̰̱o̢J͚̬̲ ̧͍̫̜̲͔̺é̤̩̫m̗͍̘̟͖͠ l͇̫̪͖͓̰͝l̕i̮k̻͈̺̱̗ ͙̱̠̥̳̱̘t҉̪s̢͈u͙͉̘̮͘m̳̜̞̳̞̝ ̴͖̠̖̤͕̱u̱̬͚̗͍͞o̢y̴ ̶͚̝̳͇̞e̢̠m̥̤̳̙̣̙̭͢a͚̳̞͉̭g ̛͙e̤̫͉̜͉͘h̗̘̱̤͚͘t̜̺͕ ̴͙͍͉̮̯ņ̘͉̼͓̲ͅi̜̻̰̫̘̠͕w̧̲̘ ̧͔̯o̱̳̘T̗͖

rex mortis

  • Bay Watcher
    • View Profile
Re: [44.12]Warhammer Fortress Beta v0.9
« Reply #21 on: October 24, 2018, 02:54:58 am »

My worlds did not seem to generate any dwarf civilizations. And according to errorlog, there are duplicate RAWs.

Code: [Select]
Duplicate Object: inorganic HEMATITE
Duplicate Object: creature BIRD_GUINEAFOWL
Duplicate Object: item ITEM_TOOL_FIRELOCK_S
Duplicate Object: reaction FIRELOCK_S
Duplicate Object: interaction PETRIFICATION
Logged
Because death is peaceful and magma is lovely.
Pages: 1 [2]