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Author Topic: [DF 31.13] ۝ War of the Ring Mod ۝ [WotR 13.3] (We're back!)  (Read 40049 times)

existent

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Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.10]
« Reply #60 on: August 15, 2010, 10:36:25 pm »

It seems that an ent can only just barely defeat one dwarf. One on one the ent wins but with a whole bunch of broken limbs.

Edit: Also, you can't draft hobbits into the army.
1. I know. But it's a big improvement on before. I'd say wimpy Ents is better than Ents being killed by a single blow, being unkillable, or melting at room temperature, wouldn't you?

 I wouldn't have uploaded them as weak as they are, but beefing them up is looking like it will take some work. I'm even thinking I might go so far as giving them a syndrome effect as part of their upgrade. Whatever happens, I'll have them fighting more accurately by the next update.

2. Ah, yeah, that's not surprising. Hobbit nobles are the problem. Although, Hobbits didn't ever have much of a military anyhow. It's more realistic this way!

Seriously, though, I'll have a fix for that up in a couple minutes. Thanks for letting me know.

Edit: Version 0.10.1 Released.
Fixed the Hobbit nobles issue, the military screen (as well as the nobles screen) should now display correctly.
« Last Edit: August 15, 2010, 10:56:17 pm by existent »
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

Deon

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Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.10.1]
« Reply #61 on: August 15, 2010, 11:19:05 pm »

The only tweak ents may need are tougher materials. Currently the wood is quite "weak", you can easily chop it with metal weapons. But nothing says ents cannot have tougher wood, they are magical beings after all.

They still deliver great punchs btw, even the way they are now.

The easy fix is to make a TOUGHWOOD_TEMPLATE (in material_default.txt) and make it to have 2x or 3x wood stats.
Then just replace WOOD_TEMPLATE with TOUGHWOOD_TEMPLATE in the material definitions.

So it will be like
Code: [Select]
[USE_MATERIAL_TEMPLATE:ENTWOOD:TOUGHWOOD_TEMPLATE]

Also I totally forgot! Please add NOPAIN. They don't have nerves, but better add it just in case.

And I'm glad to help. I really want to help :).
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existent

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Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.10.1]
« Reply #62 on: August 15, 2010, 11:27:25 pm »

Thanks Deon, but I actually already got it done  :P.

I already had a material "bark" ready to play with, it was just a matter of putting in the time in the arena to find a good balance. Ents are now right where I want them to be, I think. They ended up getting about 7x their previous stats.

Also, I'm not putting in NO_PAIN, because Ents DID feel pain.

In the Arena, an Ent is about matched to 10 iron-axe wielding dwarves. It sounds drastic, but YOU try cutting down a tree that big while, say, somebody throws baseballs at you. Now, imagine each baseball is strong enough to crush you.

Deon, I want to make animal fat brewable. Is that possible by simply adding the PLANT_ALCOHOL_TEMPLATE stuff?

Edit: Oh, and I guess you guys probably want that Ent update. I'm too lazy to upload it right now, but you can do it yourself:
Replace the contents of creature_wotr_ent.txt with:
Spoiler (click to show/hide)

And replace the contents of material_template_wotr.txt with:
Spoiler (click to show/hide)
« Last Edit: August 15, 2010, 11:37:50 pm by existent »
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

Deon

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Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.10.1]
« Reply #63 on: August 16, 2010, 12:18:19 am »

The easiest way to make brewable fat IMHO is to make a plant (PLANT_BOOZEMAKER) which grows nowhere, so you get the brew from its plant.

Code: [Select]
[PLANT:PLANT_BOOZEMAKER]
[NAME:weed][NAME_PLURAL:weed][ADJ:weed]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:2]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:15][PICKED_COLOR:5:0:1]
[VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen dwarven ale]
[STATE_NAME_ADJ:LIQUID:dwarven ale]
[STATE_NAME_ADJ:GAS:boiling dwarven ale]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:7:0:0]
[EDIBLE_RAW]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[PREFSTRING:twisting stalks]

Then go into material_template.txt and add [REACTION_CLASS:BREWING] to the FAT_TEMPLATE (and any tissue you want to be able to brew).

Then you make a "dwarven brewery" workshop and add a reaction to it.

