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Author Topic: More special abilities!  (Read 578 times)

gurra_geban

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More special abilities!
« on: March 11, 2008, 01:45:00 pm »

when browsing the raws you see alot of special tokens on different creatures, much which makes them very unique in behaviour which is really awesome...

i think df could do with loads of more speial abilities to make creatures unique... what about regeneration for trolls as an example ^^

post your ability suggestions here!!

[ March 11, 2008: Message edited by: gurra_geban ]

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Keiseth

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Re: More special abilities!
« Reply #1 on: March 11, 2008, 02:05:00 pm »

I'm for it. Though, certain creatures are waiting for magic to be implemented, I understand. Although Troll regeneration seems natural, it'll probably fall under magic, at least, the effect will. =)

Hmm, a regenerating Troll fortress would be fun, wouldn't it?

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Mikademus

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Re: More special abilities!
« Reply #2 on: March 11, 2008, 03:05:00 pm »

A truly bizarre but probably quite fun idea is an "impregnator" flag that means female creatures touching the creature give birth (soon thereafter?). A variant would be an inverse toggle, that would kill children or foetuses on touch. Especially if this creature is immaterial or invisible, it could be a source of interesting calamity.

What if such a creature was intentionally summoned in a future magic system, but the summoning failed, then it could get the negative flag set instead.

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Fishersalwaysdie

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Re: More special abilities!
« Reply #3 on: March 11, 2008, 03:34:00 pm »

More blood tags...
Like being acid, lighter than air, flammable, poisonous or fluorescent.
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Belteshazzar

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Re: More special abilities!
« Reply #4 on: March 11, 2008, 03:48:00 pm »

Throwing hails of spines like darts would be cool (like the hunters from Half-Life 2 or Hydralisks from Starcraft)

The ability for intelligent monsters`to reproduce (so the don't all die after a decade)

Monsters that can spawn other subordinate monsters

Climbing....

Acid (pools, spitting, and contact)

More poisons

Exploding enemies

Explosive poisons

looting and equipment using monsters (yeah slugmen are pushovers until they get a hold of a bow, and lets not even mention the bipedal amphibious Deep Carp Ones)

Natural Tunneling

Magma men could throw magma?

Enemies that can swallow you whole (Dragons,Grues,Pacmen,Kirby)... at least you can attack their entrails now

Immaterial or Aetherial creatures

Enemies that can infest you

Enemies who can contaminate you.

Hypnotic powers (may need magic)

Camouflage (Adventurer:"Hey a chest, I wonder whats inside?" Chest:"Hey an adventurer, I wonder whats inside?")

Trappers: Everyone knowns kobalds leave tons of traps around so watch you ankles.

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Slappy Moose

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Re: More special abilities!
« Reply #5 on: March 11, 2008, 07:32:00 pm »

quote:
Originally posted by Belteshazzar:
<STRONG>
Climbing....
</STRONG>

Goblin siege towers   :(

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Kagus

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Re: More special abilities!
« Reply #6 on: March 12, 2008, 12:05:00 pm »

quote:
Originally posted by Slappy Moose:
<STRONG>

Goblin siege towers    :(</STRONG>



Dwarven magma pots.

Alfador

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Re: More special abilities!
« Reply #7 on: March 12, 2008, 02:37:00 pm »

quote:
Originally posted by Belteshazzar:
<STRONG>Enemies that can swallow you whole (Dragons,Grues,Pacmen,Kirby)... at least you can attack their entrails now</STRONG>

OH YES.

"The dragon's mouth engulfs you!
You are swallowed whole!
The dragon stomach acid burns you!
The dragon stomach acid burns you!
You slash at the dragon stomach with your +steel battle axe+!
It is mangled!
Intestines shoot out from the wound!
You have escaped the dragon's stomach!
Ortgord Uzbekistan, dragon, has been struck down.
The dragon stomach acid burns you!
The dragon stomach acid burns you!
The dragon stomach acid burns you!
You give in to pain.
You have been digested."

Oops, guess we better have an option to clean fluid off yourself first, eh?  :D

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