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Author Topic: Help troubleshoot this plant.  (Read 1613 times)

Seriyu

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Help troubleshoot this plant.
« on: December 15, 2010, 09:28:53 pm »

Spoiler (click to show/hide)

Why does this refuse to show up in savage deserts?

For the record the torchweed ale template is the same as the booze template, only the igniting point was lowered enough to make it detonate when placed on "warm" tiles. The oil template is the same as the plant extract template, only lowered to detonate on warm tiles like the torchweed ale template, and the color was changed to black.

veok

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Re: Help troubleshoot this plant.
« Reply #1 on: December 15, 2010, 10:20:23 pm »

Can you confirm that the plant exists in the world at all? (It'll show up under stockpile options, etc.)
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Seriyu

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Re: Help troubleshoot this plant.
« Reply #2 on: December 15, 2010, 10:54:17 pm »

Oh man, I never thought to check stockpiles. I'll go check if they're in the stockpile options and edit this post with the information.

You just made checking if things exist much much easier, thank you so much.  :D

Edit: It does indeed exist, and I also got some more plants to show up in a desert biome, so I'll check again to be sure.

If anything sticks out as being wrong lemme know.

Edit2: Torchweed does indeed show up now. Thanks for putting up with me, and sorry to waste your time.
« Last Edit: December 15, 2010, 11:03:26 pm by Seriyu »
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Urist Imiknorris

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Re: Help troubleshoot this plant.
« Reply #3 on: December 15, 2010, 11:29:56 pm »

There aren't many desert biomes that can support plant life, and all of the ones that can are sand deserts. Just a heads-up.
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NobodyPro

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Re: Help troubleshoot this plant.
« Reply #4 on: December 16, 2010, 01:02:10 am »

-snip-
« Last Edit: December 16, 2010, 01:07:16 am by NobodyPro »
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Seriyu

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Re: Help troubleshoot this plant.
« Reply #5 on: December 16, 2010, 06:07:52 pm »

Yeah, the issue was that I was picking a desert biome that had no plantlife as opposed to scarce.

At any rate I have another question about temperatures, related to the plant. I set the ignite temperature for torchweed ale and oil (both products of the plant) at 10070, 5 degrees below the temperature of a tile next to magma. And yet when I put them on the tile via stockpiles, it doesn't light up. The specheat for torchweed ale is the same as your average booze, which I assumed lit up pretty much instantly.

Is there a way to make ambient heat light up flammable stuff? Or did I do it wrong somehow?