Code: [Select]
[REACTION:BREW_FAT]
[NAME:brew fat]
[BUILDING:DWARVEN_BREWERY:CUSTOM_B]
[REAGENT:A:1:BARREL:NONE:NONE:NONE][PRESERVE_REAGENT]
[REAGENT:B:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][REACTION_CLASS:BREWING]
[PRODUCT:100:5:DRINK:NONE:PLANT_MAT:PLANT_BOOZEMAKER:DRINK][PRODUCT_TO_CONTAINER:A]
[SKILL:BREWING]
« Last Edit: August 16, 2010, 12:20:59 am by Deon »
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existent

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Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.10.1]
« Reply #64 on: August 16, 2010, 12:22:58 am »

Thanks, I'll play around with that whenever I get around to putting up the Ent update. On a related note, Haradrim are next!
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

Deon

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Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.10.1]
« Reply #65 on: August 16, 2010, 12:26:49 am »

Make their king a "serpent lord" :).
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existent

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Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.10.1]
« Reply #66 on: August 16, 2010, 12:32:40 am »

Make their king a "serpent lord" :).
I'll probably name him "The Black Serpent". Mumakil are going to be fun.... especially once Toady enables mounts.
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

Deon

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Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.10.1]
« Reply #67 on: August 16, 2010, 12:35:40 am »

Non-player entities already mount creatures, so it's totally possible to make haradrim to ride mumakil now.
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Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.10.1]
« Reply #68 on: August 16, 2010, 12:39:05 am »

Non-player entities already mount creatures, so it's totally possible to make haradrim to ride mumakil now.
But who wants to WATCH haradrim ride mumakil? I'm talking about doing.
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

dennislp3

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Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.10.1]
« Reply #69 on: August 16, 2010, 05:14:04 am »

I can imagine those things will be great to watch....cause they are more FUN than even elephants :P

When toady gets working mounts in the game...that will be great....I think it would also be epic to be able to have multiple entities riding a single animal (elephant or mumakil)....walking fortress anyone?
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Camden1990

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Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.10.1]
« Reply #70 on: August 16, 2010, 05:54:37 am »

Spoiler (click to show/hide)
I'm not much of a modder, but I wanted to try lending a hand! And what Middle Earth would be complete without the Silmarils?
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andfhe

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Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.10.1]
« Reply #71 on: August 16, 2010, 07:03:39 am »

Hobbit nobles still don't work, and I think I know why. Try removing the APPOINTED_BY tag from some of the nobles, otherwise I don't think you can chose to appoint them, only other nobles can.(Who can't even be appointed anyway)
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Well if you remove the [MULTIPLE_LITTER_RARE] tag from dwarves I think they have like 2-4 children each time they give birth. And if you get enough mothers up on the pillars you can probably get a good waterfall going.

andfhe

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Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.10.1]
« Reply #72 on: August 16, 2010, 07:14:24 am »

Yep I tested it myself and removing APPOINTED_BY from padfoot(Who I assume takes the place of a militia commander) allows you to appoint one and draft dwarves.

Also, wouldn't it make sense to test updates before releasing them?
« Last Edit: August 16, 2010, 07:16:14 am by andfhe »
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Well if you remove the [MULTIPLE_LITTER_RARE] tag from dwarves I think they have like 2-4 children each time they give birth. And if you get enough mothers up on the pillars you can probably get a good waterfall going.

existent

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Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.10.1]
« Reply #73 on: August 16, 2010, 09:08:44 am »

Yep I tested it myself and removing APPOINTED_BY from padfoot(Who I assume takes the place of a militia commander) allows you to appoint one and draft dwarves.

Also, wouldn't it make sense to test updates before releasing them?
.... I did. And it worked fine for me. That's really weird. You downloaded 0.10.1, right?

Edit: Okay, I've got the game sitting here in front of me..... and I've got a hobbit militia working just fine... and I've got no idea why it won't work for you. What's more, I know for a fact that APPOINTED_BY can't be the problem. I copied PADFOOT straight from the default MILITIA_COMMANDER and just changed the name. Shire Militia Captains can only be appointed through the nobles screen, but after that they appear in the military screen just like they should.x

Andhfe, why don't you just gen a new world and try again. If it still doesn't work, .rar up your entire game folder and send it to me. I'll see what's up.
« Last Edit: August 16, 2010, 09:20:02 am by existent »
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[DF 0.31.13]  ۝ War of the Ring Mod ۝  [WotR 0.13.3]

War of the Ring is back baby!
A mod based on Lord of the Rings, by JRR Tolkien.

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Re: [DF 31.12] ۝ War of the Ring Mod ۝ [WotR 0.10.1]
« Reply #74 on: August 16, 2010, 09:11:55 am »

I think there has been occasional speak of a bug wherein the player doesn't get an expedition leader (or whatever alternative) on embark. If you did happen to have 0.10.1, then it might've been that.
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