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Author Topic: [0.44.12+] Fortress Defense Mod II R v21: Progress Trigger and Bug Fixes!  (Read 217745 times)

darkflagrance

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Re: [0.31.25] Fortress Defense Mod II v8: Elven Avengers!
« Reply #465 on: June 26, 2011, 03:11:16 am »

OK, currently I'm using the Lazy Newb Pack with Mayday's tileset.

However I like the idea of more sieges - many more sieges. So if I add FD and drag the graphics across, too..... will everything work ok?

Just got back from a long hiatus.

Yes, the graphics packs should be compatible. If there are any problems, please tell me so that I can fix that for the next FDII version.

A WAR ELEPHANT JUST KICKED A DRAGON IN THE HEAD AND KILLED IT! AWESOME!
Suggestion: Allow war elephants to grasp with their trunks.
Also: Are the assorted civs fortress mode compatible? In other words, if I add [CIV_CONTROLLABLE] to jotunns or war elephants or whatever, can I actually play them successfully with military and stuff?

The civs with all the entity positions could theoretically be playable (Tigermen and Jotunns, along with many of the bonus civs) but most of the civs with VARIABLE entity positions will be screwed over. However, recently I also deleted most trap components in the interest of making the mod more compact, so that they can't access screw pumps.

No idea about the horse katana mentions.
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

AUTOMATIC

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Re: [0.31.25] Fortress Defense Mod II v8: Elven Avengers!
« Reply #466 on: June 29, 2011, 02:17:56 am »

I remade some sprites for the graphical version of the mod:



Fetch them here if they're to your liking: http://dffd.wimbli.com/file.php?id=4584
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darkflagrance

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Re: [0.31.25] Fortress Defense Mod II v8: Elven Avengers!
« Reply #467 on: June 29, 2011, 08:15:04 pm »

I remade some sprites for the graphical version of the mod:



Fetch them here if they're to your liking: http://dffd.wimbli.com/file.php?id=4584

This is very annoying. The elves worked during testing when they invaded me. I even have a screen shot from one of their invasions of my fortresses.

Do you have any idea what causes the bug?
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

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Re: [0.31.25] Fortress Defense Mod II v8: Elven Avengers!
« Reply #468 on: June 30, 2011, 12:13:28 am »

darkflagrance:

Spoiler (click to show/hide)

Should be 255,0,255

Better yet use proper PNG transparency. Or don't use it at all. Not like DF draws something behind sprites anyway.
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darkflagrance

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Re: [0.31.25] Fortress Defense Mod II v8: Elven Avengers!
« Reply #469 on: June 30, 2011, 01:10:34 pm »

As long as you can see the elf on the tile, it shouldn't be a problem. I'm hoping to upload an updated version soon.

I hope you won't mind if I also link to your graphics set in the OP; let me know if it is a problem.
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

JacenHanLovesLegos

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Re: [0.31.25] Fortress Defense Mod II v8: Elven Avengers!
« Reply #470 on: June 30, 2011, 03:11:07 pm »

I had a horse appear in a raptorman siege, with a name. Any explanation? He's not in legends, strangely.
New feature. Mounts now have names.
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Mikehpoo

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Re: [0.31.25] Fortress Defense Mod II v8: Elven Avengers!
« Reply #471 on: June 30, 2011, 05:32:37 pm »

At around what wealth do the different types of siegers attack at? In my 2nd year with around 50000~ wealth/43 Dwarves and I haven't seen an enemy, getting a little worried that they won't show which would kill me since this fort has everything I wanted on a small embark.

Should enemy civilisations besides the standard goblin/dwarf/elven/human appear on the list when I press 'c'? Come to think of it I don't recall if I made sure they were in reach of me on embark...

Sorry for the newbie questions, haven't played since the 40d days.
« Last Edit: June 30, 2011, 05:36:58 pm by Mikehpoo »
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AcESCAR

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Re: [0.31.25] Fortress Defense Mod II v8: Elven Avengers!
« Reply #472 on: June 30, 2011, 09:50:29 pm »

This mod is insanely fun ! I never get so many multiple sieges at once before !

Btw, do Elephants really break down wall ?? I face them quite a few time but never once I see them even try to break it down
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AUTOMATIC

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Re: [0.31.25] Fortress Defense Mod II v8: Elven Avengers!
« Reply #473 on: June 30, 2011, 11:05:50 pm »

AcESCAR: No they never did do for me either, and they had all opportunities in the world because I was blocking/rerouting their paths constantly with lots of bridges.
Spoiler (click to show/hide)

Mikehpoo: They sieged me pretty early, after second migration wave. I had lots of wealth though, making some spiked steel balls for trade and all that.
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darkflagrance

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Re: [0.31.25] Fortress Defense Mod II v8: Elven Avengers!
« Reply #474 on: July 01, 2011, 04:59:39 am »

At around what wealth do the different types of siegers attack at? In my 2nd year with around 50000~ wealth/43 Dwarves and I haven't seen an enemy, getting a little worried that they won't show which would kill me since this fort has everything I wanted on a small embark.

Should enemy civilisations besides the standard goblin/dwarf/elven/human appear on the list when I press 'c'? Come to think of it I don't recall if I made sure they were in reach of me on embark...

Sorry for the newbie questions, haven't played since the 40d days.

50,000 is quite on the low side. You probably should have attracted the attention of stranglers or beak wolves by now, but it's also possible they are en route and you've just received a couple of large migrant waves in a row. Try boosting your wealth to a large amount.

Enemy civs don't appear on the civ screen till you see a member of their civ on your map. So the only way you'll know if enemy civs are present is if you meet them or if you made sure they had access in the embark screen.

It is also possible that you started on an island or in a place where enemy civs can't find you. That would suck. You can check this by making a copy of the fort, abandoning, and then checking enemy civ availability on a site near the embark.

Elephants don't break down walls. Nothing in DF can at the moment.
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Brandedahall

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Re: [0.31.25] Fortress Defense Mod II v8: Elven Avengers!
« Reply #475 on: July 01, 2011, 01:19:17 pm »

yo, I've reverted back to fort defense (original) again and was wondering. Is there any graphics for them?
or is there any way to add graphics to the creatures?
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darkflagrance

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Re: [0.31.25] Fortress Defense Mod II v8: Elven Avengers!
« Reply #476 on: July 02, 2011, 01:06:08 am »

yo, I've reverted back to fort defense (original) again and was wondering. Is there any graphics for them?
or is there any way to add graphics to the creatures?

The graphics pack for the current fortress defense might add graphics for a few of the original fortress defense enemies, but some of them will lack graphics completely. Either way, I don't plan to support the original fortress defense at the moment.
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

AcESCAR

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Re: [0.31.25] Fortress Defense Mod II v8: Elven Avengers!
« Reply #477 on: July 02, 2011, 08:29:28 am »

Is it all right to delete the weaker enemies and add in the stronger one (from the bonus pack)
without doing another world gen and/or another fortress ?

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darkflagrance

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Re: [0.31.25] Fortress Defense Mod II v8: Elven Avengers!
« Reply #478 on: July 02, 2011, 03:38:43 pm »

Is it all right to delete the weaker enemies and add in the stronger one (from the bonus pack)
without doing another world gen and/or another fortress ?

You need a world gen to add new creatures and civs.
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

Brandedahall

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Re: [0.31.25] Fortress Defense Mod II v8: Elven Avengers!
« Reply #479 on: July 03, 2011, 01:44:23 pm »

aww ok :) do you have any stronger civs planned? or any that breed REALLY fast?
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