At the moment, I'm still defining symbols for the civilizations, so you don't end up with weird things, like fairies being named Cudgel or Continent. Hopefully should begin working on the graphics for the other civs. I'm probably going to go for the Cave Story look, it looks pretty nice for the limited space that you get, and it should hopefully make the fairies stand out a bit more from the backgrounds. Things are still sort of whack in terms of balance, there's awful lot of fine tweaking involved in getting the guys to survive worldgen. It would be neat to get a Japanese language base, but that's a lot of words. I might use
DFLang, or I just might leave it in English. Not fairies, of course, they seem to have Western names, although they're a bit strange (Sunny Milk seems like an odd name to me). Certain civs should also try to bring something unique. I might try using
Psieye's Evanescent Plant idea, I'm really digging how the plants just vaporize if you try to plant them.
On another note, the enemy is just the goblin civ renamed as "youkai" for the moment. I thought about making humans as the enemy civ, but I don't really imagine humans being on an active crusade against fairies. They should be provoked first. If anything, fairies should be the one to engage humans to fight. Beat up their liasons if you want.
In regards to other stuff, the plan is to eventually move toward a Demon's Souls sort of weapon progression, with some Monster Hunter thrown in.
Say megabeast Marisa comes and attacks. You send your fairies to fight them, and you beat her. You get "Soul of Marisa" or something from beating her - don't worry, she's not dead, she just ran out of continues and is trying again from Stage 1. You should be able to utilize the soul to either make a powerful melee weapon tied to Marisa, or you can utilize the soul to make something, like a grimoire or something, that you use as a reagent to make one of her spellcards. Alternatively, you should be able to deconstruct it to get a ton of "regular" souls, which would be used to make basic ammo. Whichever one you pick though - weapon, spellcard, or deconstruction - you could only use the soul for one of them. You should only be able to access both the weapon and the spellcard if you defeat Marisa twice.
However, to prevent a stagnant moment where all you have access to is spellcards from megabeasts you defeated, there should be an alternative way to make weapons and spellcard from other characters. There should be just standard monsters that are stronger than normal. Defeating something like a kitsune should give you access to some of Ran's spellcards. The main problem comes with the fact that there's only so much syndromes and combination of syndromes I can work with; the likely result is that these animals might be specific to a biome and such, but they'll have a "clone" in a different biome. As such, settling in a tundra, you might never see Mokou's spellcards, but you might have a monster that can be made into a spellcard with an equivalent effect as one of Mokou's cards.
It's actually hard to say how this system will work, it might be a gigantic bloody mess with too many steps, too many haulers, and other stuff. We'll just see, I guess.
In regards to armor, i'm not too sure what's going to happen with that yet. I think it would be neat to tie farming into it somehow.
Civilization Forge has great ideas for alchemy and such, I was thinking about adopting something similar. Making metals that can only be used for armor, metals that can only be used for weapons, metals with different temperatures, and perhaps other things. It's really cool how Civ Forge put it in, but I need to be able to adopt it for above-ground purposes. I might add a gem representing each element that you can dig for, or you can grow a plant, and attempt to make the gem from it with a low success rate. Doing this, though, I might have to gut all the rest of the gems too.
That's about it for the moment.
Here's another picture. It's a fairy profile.
I'm not sure if fairies should be reliant on booze or not. It obviously makes sense that they shouldn't be, but it seems a bit easy mode otherwise.