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Author Topic: Crusader Kings 2 is released.  (Read 798796 times)

Ehndras

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Re: Crusader Kings 2 is released.
« Reply #13245 on: November 10, 2017, 08:24:45 pm »

Wait... How do you play non Venice/Genoa/byzantine MR's? I didn't realize any existed o.O
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Rolan7

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Re: Crusader Kings 2 is released.
« Reply #13246 on: November 10, 2017, 08:34:15 pm »

I think the only ironman way is to ascend from tribalism via a coastal city, rather than a castle.  I've done it a couple times, most successfully as Mali.  The trickiest part is definitely reforming the religion in order to abandon tribalism.

(Or just converting to a non-pagan faith.  I'm considering a Muslim Mali trade republic run, soon)

In non-ironman, you can create a new merchant republic simply by giving a mayor a coastal duchy.  You can do that in ironman too, but this way you can load your game as a member of that new republic.

Edit:  I'm probably going to wait for the patch though, hrrgh.  Lots of good stuff in there.
One thing that made me happier than it probably ought to:
Code: [Select]
- The 'All' Gender Equality rule no longer prohibits Achievements, though you will not be able
It's silly and ahistoric, and it's got me interested in trying for achievements for the first time in a while.  (Though that's largely due to reforming the Roman Empire as a West African trade republic, in Ironman, and figuring I'd never top that)
« Last Edit: November 10, 2017, 08:38:41 pm by Rolan7 »
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Tawa

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Re: Crusader Kings 2 is released.
« Reply #13247 on: November 10, 2017, 08:47:41 pm »

Wait... How do you play non Venice/Genoa/byzantine MR's? I didn't realize any existed o.O
- There's Visby, in Gotland from 1066 to some indeterminate point afterward.

- There's the Hansa, which exists in northern Germany in the later start dates.

- There's a few smaller republics in Italy in certain start dates, like Capua, Pisa, Ancona, and the like (although they're not always playable due to a bug.)

I really wish they'd make the province of Novgorod count as coastal so we could play the Republic of Novgorod, but alas.

scriver

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Re: Crusader Kings 2 is released.
« Reply #13248 on: November 10, 2017, 09:19:07 pm »

I've been thinking of doing a Muslim merchant republic, starting as one of the Morocco-ways African tribes, conquering my way to Tunisia, and making Carthage my MR capital.

Another one I used to intend to try out was starting as one of the Arab-Peninsular tribes, taking over Oman, and doing an Indian Ocean merchant republic game. Particularly nice with the Silk Road bonuses. It feels a lot less fun to play an MR with no other republics around to compete with you, though.

Then again the Italian ones barely every survive particularly long. It will be interesting to see if the new casus bellis that allow kings/emperors to swallow whole duchies will mean Genoa and Pisa and whatelse won't get stamped out by Greek and German Romans now.
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ZeroGravitas

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Re: Crusader Kings 2 is released.
« Reply #13249 on: November 10, 2017, 09:21:01 pm »

Wait... How do you play non Venice/Genoa/byzantine MR's? I didn't realize any existed o.O
I think the only ironman way is to ascend from tribalism via a coastal city, rather than a castle.  I've done it a couple times, most successfully as Mali.  The trickiest part is definitely reforming the religion in order to abandon tribalism.

(Or just converting to a non-pagan faith.  I'm considering a Muslim Mali trade republic run, soon)

In non-ironman, you can create a new merchant republic simply by giving a mayor a coastal duchy.  You can do that in ironman too, but this way you can load your game as a member of that new republic.

Even simpler: just convert to Islam as a normal MR. But yeah, settling as a nomad gives you the most flexibility in terms of culture and region (Merchant Republic + silk road is absurd).
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StagnantSoul

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Re: Crusader Kings 2 is released.
« Reply #13250 on: November 12, 2017, 05:11:20 pm »

Was having a playthrough of novgorod, my third person was a twin, pair of girls, so after she caused some problems in my reign I banished my sister... Yeah, I decided to check out what she's been up to in the past thirty years, checked the family tree: Kaizeress of the Holy Roman Empire. No husband. Apparently she managed to catch on of the Francias at moment of weakness, marry in with no heir, then kill them and somehow become the leader- then she conquered everything. And here I am having trouble with some viking raiders.
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Ehndras

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Re: Crusader Kings 2 is released.
« Reply #13251 on: November 12, 2017, 07:15:10 pm »

o.O Damn, dude. Now that's badass! Is she still of your dynasty? Too bad she probably hates you. Maybe take a family focus and rekindle the bloodline :)
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Paul

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Re: Crusader Kings 2 is released.
« Reply #13252 on: November 12, 2017, 11:41:52 pm »

Did they increase the risk and strength of religious uprisings at one point? I conquered Tangier as one of the Berber tribals, but couldn't hold it due to religious uprisings one after another after another after another. It's horribly broken - you would think they would have some kind of modifier to prevent them from coming so close together.

