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Author Topic: Raw-Editable Procedural Worldgen Cities  (Read 10041 times)


  • Bay Watcher
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Re: Raw-Editable Procedural Worldgen Cities
« Reply #45 on: August 26, 2010, 07:48:49 pm »

Well, what we need is not merely the ability to make centrally-planned, well-engineered roads, but also twisting backalleys of the sorts that you get if there is no planning, and a villages grows up within a walled settlement as families "move out" of their parents house, and wind up building their new house in the space between their parent's house and their neighbor's house, so that they have a solid wall of amatuerishly built shacks that are all physically connected to one another.

Most Dark Age villages were built in that manner, and while "keep cramming more buildings in wherever they fit" may actually be easier to program than the "planned city" approach, there should be some means of adjusting how much chaos there is in the system.
Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
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Max White

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  • Still not hollowed!
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Re: Raw-Editable Procedural Worldgen Cities
« Reply #46 on: February 10, 2011, 10:17:55 pm »

*Reads thread*
Well, I know it is on the eternal voting, but sometimes you need a good thread to explain what your voting for, so...

EDIT: Also, to tie in, Tooting my own horn,
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