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Author Topic: Massive *SPOILER* (and awesomeness)  (Read 200040 times)

KillerClowns

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Re: Massive *SPOILER* (and awesomeness)
« Reply #15 on: August 30, 2010, 10:00:06 pm »

BTW, care to post the save?
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ECrownofFire

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Re: Massive *SPOILER* (and awesomeness)
« Reply #16 on: August 30, 2010, 10:08:35 pm »

You need to build floors over all the glowing pits out of adamantine, seal those demons in Hell so that they will never escape! Also, I agree with putting your trade depot down there. That way you can actually send those elves go to Hell.

Wait, better idea, build an execution chamber that dumps the occupant(s) into Hell.
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lanceleoghauni

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Re: Massive *SPOILER* (and awesomeness)
« Reply #17 on: August 30, 2010, 10:14:49 pm »

Wall off all but one section of "Wild" hell, so you can drop prisoners in. of course, there's the risk of letting the demons escape by accident, but you survived the first wave, and this is dwarf fortress, I'm sure you'll get over it if you experience fun. hook a fake depot up over the wild area and release the support, dropping the pointy eared bastards and their seven hundred pages of cloth where it belongs.
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Gorjo MacGrymm

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Re: Massive *SPOILER* (and awesomeness)
« Reply #18 on: August 30, 2010, 10:47:04 pm »

Drop the entire f-----g mountain on them.  now.



then buy a new PC
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Organum

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Re: Massive *SPOILER* (and awesomeness)
« Reply #19 on: August 30, 2010, 10:48:50 pm »

So, did you set the demon types to none in worldgen or what?
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Vaftrudner

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Re: Massive *SPOILER* (and awesomeness)
« Reply #20 on: August 30, 2010, 11:03:11 pm »

BTW, care to post the save?
Sure, here you go http://dffd.wimbli.com/file.php?id=3026

Things to watch out for: I have had problems with squirrel demons with toxic blood(!) that dwarves used to drag around, so finally I gave up and forbade all the corpses with any trace of it. That's why there are corpses everywhere in hell and a pump to clean the floor up in the only way known to dwarves, with lots and lots of magma.

By the way, does anyone know how much space caravans need? Do I need to design it like this (seen from the side)

\___
      \___

with three tiles of space for every z-level, or will this do:

\_
   \_

with just one?

dragonshardz

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Re: Massive *SPOILER* (and awesomeness)
« Reply #21 on: August 30, 2010, 11:07:48 pm »

I believe caravans need a three tile wide space in at least one plane (x or y) to pass.

IE:
y-plane        x-plane
___             |...|
     \____     |...|
                  RRR
                  |...|

Gatleos

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Re: Massive *SPOILER* (and awesomeness)
« Reply #22 on: August 30, 2010, 11:25:45 pm »

Caravans can descend ramps at 45-degree angles (one space forward per z-level), so long as the ramps are 3 tiles wide.

Also, this is AWESOME. I didn't even think it could be done. Too bad there isn't the option to name your fortress "Clowncamp The Flaming Anus of Armok".
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Neyvn

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Re: Massive *SPOILER* (and awesomeness)
« Reply #23 on: August 30, 2010, 11:51:02 pm »

I now know what I should be doing from now on...
Bugger settling the first or second caverns, down to the third and build up my warriors before striking at Hell and building the citadel down there...
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Biag

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Re: Massive *SPOILER* (and awesomeness)
« Reply #24 on: August 31, 2010, 01:08:19 am »

All these people telling you to wall off the pits, wall off the edges, construct impenetrable defenses? Don't listen to 'em, kid. Every dwarf in the fortress now eats, drinks, sleeps, works, and gets pregnant in the bowels of hell itself. Cover the floor with repeating wooden spike traps. Every dwarf in the fortress is kitted out in full plate, and trained to legendary in the use of at least one weapon. You'll be protecting yourself with a wall, all right. A wall of blood, steel, and dwarves so muscled, so lithe, so dwarfy that slaying fifty demons in a day is an accomplishment comparable to eating breakfast.

And then you do it all again, with kobolds.
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Dariush

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Re: Massive *SPOILER* (and awesomeness)
« Reply #25 on: August 31, 2010, 01:19:01 am »

My brain just burst... THIS IS THE BEST FUCKING THING I HAVE EVER SEEN! You are Armok incarnate!

Neyvn

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Re: Massive *SPOILER* (and awesomeness)
« Reply #26 on: August 31, 2010, 01:25:30 am »

All these people telling you to wall off the pits, wall off the edges, construct impenetrable defenses? Don't listen to 'em, kid. Every dwarf in the fortress now eats, drinks, sleeps, works, and gets pregnant in the bowels of hell itself. Cover the floor with repeating wooden spike traps. Every dwarf in the fortress is kitted out in full plate, and trained to legendary in the use of at least one weapon. You'll be protecting yourself with a wall, all right. A wall of blood, steel, and dwarves so muscled, so lithe, so dwarfy that slaying fifty demons in a day is an accomplishment comparable to eating breakfast.

And then you do it all again, with kobolds.
And without walls...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Artanis00

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Re: Massive *SPOILER* (and awesomeness)
« Reply #27 on: August 31, 2010, 03:04:14 am »

Try harder. That hardly looks like a colony.
I'm not sure what to do, though, so any suggestions are welcome. Move everything down there? Build a city? Or just leave a giant monument?

Royal dining hall.

Tonight, we dine in hell.
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ECrownofFire

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Re: Massive *SPOILER* (and awesomeness)
« Reply #28 on: August 31, 2010, 03:09:03 am »

Try harder. That hardly looks like a colony.
I'm not sure what to do, though, so any suggestions are welcome. Move everything down there? Build a city? Or just leave a giant monument?

Royal dining hall.

Tonight, we dine in hell.
And tomorrow night, and the night after that, and the night after that...
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Alastar

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Re: Massive *SPOILER* (and awesomeness)
« Reply #29 on: August 31, 2010, 07:06:53 am »

Oh Hell yes!

I've never gone down there... do the eerie pits actually do anything interesting? And could you throw things into them from ground level?
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