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Author Topic: Fremen Sietch (Dune mod) release thread  (Read 18117 times)

Acanthus117

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Re: Fremen Sietch (Dune mod) release thread
« Reply #15 on: August 28, 2010, 04:41:20 am »

This is so pro.

I'm so going to play this later.
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Is apparently a Lizardman. ಠ_ಠ
YOU DOUBLE PENIS
"The pessimist is either always right or pleasantly surprised; he cherishes that which is good because he knows it cannot last."

Eagle_eye

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Re: Fremen Sietch (Dune mod) release thread
« Reply #16 on: August 29, 2010, 12:01:48 pm »

hmm...  something appears to have happened to the plasteel reactions....
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Eagle_eye

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Re: Fremen Sietch (Dune mod) release thread
« Reply #17 on: September 04, 2010, 04:40:05 am »

Well, in case you didn't notice, work on this has  slowed down considerably due to school starting. I'd appreciate it if anyone without such burdens would like to help fix the many bugs left.
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Vendayn

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Re: Fremen Sietch (Dune mod) release thread
« Reply #18 on: November 07, 2010, 04:53:36 pm »

Thank you for making this mod. :) I love Dune, so this is great.
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Eagle_eye

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Re: Fremen Sietch (Dune mod) release thread
« Reply #19 on: November 07, 2010, 06:43:49 pm »

yeah, it's kinda dead at the moment, but I plan to get back to working on it later in the year, ideally when multi tile creatures are introduced, if they are going to be. It's not fully complete, and the plasteel reaction may or may not be broken...
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Vendayn

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Re: Fremen Sietch (Dune mod) release thread
« Reply #20 on: November 07, 2010, 07:56:39 pm »

Well, even though it isn't finished...I've been having fun with it...three losses so far :P Still learning how things work and what not...but anything Dune is an automatic like by me :P
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Eagle_eye

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Re: Fremen Sietch (Dune mod) release thread
« Reply #21 on: November 07, 2010, 08:03:42 pm »

if you see any dust storms, could you tell me how well they're working?
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Foamy

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Re: Fremen Sietch (Dune mod) release thread
« Reply #22 on: November 08, 2010, 04:19:22 am »

I hope start working on this again when i restart Hunter's Moon sometime towards the end of January. Unfortunately work and school may make it difficult though.
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SineHacker

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Re: Fremen Sietch (Dune mod) release thread
« Reply #23 on: November 13, 2010, 05:26:12 am »

I've been wanting to give modding a go for a while, I love dune so I will help out if I can learn enough!
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SineHacker

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Re: Fremen Sietch (Dune mod) release thread
« Reply #24 on: November 13, 2010, 05:30:59 am »

I fancy trying to create a blade runner style mod of df as well, not quite sure how it would work, it would be based more around adventure mode though
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rex mortis

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Re: Fremen Sietch (Dune mod) release thread
« Reply #25 on: November 20, 2010, 12:03:18 pm »

Does anyone know if this will work in .31.18?
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Eagle_eye

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Re: Fremen Sietch (Dune mod) release thread
« Reply #26 on: November 20, 2010, 05:27:24 pm »

It will, although fremen sietches won't exist, as only conventional towns are included at the moment.
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Pirra

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Re: Fremen Sietch (Dune mod) release thread
« Reply #27 on: February 10, 2011, 07:58:20 pm »

It will, although fremen sietches won't exist, as only conventional towns are included at the moment.

How would you do that. What all do you have to copy over from the file with the mod in it to a .31.18 file? Sorry if this is a dumb question.
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Eagle_eye

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Re: Fremen Sietch (Dune mod) release thread
« Reply #28 on: February 10, 2011, 08:02:17 pm »

It will, although fremen sietches won't exist, as only conventional towns are included at the moment.

How would you do that. What all do you have to copy over from the file with the mod in it to a .31.18 file? Sorry if this is a dumb question.

yeah, just copy all the files....
your post reminded me of this mod... maybe I'll actually finish it at some point :D
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thrandisher

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Re: Fremen Sietch (Dune mod) release thread
« Reply #29 on: February 11, 2011, 03:24:17 am »

Heh, all i can saw is reading the info on this, it freaked me out a bit.  My RL name is arrakis. My mother was reading one of the books back in the 70's while carrying me and thus it became my name.  Darn 70's.

Hope ya get it updated and finished tho, id like to try it out with .18.
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