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Author Topic: Crusader Kings 2 is released.  (Read 1175554 times)

USEC_OFFICER

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Re: Crusader Kings 2 is released.
« Reply #14685 on: June 08, 2019, 12:38:25 am »

The House of Savoy controlled Sardina since the early 1700s, well before Garibaldi was ever involved. Over 200 years of ownership by the House that'd eventually form the Kingdom of Italy has to count for something, right?

Of course in the context of Crusader Kings Sardina is either nominally Byzantine, independent and fractured, or Aragonese in whole or in parts. I'm not sure how French jurisdiction can be slapped onto Sardina beyond laziness and Corsica being immediately above it.
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Cruxador

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Re: Crusader Kings 2 is released.
« Reply #14686 on: June 08, 2019, 12:52:44 am »

The House of Savoy controlled Sardina since the early 1700s, well before Garibaldi was ever involved. Over 200 years of ownership by the House that'd eventually form the Kingdom of Italy has to count for something, right?
Not really. There have been a lot of different situations that lasted 200 years but turned out to be transient.
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Dorsidwarf

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Re: Crusader Kings 2 is released.
« Reply #14687 on: June 08, 2019, 04:01:58 am »

We've had Gibraltar since the early 1700s, but I sure wouldnt expect it to be de jure england in any historical game.
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Re: Crusader Kings 2 is released.
« Reply #14688 on: June 08, 2019, 10:24:05 am »

Wut bout eu4

MaximumZero

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Re: Crusader Kings 2 is released.
« Reply #14689 on: June 09, 2019, 01:35:06 am »

So, dumb mod question again. I'm trying to use CK2Generator to make a random map, and it makes the map just fine and dandy, but there's only a couple of people in the world, and when I use the "Shatter World" or "Random World" options, it CTDs on getting to "Randomising world." There's nothing in the logs except a buttload of "No name defined in loc for title" errors (assumedly one for each county. It's several hundred.) and
"[provincehistory.cpp:247]: Unknown History Command ==>'b_ralyuva'<==  for province: history/provinces/69 - raka.txt
[persistent.cpp:40]: Error: "Unexpected token: b_ralyuva, near line: 5" in file: "history/provinces/69 - raka.txt"," again, assumedly one for each province.

Anybody know where I should be poking to figure this out?
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Loud Whispers

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Re: Crusader Kings 2 is released.
« Reply #14690 on: June 10, 2019, 11:14:12 am »

I've no idea fam

USEC_OFFICER

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Re: Crusader Kings 2 is released.
« Reply #14691 on: June 10, 2019, 08:38:39 pm »

What does history/provinces/69 - raka.txt look like? b_ralyuva is trying to set the settlement of Ralyuva to something. I'm thinking that either the .txt is setup improperly or something else is. Probably the localization for the counties, since that would explain the lack of title names.
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MaximumZero

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Re: Crusader Kings 2 is released.
« Reply #14692 on: June 10, 2019, 11:47:27 pm »

What does history/provinces/69 - raka.txt look like? b_ralyuva is trying to set the settlement of Ralyuva to something. I'm thinking that either the .txt is setup improperly or something else is. Probably the localization for the counties, since that would explain the lack of title names.
   title = c_raka
   max_settlements = 2
   culture = saxon
   religion = monophysite
   b_ralyuva = tribal
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Culise

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Re: Crusader Kings 2 is released.
« Reply #14693 on: June 11, 2019, 12:11:55 am »

Interesting.  Just firing ideas at random, but I'd check common/landed_titles/landed_titles.txt to see if b_ralyuva occurs within c_raka, and a grep on whichever CSV files were created in the localization directory to see if b_ralyuva has been assigned an appropriate name.  An outside possibility is that it's order-sensitive, but my admittedly-inexperienced self wonders if that is indeed the case; in the vanilla files, barony-level type assignments typically immediately follow max_settlements and precede culture, religion, terrain, and history dates to my very limited knowledge, but if it were order-sensitive, I'd imagine everyone who uses the generator would be running into this issue rather than just you.
« Last Edit: June 11, 2019, 12:14:27 am by Culise »
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USEC_OFFICER

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Re: Crusader Kings 2 is released.
« Reply #14694 on: June 11, 2019, 07:19:56 am »

Yeah, that looks pretty bog-standard for a province .txt. The file itself is definitely not the problem here. Something else is off which is making the game confused about what it says. No clue what the other file could be but I wouldn't be surprised if Culise is correct.
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Zanzetkuken The Great

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Re: Crusader Kings 2 is released.
« Reply #14695 on: June 27, 2019, 12:45:22 pm »

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Re: Crusader Kings 2 is released.
« Reply #14696 on: June 28, 2019, 11:21:12 pm »

Anyone ever try out this mod?
https://steamcommunity.com/sharedfiles/filedetails/?id=1688168411&searchtext=

The pruning is pretty vigorous, perhaps too much so. I like some of the ideas for balancing, though.
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Il Palazzo

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Re: Crusader Kings 2 is released.
« Reply #14697 on: June 30, 2019, 09:10:11 am »

Is 'Observe the Sky' Hermetic mission bugged? I don't remember it ever concluding successfully, despite me always picking the options that advance the knowledge and having learning in the high teens to twenties. I've done it maybe a dozen times over a number of playthroughs and it's always a failure.
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hector13

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Re: Crusader Kings 2 is released.
« Reply #14698 on: June 30, 2019, 10:28:41 am »

I’ve had it succeed, but I have no idea about what influences it beyond the “bad shit happens because you’re up all night” events.
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Re: Crusader Kings 2 is released.
« Reply #14699 on: June 30, 2019, 10:29:05 am »

That's the one where you get random events that advance your knowledge at some cost - like, firing a counselor or disappointing your wife or something - right? If so, the way I always did it was to just choose two of the "advance knowledge" options, then call it quits. With good learning that usually wraps up the quest successfully. I don't know what happens if you keep on advancing knowledge indefinitely.
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