Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 53

Author Topic: Fortress Overseer 0.70.1 - !Open Source! 3D Visualizer - 31.25-34.11 Support  (Read 365821 times)

thewonderidiot

  • Bay Watcher
    • View Profile
Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #60 on: September 01, 2010, 07:32:40 am »

For some reason these visualizers always seem to crash out for me. Not sure why. This one gets to "Drawing z-level 108" then the window closes. Windows 7, 4 gig memory. Video card is kinda old, radeon x1900, maybe that's it.

Vegetation and skybox are the only thing drawn after geometry... try disabling vegetation and deleting the skybox textures.
Logged

bartavelle

  • Bay Watcher
  • Coin coin!
    • View Profile
Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #61 on: September 01, 2010, 01:05:59 pm »

Hello thread! Sexy Mustard here to prove i am not just WonderIdiot's imaginary friend and more importantly to replace all those bleh textures that we have packaged with v0.16 located here http://dffd.wimbli.com/file.php?id=3033  i hope you like my work ^.^

Edit: oops i forgot to say, to install them you need to just put the contents of the file into the images folder inside the materials folder.

You should produce a shot !
Logged

jfsh

  • Bay Watcher
    • View Profile
Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #62 on: September 01, 2010, 04:20:56 pm »

Looks amazing, so cool.  It really runs smoothly, too.

But my fort made of rock salt is... pink.  >:(

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #63 on: September 01, 2010, 06:00:56 pm »

fun fact: rock salt is pink.
Logged

jfsh

  • Bay Watcher
    • View Profile
Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #64 on: September 01, 2010, 06:29:38 pm »

fun fact: rock salt is pink.

I don't know, wikipedia says it can be lots of colors:

"The mineral is typically colorless or white, but may also be light blue, dark blue, purple, pink, red, orange, yellow or gray depending on the amount and type of impurities."  http://en.wikipedia.org/wiki/Halite

Anyway I wasn't questioning the real-life color, just that it was a bummer!

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #65 on: September 01, 2010, 06:33:08 pm »

all I know is that the only rock salt I've seen IRL is pink, so I made it pink.
Logged

Syntic

  • Bay Watcher
    • View Profile
Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #66 on: September 01, 2010, 08:36:20 pm »

Cool, now I want to make a fortress entirely out of Rocksalt so the dwarfs can dare anyone to make fun of their pink fortress.
Logged

Sexy Mustard

  • Bay Watcher
    • View Profile
Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #67 on: September 01, 2010, 08:59:52 pm »

shots of the new textures in action!! 
Spoiler (click to show/hide)
Logged

nbonaparte

  • Bay Watcher
    • View Profile
Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #68 on: September 01, 2010, 10:31:32 pm »

Would it be possible to spread the different textures around (not necessarily following tiles) so it looks more realistic? maybe by biome? example of 2 different textures being mixed. huge image so it's a link. That image could be a mix of 2 types of grass, but grass with patches of rock and soil would be good too. It would need to be able to be turned off, of course.

EDIT: I seem to remember you being familiar with Blender, so it would be like applying a cloud texture to the alpha channel of an image texture, and letting the other show through depending on the level of alpha.
« Last Edit: September 01, 2010, 10:33:05 pm by nbonaparte »
Logged
A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

thewonderidiot

  • Bay Watcher
    • View Profile
Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #69 on: September 02, 2010, 08:00:02 am »

Would it be possible to spread the different textures around (not necessarily following tiles) so it looks more realistic? maybe by biome? example of 2 different textures being mixed. huge image so it's a link. That image could be a mix of 2 types of grass, but grass with patches of rock and soil would be good too. It would need to be able to be turned off, of course.

EDIT: I seem to remember you being familiar with Blender, so it would be like applying a cloud texture to the alpha channel of an image texture, and letting the other show through depending on the level of alpha.

That's something along the lines of what we'll be doing.
Logged

nbonaparte

  • Bay Watcher
    • View Profile
Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #70 on: September 02, 2010, 02:30:04 pm »

Awesome, looking forward to it.
Logged
A service to the forum: clowns=demons, cotton candy=adamantine, clown car=adamantine tube, circus=hell, circus tent=demonic fortress.

KillHour

  • Bay Watcher
  • One of many
    • View Profile
Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #71 on: September 03, 2010, 04:28:59 am »

fun fact: rock salt is pink.

Not quite THAT pink.  It's more like this:

Logged

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #72 on: September 03, 2010, 04:35:15 am »

and that's the color I put.....
Logged

Shadowfury333

  • Bay Watcher
    • View Profile
Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #73 on: September 03, 2010, 02:46:21 pm »

Great job so far. Keep it up.

One small issue I found: Overseer seems to flip the map when it reads it. I can post some shots later if you want, but I'd recommend testing on a fort where it is easy to tell direction. Everything is mirrored compared to DF.

Also, any plans to add water and biome-specific skyboxes?
« Last Edit: September 03, 2010, 02:48:36 pm by Shadowfury333 »
Logged
Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

Sowelu

  • Bay Watcher
  • I am offishially a penguin.
    • View Profile
Re: Fortress Overseer v0.16 Visualizer/Exporter - now with textures and trees!
« Reply #74 on: September 03, 2010, 03:58:33 pm »

I think it would be awesome if textures could span multiple tiles.  Like, if you wanted, you could put multiple marble textures into the folder, and it would randomly pick...and some of those textures could be 2x1 tiles, and it would put them together.

...Though I guess that might cause problems as walls were mined out.
Logged
Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!
Pages: 1 ... 3 4 [5] 6 7 ... 53