Dwarf Fortress > DF Suggestions
More special abilities!
gurra_geban:
when browsing the raws you see alot of special tokens on different creatures, much which makes them very unique in behaviour which is really awesome...i think df could do with loads of more speial abilities to make creatures unique... what about regeneration for trolls as an example ^^post your ability suggestions here!![ March 11, 2008: Message edited by: gurra_geban ]
Keiseth:
I'm for it. Though, certain creatures are waiting for magic to be implemented, I understand. Although Troll regeneration seems natural, it'll probably fall under magic, at least, the effect will. =)Hmm, a regenerating Troll fortress would be fun, wouldn't it?
Mikademus:
A truly bizarre but probably quite fun idea is an "impregnator" flag that means female creatures touching the creature give birth (soon thereafter?). A variant would be an inverse toggle, that would kill children or foetuses on touch. Especially if this creature is immaterial or invisible, it could be a source of interesting calamity.What if such a creature was intentionally summoned in a future magic system, but the summoning failed, then it could get the negative flag set instead.
Fishersalwaysdie:
More blood tags...
Like being acid, lighter than air, flammable, poisonous or fluorescent.
Belteshazzar:
Throwing hails of spines like darts would be cool (like the hunters from Half-Life 2 or Hydralisks from Starcraft)The ability for intelligent monsters`to reproduce (so the don't all die after a decade)Monsters that can spawn other subordinate monstersClimbing....Acid (pools, spitting, and contact)More poisonsExploding enemiesExplosive poisonslooting and equipment using monsters (yeah slugmen are pushovers until they get a hold of a bow, and lets not even mention the bipedal amphibious Deep Carp Ones)Natural TunnelingMagma men could throw magma?Enemies that can swallow you whole (Dragons,Grues,Pacmen,Kirby)... at least you can attack their entrails nowImmaterial or Aetherial creaturesEnemies that can infest youEnemies who can contaminate you.Hypnotic powers (may need magic)Camouflage (Adventurer:"Hey a chest, I wonder whats inside?" Chest:"Hey an adventurer, I wonder whats inside?")Trappers: Everyone knowns kobalds leave tons of traps around so watch you ankles.
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