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Author Topic: Red vs Blue: all out war! [Round 2: MAGIK!]  (Read 6871 times)

Cheddarius

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Re: Red vs Blue: all out war!
« Reply #30 on: August 01, 2010, 07:15:45 pm »

Hey that's not fair, I only got a longbow and arrows and plate mail.
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Hugehead

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Re: Red vs Blue: all out war!
« Reply #31 on: August 01, 2010, 07:18:57 pm »

Put me on waiting list!
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Criptfeind

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Re: Red vs Blue: all out war!
« Reply #32 on: August 01, 2010, 07:21:06 pm »

Hey that's not fair, I only got a longbow and arrows and plate mail.

Quit yer whining, ye got a better starting spot anyway.
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Evergod41

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Re: Red vs Blue: all out war!
« Reply #33 on: August 01, 2010, 07:25:10 pm »

and your reinforcements?

Cheddarius

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Re: Red vs Blue: all out war!
« Reply #34 on: August 01, 2010, 07:26:02 pm »

Hey Evergod, if Cript gets a sword and a board, can I have a tower shield as well as my longbow?
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Criptfeind

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Re: Red vs Blue: all out war!
« Reply #35 on: August 01, 2010, 07:26:54 pm »

I got reinforcements?

They can attach themselves to the other unit.
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Evergod41

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Re: Red vs Blue: all out war!
« Reply #36 on: August 01, 2010, 07:28:14 pm »

no, what are their weapons?

Criptfeind

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Re: Red vs Blue: all out war!
« Reply #37 on: August 01, 2010, 07:32:46 pm »

They shall be archers.
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Evergod41

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Re: Red vs Blue: all out war!
« Reply #38 on: August 01, 2010, 07:41:00 pm »

Turn 2
No combat, both sets of reinforcements are 5, amazing


Red's main group is one move away south, west and east from the road.

New thing: reinforcements are every otherturn, and never as long as your commander is in combat.

Criptfeind

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Re: Red vs Blue: all out war!
« Reply #39 on: August 01, 2010, 07:43:57 pm »

My unit will move southwest and the other unit will move south.
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Cheddarius

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Re: Red vs Blue: all out war!
« Reply #40 on: August 01, 2010, 07:44:13 pm »

Wait, what? In the beginning, we had the same numbers of units. But on the second turn, I had 20 guys and he had 30 guys for some reason. He still has 10 more units than me.. what gives?

Does it cost movement to inspect buildings and talk to hermits and things like that?
« Last Edit: August 01, 2010, 07:46:53 pm by Cheddarius »
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Criptfeind

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Re: Red vs Blue: all out war!
« Reply #41 on: August 01, 2010, 07:46:44 pm »

You started with 10 less. It has been like that from before the first turn.

Your guys have better skills though.
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Evergod41

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Re: Red vs Blue: all out war!
« Reply #42 on: August 01, 2010, 07:48:49 pm »

red has always had more, the map ISNT exact, it looked similar but now iv'e added #'s for more strategical planning.
yes it was origionally "Red: approx 30/Blue: approx 20" I just removed the approxamations, besides Cedd's there are certain things lurking in certain places that may or may not be help n/or hinderance...

Edit: no only movement takes the turn, combat and everything else is included with the turn.
          This also allows for an entire battle to play out within ne turn

Cheddarius

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Re: Red vs Blue: all out war!
« Reply #43 on: August 01, 2010, 07:50:31 pm »

Yeah, but my guys have fail equipment. Man.
Does it cost movement to inspect buildings and talk to hermits and things like that?
If I want to move diagonally, can I move 5 squares diagonally in the turn, or do I have to move three squares east and two squares north or whatnot?
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Evergod41

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Re: Red vs Blue: all out war!
« Reply #44 on: August 01, 2010, 07:53:43 pm »

material doesnt really matter, unless it's wood vs steel or the like.
and yes diagonal is possible, or you could just say contenue along the road, until it forks.
and no any action OTHER than moving can be included within the turn
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