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PULL THE LEVER? [Y/N]

Y
- 281 (87.8%)
N
- 39 (12.2%)

Total Members Voted: 319


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Author Topic: FailCannon: No Rest for the Wicked (or anyone else) (Succession: Battlefailed 2)  (Read 897527 times)

Mekboy

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #105 on: August 31, 2010, 04:50:45 pm »

Spoiler (click to show/hide)

So you made one glove. One glove. Genius you.

Spoiler (click to show/hide)

Yay, traders. At least the humans might have something approaching useful.
I gave them a ton of mechanisms and some random clothes lying around in exchange for loads of a food, some booze and a couple of extra picks.
To finish off the somewhat uneventful summer, I laid out my plans for a proper dining room.

Spoiler (click to show/hide)

To keep myself busy, I also made myself bookkeeper.

Spoiler (click to show/hide)

While digging the new dining room we encountered a slight problem.

Spoiler (click to show/hide)

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Damnit, aquifier! Luckily no-one drowned, as I had the foresight to install doors.
Also, I noticed not much work was being done.

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Naturally.
Ah well, it shows that they’re happy. To ensure this happiness continued, I had the statue garden engraved.

Spoiler (click to show/hide)

Seeing a couple of skeletal horses getting too close to the fort, I sent Vee out to deal with them.

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Damnit, Vee!

The bridge was closed before both could get it, but now we’ve got one stuck in the trade depot. I’m having the trade depot door walled over before it breaks through.

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On a slightly more positive note, Spanner got better.


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Another stroke of luck! No migrants.

Spoiler (click to show/hide)

I sent Spanner out, equipped with the new artefact to deal with the Skourse menace.

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DAMNIT, SPANNER! Is there no-one I can trust not to die? I even sent out a group of random workers to help you, and they wandered back unharmed. Damnit.
Logged
Quote from: CatalystParadox
Aw, Mekboy! A song for meeeee?
You're so sweet.  Why don't you just come in here so I can give you a hug.
... bring my pants.
Quote from: Urist Imiknorris
You seem to be under the illusion that we give a shit about what happens to dwarves who are too dumb to live.

Mekboy

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #106 on: August 31, 2010, 05:02:08 pm »

I’ve been struck by a sudden paranoia of the skourses getting inside and killing me everyone so I set up some traps outside my room so that I everyone can run and hide there if they get in.

Spoiler (click to show/hide)

Soon afterwards, a dwaven caravan arrived. I closed the bridge after it arrived, then realised: Andreus and Urist were outside!

Spoiler (click to show/hide)
(That’s Andreus getting chased there)

I ordered the horde of mooks after it, but it was too late.

Spoiler (click to show/hide)

I was forced to take over as broker (and sell Andreus’s clothes). At least Urist the Red escaped.
I think I gave him too much.  I still got a ton of beer, food and metal bars.

Spoiler (click to show/hide)

Seeing as Failcannon was obviously inadequately defended, I laid out plans for a huge defensive wall.

Spoiler (click to show/hide)

I also ordered some of the cliff removed.

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Damnit, Urist! This caused the rather disturbing sight of Nightmarebros throwing a tantrum. In his sleep.

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I fear they may be a tantrum spiral. Cppstv even threw a tantrum during a meeting with me!

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Derm got battered in a second cave-in.

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He was fine and got back to work.

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A skeletal horse got in, and was ripped apart by the militia, but not without casualties.

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And then Olin got possessed...

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And made this:

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On a completely different note, why is the staircase covered in swamp whiskey roasts?   

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Some kobold thieves got in. LucusCaisius tried to stop them. Hilarity ensued.

Spoiler (click to show/hide)

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As my last legacy to Failcannon before I give up rulership, I made a lever. Read the notes before deciding whether to pull it.

Spoiler (click to show/hide)

So, a summary of the year:
Mist generator: worked, no-one died.
Workshop levels: worked, no-one died.
Dining room: didn’t work, no-one died.
Kill skeletal horses: sorta worked, quite a few died.
Build defensive wall: worked, 1 dead, 1 injured.
Artifacts: 2 worked, 1 didn’t, 1 dead.

Dead forum dorfs: Urist the Red, Spanner, Andreus V, Glacial, Mipe, Vee.
I now leave this in the capable(ish) hands of Twobeard.

