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Author Topic: Crusader Kings 2 is released.  (Read 1174250 times)

Culise

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Re: Crusader Kings 2 is released.
« Reply #14595 on: February 01, 2019, 07:50:07 pm »

Am I right to refuse playing this game until CK2+ is updated?   I've only ever played CK2+.
I wouldn't really characterize it as being right or wrong, but my fondness for that mod means that I'm in much the same boat.  That said, it's not so much a "refuse to play" as it is a "refuse to update;" the ability to keep playing CK2+ on 2.8 is quite convenient.  Since I haven't purchased the DLC yet, it's not like the free features in the new version are even all that distinct from those already in CK2+.
« Last Edit: February 01, 2019, 07:51:39 pm by Culise »
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Shooer

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Re: Crusader Kings 2 is released.
« Reply #14596 on: February 01, 2019, 07:50:57 pm »

I've only ever played vanilla. Not really a fan of mods.
I can't understand this mindset. Not a fan of any mods? There's never something in the game where you think "it would be cool if this was different"? You never think "It would be cool to play a game in this other setting?" How does that work?
Pretty well, for some.
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Rolan7

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Re: Crusader Kings 2 is released.
« Reply #14597 on: February 01, 2019, 08:49:00 pm »

I've only ever played vanilla. Not really a fan of mods.
I haven't tried CK+, never felt the need (though some of the tweaks and features looked nice).  I did use a mod which allowed more gender laws, at the cost of massive opinion and penalties problems for a generation or two, but that's more or less in vanilla now if you enable the startup option.

Other than that, After The End is really really cool, even just to browse around the map of post-nuke America.  Including South America.  It's like reading the wiki for an alt-history or post-apoc setting, but then I can play as count of my local IRL area and experience this dark future.

Other total conversions sound great as well, I want to try Elder Kings and the Warhammer one in particular.

Edit: Oh and there was a mod that re-enabled assassination for gold - also unnecessary now, obviously.
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hector13

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Re: Crusader Kings 2 is released.
« Reply #14598 on: February 01, 2019, 09:17:10 pm »

I've only ever played vanilla. Not really a fan of mods.
I can't understand this mindset. Not a fan of any mods? There's never something in the game where you think "it would be cool if this was different"? You never think "It would be cool to play a game in this other setting?" How does that work?

My view tends to be that it's fan made stuff, so probably won't be all that well balanced or whatever.

I've dropped over 1k hours in vanilla and enjoyed pretty much all of it.
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Radsoc

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Re: Crusader Kings 2 is released.
« Reply #14599 on: February 01, 2019, 10:01:54 pm »

As a reformed norse at 100 power I thought I had squashed the Suomenusko, Romuva and Slavic heresies when their province counts dwindled. But, amazingly enough the slavs had infiltrated my empire. One day 30% of the provinces suddenly transformed along with their rulers. No revolt or faction though, and while they refused to convert I managed to usurp them without violence. I guess I should have known since there were holy book popups before that. That's pretty nice mechanics.
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Kanil

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Re: Crusader Kings 2 is released.
« Reply #14600 on: February 01, 2019, 11:47:06 pm »

My view tends to be that it's fan made stuff, so probably won't be all that well balanced or whatever.

I don't think fan made things have a monopoly on being not all that well balanced or whatever. I mean, CK2 isn't bad or anything, but there's definitely some things mods can make less broken (hello nomads.)

That said, the only mods I bother with these days are ones that change the setting.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Cruxador

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Re: Crusader Kings 2 is released.
« Reply #14601 on: February 02, 2019, 09:41:33 am »

I've only ever played vanilla. Not really a fan of mods.
I can't understand this mindset. Not a fan of any mods? There's never something in the game where you think "it would be cool if this was different"? You never think "It would be cool to play a game in this other setting?" How does that work?

My view tends to be that it's fan made stuff, so probably won't be all that well balanced or whatever.

