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Author Topic: temperature  (Read 2969 times)

NW_Kohaku

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Re: temperature
« Reply #15 on: August 22, 2010, 12:49:45 pm »

Rather than making it its own thread, I'd rather you consolidate it into the existing threads - there's a major debate over how to do this sort of thing in Improved Farming already, and it just becomes more confusing if you have to read a dozen different threads to keep up with everything.
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Olith McHuman

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Re: temperature
« Reply #16 on: August 23, 2010, 03:04:27 am »

I like most of the ideas here, but keep in mind that temperature is an expensive feature that some people leave turned off. If a few game play and game balance elements are based off of temperature, I think that would be fine. But major elements reliant on temperature might not be so hot for those with slower computers or larger forts.

That said, it may just be that nothing really uses temperature right now, so Toady never bothered to optimize it.
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silhouette

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Re: temperature
« Reply #17 on: August 23, 2010, 04:47:49 am »

Medical

cold - less chance of infection as bacteria has a hard time surviving in this climate.
Freezing - almost certain no chance of infection as there is little or no bacteria.


hot - more chance of infection, bacteria thriving
Scorching - Well, this can go either way...

The hotter it is the faster the healing rate, while the colder it is the slower the healing rate.

Also, dehydration.
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NW_Kohaku

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Re: temperature
« Reply #18 on: August 23, 2010, 07:51:53 am »

In a freezing or scortching climate, an injured dwarf would probably die of exposure, unless they were underground, where the temperature is more regulated.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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Vyckeil

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Re: temperature
« Reply #19 on: August 23, 2010, 01:54:14 pm »

In a freezing or scortching climate, an injured dwarf would probably die of exposure, unless they were underground, where the temperature is more regulated.

That would be part of the challenge of embarking in those locations. I've seen non-freezing tundras and non-scorching deserts. Worldgen settings are very flexible.
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TheyTarget

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Re: temperature
« Reply #20 on: August 23, 2010, 07:04:47 pm »

Medical

cold - less chance of infection as bacteria has a hard time surviving in this climate.
Freezing - almost certain no chance of infection as there is little or no bacteria.


hot - more chance of infection, bacteria thriving
Scorching - Well, this can go either way...

The hotter it is the faster the healing rate, while the colder it is the slower the healing rate.

Also, dehydration.

I think any temperature difference stops infection. Thats why when you get an infection the body part heats up. Bacteria can only multiple at a perfect temperature and your body raises to high for them to continue divide. So temperate should be the worst, but hot might be just as good as cold. While I guess freezing would be the best.
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Vyckeil

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Re: temperature
« Reply #21 on: August 23, 2010, 08:12:55 pm »

Generally speaking, external temperatures are colder than your body, so the hotter the weather, the more infection (as it gradually matches the body temperature), so yeah...

And about freezing, frostbite anyone?

What about clothing? Should dwarves be better clothed because of freezing temperatures? Should they have underwear when armored with metal? Should they wear less in hot weather, and soldiers drink more when wearing a lot of armor?
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Jayce

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Re: temperature
« Reply #22 on: August 23, 2010, 09:18:55 pm »

Make 99% of rocks meltable and allow the magma created join with the magma pool,so you dont get 500 bits of magma.
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TheyTarget

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Re: temperature
« Reply #23 on: August 23, 2010, 09:59:00 pm »

Generally speaking, external temperatures are colder than your body, so the hotter the weather, the more infection (as it gradually matches the body temperature), so yeah...

And about freezing, frostbite anyone?

What about clothing? Should dwarves be better clothed because of freezing temperatures? Should they have underwear when armored with metal? Should they wear less in hot weather, and soldiers drink more when wearing a lot of armor?

Yeah but dwarf fort isnt exactly earth. I would assume its possible to have places in the world that are hotter then a dwarfs body temperature, I mean I've seen them run through magma.
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This is a platinum warhammer. All craftsdwarfship is of the highest quality. it menaces with spikes of platinum.
there is an image of the goblin Utes Gozrusrozsnus and dwarves in elf bone. The goblin is making a plaintive gesture. the dwarves are striking a menacing pose.
this image relates to the slaying of Utes Gozrusroz

thijser

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Re: temperature
« Reply #24 on: August 28, 2010, 02:51:09 am »

Well on earth we also have areas where the outside tempreture can get higher then the tempreture inside a human's body. And we need to know the dwarfs body tempreture before we can get this right.
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NW_Kohaku

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Re: temperature
« Reply #25 on: August 28, 2010, 08:41:29 am »

Well on earth we also have areas where the outside tempreture can get higher then the tempreture inside a human's body. And we need to know the dwarfs body tempreture before we can get this right.

That's the HOMEOTHERM variable.  All warm-blooded creatures have the same value, which roughly correlates to 99 degrees Farenheight.  Cold-blooded creatures have 72 degree Farenheight body temperature.

Wiki article with basically everything you need to know: http://df.magmawiki.com/index.php/40d:Temperature
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

Improved Farming
Class Warfare
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