EDIT: Here's the save: http://dffd.wimbli.com/file.php?id=3031


« Last Edit: August 31, 2010, 06:57:37 pm by Mekboy »
Logged
Quote from: CatalystParadox
Aw, Mekboy! A song for meeeee?
You're so sweet.  Why don't you just come in here so I can give you a hug.
... bring my pants.
Quote from: Urist Imiknorris
You seem to be under the illusion that we give a shit about what happens to dwarves who are too dumb to live.

breadbocks

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #107 on: August 31, 2010, 06:20:22 pm »

Pardon me while I express interest.
Umm. Why aren't I on the turn list. This was on page-FUCKING-three. I better get put where I belong on the list. Along with everyone else in the thread. :-\
« Last Edit: August 31, 2010, 06:22:04 pm by breadbocks »
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Clearly, cakes are the next form of human evolution.

Mountain-King

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #108 on: August 31, 2010, 06:21:31 pm »

Spoiler (click to show/hide)

So you made one glove. One glove. Genius you.
Spoiler (click to show/hide)
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MadJax

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #109 on: August 31, 2010, 06:22:06 pm »

Hooray! The complete ineptitude of Battlefailed lives on :D Good work Mek :D
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Dwarven Math:

Dorf + Magma + Insane Project = SCIENCE!

Lucus Casius

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #110 on: August 31, 2010, 06:55:42 pm »

One glove, one hand.

I'll be taking that, thank you very much.
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Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #111 on: August 31, 2010, 07:53:56 pm »

Pardon me while I express interest.
Umm. Why aren't I on the turn list. This was on page-FUCKING-three. I better get put where I belong on the list. Along with everyone else in the thread. :-\

Try and make that more clear next time.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

breadbocks

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #112 on: August 31, 2010, 08:16:17 pm »

Me and at least the person right under me said we were interested.Is that not enough?
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Clearly, cakes are the next form of human evolution.

cappstv

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #113 on: August 31, 2010, 08:21:47 pm »

cppstv is my evil twin
the real cappstv was sleeping
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The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

Urist Imiknorris

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #114 on: August 31, 2010, 08:47:28 pm »

Me and at least the person right under me said we were interested.Is that not enough?

In my head, that meant "posting to follow thread." Sorry.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Flagrarus

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #115 on: September 01, 2010, 01:15:43 am »

Me and at least the person right under me said we were interested.Is that not enough?

In my head, that meant "posting to follow thread." Sorry.
It's fine, for me at least, as I doubt I'm going to have any time to play DF anytime soon  :-\ Still, leave me on there and then I'll decide when my turn is a bit closer ( in the highly unlikely event we aren't all dead by then ).
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I've had my name said wrong at least 10 times so far in my whole forum life.
Oh, HORROR! This is clearly a travesty of untold proportions! The typo gods truly have brought their wrath down upon this poor man!

Mekboy

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #116 on: September 01, 2010, 01:18:49 pm »

cppstv is my evil twin
the real cappstv was sleeping
You do realise you're not dead, don't you?
Logged
Quote from: CatalystParadox
Aw, Mekboy! A song for meeeee?
You're so sweet.  Why don't you just come in here so I can give you a hug.
... bring my pants.
Quote from: Urist Imiknorris
You seem to be under the illusion that we give a shit about what happens to dwarves who are too dumb to live.

Glacial

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #117 on: September 01, 2010, 01:26:47 pm »

I just shot Twobeard a PM to check his interest. I suggest we give him 48 hours, then pass the baton on to antymatter.
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cappstv

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #118 on: September 01, 2010, 04:26:26 pm »

cppstv is my evil twin
the real cappstv was sleeping
You do realise you're not dead, don't you?
You do realize that I didn't said I was dead, don't you?
Logged
The French were adept of the "Losing is Fun" philosophy long before Dwarf Fortress.

Canalan

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Re: FailCannon: Super Happy Fun Beach (Succession: Battlefailed II)
« Reply #119 on: September 01, 2010, 06:29:31 pm »

Sign me up for a turn, please! What could possibly go wrong?
Also, can I be dorfed please? Name (preferably) him Canalan, and can he be an engineer (siege professions, pump worker, mechanic, architect), or failing that, a crossbowdorf?
Anytime.
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