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Author Topic: Fremen Sietch - A Dune mod for DF  (Read 12084 times)

Eagle_eye

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Re: Fremen Sietch - A Dune mod for DF
« Reply #60 on: August 18, 2010, 07:59:01 am »

alright. I'll pm a copy of the files as soon as I get a few minor things worked out.
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Vinnie

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Re: Fremen Sietch - A Dune mod for DF
« Reply #61 on: August 19, 2010, 04:46:31 pm »

The spice must flow!
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existent

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Re: Fremen Sietch - A Dune mod for DF
« Reply #62 on: August 19, 2010, 04:50:48 pm »

We're now approaching a playable version (we being foamy and I), and as such, would anyone like to playtest the mod?
I might be able to get my younger brother to do it. He playtests my mod constantly.
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

Eagle_eye

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Re: Fremen Sietch - A Dune mod for DF
« Reply #63 on: August 19, 2010, 06:10:34 pm »

alright, I'll pm you a copy of the current working raw files. the more recent things we've done are rather.... in progress.
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Aklyon

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Re: Fremen Sietch - A Dune mod for DF
« Reply #64 on: August 19, 2010, 07:38:41 pm »

The spice must flow!
Are Crysknives wieldable weapons in fort mode?
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Foamy

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Re: Fremen Sietch - A Dune mod for DF
« Reply #65 on: August 19, 2010, 07:48:25 pm »

yes but they are far from finished. the mod is in very early stages. it's a lot more of a challenge than i expected. i've put around 5 hours total just into two projectile weapons and the personal shields and i am far from finished. i then have to take that to another two guns and then onto the three melee weapon materials and the leather armour.

currently the only thing that could be considered finished is the world gen file.
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Aklyon

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Re: Fremen Sietch - A Dune mod for DF
« Reply #66 on: August 19, 2010, 08:02:24 pm »

I remember sheilds angering the worms, but I don't think thats possible to add to DF yet.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Foamy

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Re: Fremen Sietch - A Dune mod for DF
« Reply #67 on: August 19, 2010, 09:08:35 pm »

yeah. lasers and shields should also violently react with each other but that's not possible to recreate either. we've got to leave out and add a lot to make it work however i am sure it will have the same feel and be extremely entertaining when done.
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Eagle_eye

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Re: Fremen Sietch - A Dune mod for DF
« Reply #68 on: August 19, 2010, 09:45:02 pm »

I'd say sandworms are also finished :D
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rex mortis

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Re: Fremen Sietch - A Dune mod for DF
« Reply #69 on: August 20, 2010, 02:14:27 pm »

Are lasers necessary? If the use of shields is widespread, who in their right mind uses lasers? Harkonnen, maybe. Might just say they know the enemy has shields so they left lasers home.
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Because death is peaceful and magma is lovely.

Foamy

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Re: Fremen Sietch - A Dune mod for DF
« Reply #70 on: August 20, 2010, 02:20:33 pm »

Well the shields will be expensive. i may also make them heavy. also pellet guns wont be able to damage machines. a lot of fighting will be done with knives too and the knives will get through shields easily.
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Aklyon

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Re: Fremen Sietch - A Dune mod for DF
« Reply #71 on: August 20, 2010, 02:36:02 pm »

Is there an advisor position, or similar? we could put mentats in there.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Eagle_eye

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Re: Fremen Sietch - A Dune mod for DF
« Reply #72 on: August 20, 2010, 09:58:08 pm »

unfortunately, castes are random, so I don't think that would work.
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existent

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Re: Fremen Sietch - A Dune mod for DF
« Reply #73 on: August 20, 2010, 11:29:26 pm »

unfortunately, castes are random, so I don't think that would work.
I'm pretty sure there's a tag for making a position exclusive to a certain caste.
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

rex mortis

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Re: Fremen Sietch - A Dune mod for DF
« Reply #74 on: August 21, 2010, 09:20:36 am »

But does it work? There are so many bugs with nobles, particularly custom nobles.
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Because death is peaceful and magma is lovely.
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