I've dropped over 1k hours in vanilla and enjoyed pretty much all of it.
Ah, I see. In many cases that supposition is correct, especially for the kinds of mods that drift towards the top of the steam shop. Many larger mods also try to do things that the game (and particularly its UI) isn't designed for, with adverse effect on the game's intuitiveness. But there are loads of little conventience mods like those that adjust UI for bigger monitors, and some overhauls maintain vanilla-style balance without big deviations, like After the End and (when last I played it, which was a while ago) the Winter King. Even if you don't stick to things like that, you'll be hard pressed to find a mod which disrupts balance more than Monks and Mystics (both societies and artifacts) or Old Gods (which completely screws up the map usually).
« Last Edit: February 02, 2019, 09:47:33 am by Cruxador »
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Loam

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Re: Crusader Kings 2 is released.
« Reply #14602 on: February 02, 2019, 09:45:41 am »

My view tends to be that it's fan made stuff, so probably won't be all that well balanced or whatever.

For me it's mostly that, if I think a certain mechanic could be improved, I usually form a very specific idea of how it could be improved, which I don't expect modders to implement. And usually the original gameplay is not bad enough to make me stop playing, so I just suffer it.

The same goes for total conversions as well: I've never played Elder Kings because I have a very specific idea of what I would want an Elder Scrolls CK2 mod to be like, and it's not Elder Kings. Not saying it's bad or anything - I'd probably still find it enjoyable - but it wouldn't scratch my idiosyncratic itch.

On the subject of TCs though: has there ever been a "Americas in the Medieval Period" mod - set at the same time (1066 - 1453) but in North/South America? I guess getting historical info would be the big problem, but that's already the case for most of the Old World pagans; and I just think it'd be a neat experience.

Karnewarrior

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Re: Crusader Kings 2 is released.
« Reply #14603 on: February 03, 2019, 01:39:40 pm »

I've only ever played vanilla. Not really a fan of mods.
I can't understand this mindset. Not a fan of any mods? There's never something in the game where you think "it would be cool if this was different"? You never think "It would be cool to play a game in this other setting?" How does that work?

My view tends to be that it's fan made stuff, so probably won't be all that well balanced or whatever.

I've dropped over 1k hours in vanilla and enjoyed pretty much all of it.
Eh, that's not really fair to apply to all mods. Some mods aren't balanced, but some mods are. I usually get mods that play well with vanilla and are balanced, small ones like more events or mods that add more artifacts; I think one of the biggest mods I have is the one that allows feudal rulers to become republics as long as they're small duchies and have a capital with a port. That's never really disrupted game balance because the AI uses the decision so very rarely that you still often have issues with all the merchant republics in the world dying off.
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Egan_BW

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Re: Crusader Kings 2 is released.
« Reply #14604 on: February 03, 2019, 01:43:03 pm »

Mod balance is only an issue if the base game is balanced to begin with...
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EnigmaticHat

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Re: Crusader Kings 2 is released.
« Reply #14605 on: February 03, 2019, 03:26:44 pm »

I don't know what are these "balanced mods" of which you guys speak?  I thought modding was for using spreadsheeds to multiply every value in the game by 2?  And then adding 600 junk entries that are small visual variations of existing content with vastly altered stats?  And then advertising your "total conversion mod" without actually saying whats in it?
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Kagus

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Re: Crusader Kings 2 is released.
« Reply #14606 on: February 03, 2019, 03:48:15 pm »

I don't know what are these "balanced mods" of which you guys speak?  I thought modding was for using spreadsheeds to multiply every value in the game by 2?  And then adding 600 junk entries that are small visual variations of existing content with vastly altered stats?  And then advertising your "total conversion mod" without actually saying whats in it?
I'm reminded of the "I Suck At Math" mod for DOTA 2, which replaces every number in the game with a semi-random value.

Persus13

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Re: Crusader Kings 2 is released.
« Reply #14607 on: February 03, 2019, 04:04:19 pm »

My personal view regarding mods is that the base game version of CKII already has consumed many hours of my life, so if I spend more time tweaking it with mods, I'll only ever play CKII. But I have a life and other games to play I like too, so outside of total conversions, I'm not really interested in messing around with CKII's mods.
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Funk

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Re: Crusader Kings 2 is released.
« Reply #14608 on: February 03, 2019, 06:12:54 pm »

I like mods, but they have to A) be small and simple, i.e. take other peoples artifacts
Or B) be massive like the game of thrones mod.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Kagus

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Re: Crusader Kings 2 is released.
« Reply #14609 on: February 03, 2019, 06:18:23 pm »

I like mods, but they have to A) be small and simple, i.e. take other peoples artifacts
Or B) be massive like the game of thrones mod.
Or C) D-cups.
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