I have a 5 tribal counties and 2000 men. The uprising was 1700 men. My troops won, but lost a few hundred men. Two months later, another uprising with 1700 men. I barely won again. Six months pass and nothing happens, so I figure maybe they're stopped for a bit and send my guys on a raid. BAM, another uprising. In the month it took my guys to walk home, they get reinforced with another 1700 - so 3400 vs my army of now 1700. I use my prestige to get an extra 2500 and handily wipe them out. Three DAYS after the victory and right after my event troops disbanded, a fourth uprising and another 1700 appeared right on top of my guys, who were around 1600 remaining, and wiped them out.

So in less than a year I faced 8500 angry Catholics, all from the one little looted and raided province that I had conquered.


-edit- Hmm, seems that the "recent uprising" flag wasn't properly being applied. Bug I guess? I started a new game and did much  the same thing, crushed the uprising and got a recent uprising modifier that stopped this from happening.
« Last Edit: November 13, 2017, 12:31:32 am by Paul »
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hector13

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Re: Crusader Kings 2 is released.
« Reply #13253 on: November 13, 2017, 12:39:53 am »

Not played the game for a long while, but I'm reasonably sure the game has a chance for rebellion in all the provinces (which is usually 0) so... maybe there was a lot of bad things happening there? Usually the AI isn't particularly great at ruling, so you get things like incompetent rulers and smugglers and that sort of nonsense that increases rebel risk, among other things.

Fakeedit: This page of the CKII wiki outlines it better.
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Paul

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Re: Crusader Kings 2 is released.
« Reply #13254 on: November 13, 2017, 09:33:55 am »

It wasn't the high risk in itself, it was the failure of the recent uprising flag being applied - making it have uprising after uprising after uprising instead of multiple years of peace after the uprising.

The risk was high due to religious unrest and a flag I assume was associated with me looting the province as a tribal (forgot what it said, something like savages running rampant), but the recent uprising flag normally reduces that to zero.
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Descan

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Re: Crusader Kings 2 is released.
« Reply #13255 on: November 14, 2017, 05:11:48 pm »

Aye, if you loot a province as a tribal, it's basically a guarantee'd rebellion. But the flag *should* fire after winning or losing the rebellion (though losing makes it moot because you lose the province and it stops being tribal, soooo) and if it doesn't that'd be a bug.

Note: It doesn't reduce it all the way to 0. It's more like -25% to the +33% the looting causes, though the exact numbers elude me. Even if it's working as designed, you'd want your marshall surpressing revolts in that province. (I know, right? An actual use for that ability? Who'da thunk it?)
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Re: Crusader Kings 2 is released.
« Reply #13256 on: November 15, 2017, 08:33:50 am »

Yeah it wasn't firing at all here, I wasn't getting anything from crushing the revolt.

In my new game they rose up and it got reduced to 0. Recent revolt was a huge negative plus "crushed rebellion" was another smaller one, reducing both the huge penalties to revolt risk (rampaging savages or something like that, and religious unrest). Went from like 60% revolt risk to 0. The prior game's 60% never ending revolt risk was definitely unwinnable. That game was really bugged though, the flags didn't go away even after the rebel won. So even the next count who got installed in the religious revolt got taken out by some other revolt. Peasant revolt I guess?
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Tawa

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Re: Crusader Kings 2 is released.
« Reply #13257 on: November 16, 2017, 09:05:42 am »

Update just dropped. I haven't really played at all yet, but I made a quick game to see what was new for myself:

Spoiler (click to show/hide)

E: DLC is here!
« Last Edit: November 16, 2017, 09:34:04 am by Tawa »
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ZeroGravitas

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Re: Crusader Kings 2 is released.
« Reply #13258 on: November 16, 2017, 10:05:46 am »

That "servant no more" achievement is presumably achievable either by becoming a Satanist and regaining your scimitar, or by marrying four straight lustful women and looking the other way when one of them cheats on you.

You can't marry as a eunuch, period. You can't even force your own courtiers to marry you.

That said, it's way easier than it looks, precisely because of the Satanist stuff. You don't even need to use dark healing to remove the trait, although that's probably a good backup plan. All the Satanist features make it absurdly easy to, say, kidnap your emperor and then force him to join your cult. Since you'll outrank him, he'll automatically surrender in all wars to you. It should be trivial to take over the empire from within and get to 100 realm size (if he's not at it already).

Even if you didn't have Satanist stuff, it's probably not that hard anyway. You're 22, you have your duchy, and you're relatively close to holy war targets. It's just not going to be that hard barring the unlucky "died of natural causes" at age 50 stuff.

Turns out it has to be done in the character's lifetime:

Quote
# Starting as Muínis al-Muzaffar of Galilee in 867, become an Emperor and have at least 100 realm size.
A_SERVANT_NO_MORE = {
   possible = {
      is_ironman = yes
      character = 163134
   }
   
   happened = {
      character = 163134
      tier = EMPEROR
      realm_size = 100
   }
}

No point in removing eunuch or trying to get married or get concubines.
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Zanzetkuken The Great

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Re: Crusader Kings 2 is released.
« Reply #13259 on: November 16, 2017, 11:32:45 am »

Anyone want to jump in on a multiplayer game of the DLC?  Got a discord set up here we can organize in: https://discord.gg/5fjtGx5
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